Sole Soul

Sole Soul

Joined Member # 2990073
5 Posts 905 Replies 1,124 Reputation

[quote who="TC44" reply="25" id="2129462"]Giving this a bump because I was wondering, are there gonna be any new mods anytime soon? There haven't been any new ones since Jan. 12th [/quote] I was under the impression there was presently an issue with the upload system that the forums use, separate from the avatar issues, that was causing mods, among other things, to be unable to upload. Anyone heard any news on that? I haven't tried it

248 Replies 517,171 Views

[quote who="KzintiPatriarch" reply="22" id="2129485"]Then maybe we can be pretty confidant that the majority of random events are indeed quite random. I know there are specific conditions that make some events more likely, but overall they seem very well randomized. I've had some frustration lately with not getting econ events in my mega-games. Sentient species taste better...[/quote] I got both an econ event and a pop growth event just last night...it's a sham

4,025 Replies 11,861,120 Views

[quote who="Zyxpsilon" reply="18" id="2128605"]Thus, why the property configuration should be addressed before matching amounts on some balanced restrictions to quantity - i guess. The advantages comes from which kind of attacks can destroy enough of any given defensive "status & configuration" rather than 50.5% beats 49.5. Let's return to the T2S3...H10 formula here for a moment. If you design FROM a bad decision or unbalanced principles, you'll probably

1,309 Replies 3,267,898 Views

[quote who="George Simpson" reply="11" id="2128504"]Ok, I can't resist taking a stab at this. I'm guessing there's some bug where if you have a lot of fleets or something you can get them to trade places. If you can reliably get the fleet with the terror star to take the place of another fleet that's already in position, it could effectively telaport the terror star without using wormholes.[/quote] No warships are necessary. We've established that fleeting the TS is

73 Replies 235,476 Views

Okay...let's see. -115% miniaturization is the "standard"; I'll run numbers for 100%, 115%, and 125% (you can treat this as the Yor or a convenient comparison point). -BHG is the best on tinies whereas BHE is the best on huges. (BHG gives you 17% more firepower than BHE on tinies.) 16 --> 32 --> 34 --> 36 32 (2) --> 80 (5) --> 80 (5) --> 96 (6) 150 --> 300 --> 322 --> 337 250 (10) --> 525 (21) --> 575 (23) --> 60

1,309 Replies 3,267,898 Views

Oh no no no no... I never said they shouldn't take up space...I'm all for engines being quite large, to help balance things out. This is simply changing the engines into a module with a limit of one; it doesn't even necessarily need to alter their current size or sizemod. Willy, you're going to have to pick a side here: First you say that the biggest advantage huge hulls have is speed, and then you say that if that advantage is removed that their advantages will increase

1,309 Replies 3,267,898 Views

[quote who="clanlindsey" reply="6" id="2128293"]Yep, that was throwing me off. Doing that in 24 months is certainly achievable, doing it in 12 was going to make me whimper in fear.....[/quote] What about doing it in 6...?

142 Replies 541,347 Views

Perhaps occasional is actually one step higher than whatever the default setting was for extreme planets prior to 2.x? In which case if you turned it down one step you might have better results...

2 Replies 2,321 Views

[quote]Basically you have 100 stamina which resets every day, and as long as you have above 0 stamina you get double exp from enemies and triple item drops.[/quote] This may have changed-the initial announcement said that once you run out of stamina (and I was under the impression it didn't refill except once per day-the "helping the community" part aside) was that you got no experience for additional kills . That is the part I viewed as stupid

6 Replies 27,885 Views

Didn't try it. Read their spiel on it and decided it's worthless: -No rogue/assassin. (Perfect World had no rogue/assassin and I couldn't play that, either.) -No mage. (This is in contrast to most MMOs where the mage is exponentially the single most powerful class, so that's not necessarily a bad thing, but still, it's a standard item that's sorely missing.) -Three "archer/hunter" classes. -Three "swordsman" classes (although one could argue f

