mormegil

mormegil

Joined Last seen Member # 299
5 Posts 97 Replies 33,828 Reputation

OMG, so many questions, let me see if i can answer a few before i get back to work on the beta. - Spore weapon is back in the Drengin Tech tree. (Sadly it will be disabled in beta 1) - Race tech trees, are partially, re-labeled, in some cases, each has many unique techs, were at all possible each branch is being customized to play a bit different depending on the race. This can be done in a few ways. 1, Move the techs around, 2 Move the Tech age they can be access in. (This

35 Replies 171,034 Views

[quote who="Gaunathor" reply="17" id="3483696"] I was hoping that approval would work mechanically different for some races (maybe due to Super Abilities, or the like), but oh well. Perhaps in an expansion? Anyhow, thanks for the answers. [/quote] I did not mean to say they would all act the same, I meant the core math behind it would be the same for all races, some races will for example get bonus for keeping approval high, etc. For the beta we are

35 Replies 171,034 Views

Glad to hear you are having a better time with this build. Ok, so for the crash we are always tracking down these things, and i would need more to be of any help here, But we are hunting these things down one by one, so if you can send us a repeatable save that would be great. The combat system is filler for the moment, we will be wor

5 Replies 7,330 Views

1. the colony ship bug is fixed internally, and will be in the Alpha 3 patch, coming out in a week or so. 2. By default we were going to just have population be pulled from the primary sponsor, but now that we have played with it a bit, we are considering making it just pull them from each of the sponsor planets evenly. But we may have to add a way to choose which planet manually. Its a hard call, as we don't want the process to become over complicated.

14 Replies 62,843 Views

Great stuff, most of these issues are already getting addressed, but you brought a few things to light that i had missed or not thought off. Starports are being renamed to Ship Yards, the ship yard will become the designer, which is what everyone already calls it. Better tool tips are in the works for issues like not being able to tell what you "Ship Yard" manufacturing is coming from, etc. The planet sponsors of the Shipyards is very new and the

4 Replies 2,686 Views

Good stuff, pretty much every issue you mention is known or being addressed. The resource mining in particular will be much more fleshed out soon, we just wanted to get it in the alpha so players can start playing with it. Map generation, likelihoods and such will be getting tweaked forever, so this type of feedback is always welcome. Starting cash may go up a bit, to get the game rolling early on, but the amount is still hotly debated. It will probably bec

23 Replies 18,580 Views

The bad hulls have been removed, and will be gone in the next patch. We have not decided if we will be replacing them, or just letting the player use the template hulls. The only reason you would not be able to build a ship is if you do not have a required resource, the tool tip in the shipyard should say, but we need to make this much clearer to the user, and will be a high priority to address before bet

10 Replies 3,591 Views

[quote]Any plans for resources that provide boosts to population growth, research, productivity or cultural influence or maybe luxury resources that improve happiness?[/quote] The more traditional GC2 like resources will be back by beta, they will now be in the form of Precursor Artifacts, that will give you global bonus, to Research manufacturing, influence, etc... much like in gc2, when you "study them"

30 Replies 124,652 Views

I have that same image hanging in my office, we have some plans to let players render out ships to "Scale" at some point, however in the ship designer itself it is not as simple as it sounds. Ship designs are scaled according to their hull size on the main map, so anything we told you in the designer would be in accurate on the map. In fleet battles ships will be closer to real scale, but we may still have to mess with them to make sure it look good. That said, we may

5 Replies 35,532 Views

We have greatly changed the way the hardpoints are being done, as well as began re exporting parts, of some of the weirder orientations. this should help with most of these issues. This will be in the next major build.

2 Replies 2,686 Views