seanw3

seanw3

Joined Member # 2990919
3 Posts 1,220 Replies 30,228 Reputation

There isn't and really it cuts down on strategic choice. But I will add a hill mine so you don't need to worry as much about it. Also give s nice option for Earth Mages to terraform a better expansion.

856 Replies 2,045,618 Views

[quote who="lordnivek1" reply="437" id="3266389"]jugs, golem and henchmen race ablity is still not working for me. I put a point in all or one of them and I never get the tech in the tree to research them. However if i chose a race that can normaly use them without putting a point into it during a custom race buid they are still there as normal in the research tree. [/quote] I had no idea. I'll get this fixed for the next update. [quote who="Ashna

856 Replies 2,045,618 Views

Is there a bug with adding 2 restricted ability bonus option tags to one unit design trait? I tried to restrict an Iron Golem trait from combining with Charge. The result was that all unit designs would not show up, regardless of whether or not they had either trait. Why is that?

47 Replies 35,660 Views

Yes. This is because there are some hero lairs that don't have a hero connected to them. I am not sure why they exist. I may cut them out and risk a causing a crash at some point. Or I could just add a hero to them.

856 Replies 2,045,618 Views

I believe you can set up an encounter up in a lair. Try adding this into the encounter of the goodiehut: 100 SandGolem T_Ruins_Barren_01 0 0 SandGolem&lt

10 Replies 4,378 Views

Start with Sparse Monsters, Easy World Difficulty, Harder AI Factions. Factions are not wonderfully smart otherwise. If you are new to the game entirely, Fast Pacing and a Normal AI Faction setting would make it easier to learn the mechanics. But a sparse monster spawn makes all the difference in the world. Keep in mind that Normal Monsters will eat you alive. Dense is really just meant for when you make a custom faction that is OP.

856 Replies 2,045,618 Views

.1 would be the result. This is a very cool game modifier. I have one on a trait for my Iron Golems. I set the default scale to double and have a light mech trait that reduces the size and adds movement to it. Very cool stuff to add a little steampunk to my Gilden.

3 Replies 2,644 Views

Some notes I have been taking from your playthrough. By the year 200, there needs to be two things: 1. Wildlands need to grow in power and spread out. Going from massive armies to massive armies with massive wandering radii is a must. 2. Random events need to start occurring. I'll add some minor factions from other realms, set the AI up to cast Troll Legion and open rifts in the planes, take a page from the latest Avenge

37 Replies 46,876 Views

The first 100 turns are pure RPG. Set up a city to focus on production and start building an army of units from loot items to supplement your Sov. Learn what you can kill and when. Become a master.

5 Replies 9,228 Views

[quote who="Salurian" reply="415" id="3265568"]Hmm... trying to load .7b, but it's not working. If I make a custom hero (specifically Gilden Warlord? one with the sweep ability, with a bunch of defensive traits) and try to save, it crashes. It then crashes whenever I try to load a new game. If I delete that hero, then it loads right back up.[/quote] Okay, fortunately I know what caused this. Unfortunately, it was adding faction specific weapons to generic Sovs. S

856 Replies 2,045,618 Views

Oh, I see about Magar. Fixed for next patch. ; ) Design page has Air Dodge now, which blocks encumbrance out. I will get rid of some other stats that we never look at and make Encumbrance work again. The map is debugged. It happened to be that the crash was never from the map. It was the Binding fiasco. [e digicons]O:)[/e]

856 Replies 2,045,618 Views

1.0.007 is up. Changelog updated. I will take a look at mites. I want them to be something people try to farm, but perhaps there are too many. Expect a change soon as I may do a mini-update tonight after playing.

856 Replies 2,045,618 Views