6 Replies 27,885 Views

[quote who="AdriansCamaro" reply="16" id="2128118"]Although I'm at the age that I should have a character in the Gerontocracy Empire, if you were to ask my wife she would say that I act younger than all of you! Well maybe not YOUNGER but more IMMATURE!! Guess there is a BIG difference. [/quote] See, this is why you weren't allowed to be the voice of reason. ;) But in all honesty you act more mature than a number of people here, so your wife isn't entirely correct...altho

502 Replies 1,289,513 Views

[quote]Unless money isnt a problem for this game, waiting for the demo is fine. However if you have a decet amount of cash to spend on a $40 game, get this one[/quote] Unless you (you-not SD-SD didn't tell me I should buy this game, you did) are going to give me my money back if I'm unsatisfied, I'll just wait for the demo, thanks. Based on what I know, it's not my type of game, but I'm willing to give it a shot-via a demo. Whereas Sins is my type of gam

21 Replies 38,112 Views

[quote]Hmmm....shall I be the first to say that getting 1M in just 2 yrs. is impossible, or would someone else like to mention it first?[/quote] I don't believe in impossible. :P But it's highly improbable, yes. There's been discussion about scoring in at least one other thread in which Livonya was involved, but I believe this is what you're looking for

142 Replies 541,347 Views

[quote who="Ke5trel" reply="14" id="2128049"]O man, you guys missed Vinraith vs. Everybody? It was a year ago and I still remember the epic curmudgeon threads Vinraith - waiting for the demo is a good call[/quote] I try to stay away from the Sins forums. I'm more of a GC2 guy.

21 Replies 38,112 Views

[quote]Right now, the biggest advantage huge ships have is speed; tiny/small ships simply can't have as many engines and still be effective warships.[/quote] Yet another reason to make engines one-per-ship. [quote]I don't agree with the people who think the answer to that is to cap speed[/quote] One-per-ship engines aren't necessarily a cap on speed; not much more so than the game is "capped" now due to miniaturization. You've still got military

1,309 Replies 3,267,898 Views

[quote who="GunslingerBara" reply="15" id="2128016"]I was under the assumption people liked that, since it helps to hide minor spelling mistakes and errors. This system wasn't intended to show every minor detail. It was meant to show major changes to posts to prevent confusion and people aggressively modifying their posts. Bara[/quote] Ah. [quote who="Zubaz" reply="16" id="2128024"] It was meant to show major changes to posts to prevent confusion a

160 Replies 583,435 Views

[quote who="Vinraith" reply="11" id="2127995"]I'm definitely interested in trying this one, but my experiences with Sins necessitate that I have a demo first. I'm not going through that again.[/quote] Going through what again? I prefer to have demos before I buy as well, but in the case of Sins, I don't feel it was as necessary.

21 Replies 38,112 Views

[quote]I have gotten the 5/pc move event alot.[/quote] Yeah... I think every single game I've played Large or larger with megas on I've gotten that...regardless of how I play, or how fast I get things done. It just hates me. :(

4,025 Replies 11,861,120 Views

With regards to the view edits function-is there any way for it to only show what has actually been changed highlighted? For instance, I have a paragraph 5 sentences long and I change 3 words in it. Currently, it shows that I have deleted the entire paragraph and rewritten the paragraph as a whole with the new words inserted. It's difficult to see exactly what has changed, and I was under the assumption that the highlighting was intended to make what was

160 Replies 583,435 Views

[quote]I always build the Spin Control Center on a planet as near to the center of the MSA as I can.[/quote] Since you're virtually never going to get it in the middle of all 24, and in fact in a 24-array probably not more than 12 affecting it, it may be better to have it elsewhere and build up a 16-array for it. Though that is somewhat cost intensive...and micro intensive. @GmOOnii While I would tend to agree, I'm not sure I'm satisfied with your numbers.

210 Replies 759,362 Views