The best quest is the one where I fall asleep in the forest and am locked into a nightmare by a dream leech. Most frightening indeed.
seanw3
There is an epic setting. [e digicons]^_^'[/e]
I don't want a Facebook mod. I hope we can agree on that. [e digicons]:cylon:[/e]
One thing I will try to make as a mod if the vanilla doesn't have it is a way to make cities feel aesthetically different from one another. I propose that you devs use one of your six hours or less cards to build three or four variants for each building in the game. This way a random variable can decide a unique looking, but overall form following, building for one's cities. It would make the houses and huts and slums a little more pallatable and really make the close ups shine through in scr
He wil do it when he is damn good and ready. He is busy making a better game.
I agree. Really, the epic tech speed should be 1/10th of a normal game. That is how I want to play.
[quote who="bebraw" reply="7" id="2685867"]I agree about the goodie hut issue. I think the basic idea (quests) is fine but the implementation could be a bit different. I might be willing to forgo huts altogether and deal with quests using a user interface of its own. In this case there would be a specific view containing all possible quests (visible based on adventure level). There would also be means to assign adventurers to quests and perhaps even automate them (I'm not a fan of micromanage
This is actually not a bug. You see, each new city is paid for over the course of one turn (one year). The gold is taken from the capital and loaned to the pioneer with an adjustable rate loan. If every Sovereign makes his payments, the interest is 0. Your problem most likely is that the other Sovs are defaulting and the interest is spiking. This can lead to societal collapse so keep an eye on it. I had this problem too until I quartered all the merchants in my capitol. [e digicons]:n
get back to work!
Question: Is there any part of the slave camp that doesn't use children?!?! Answer: Oh yes! They aren't at all involved in the whipping.
This new direction will certainly boost the importance of what you seem to want to be the core gameplay: territory and resources. Personally I think this version will be much more fun that 3A's garrison and forget it gameplay. I am curious to see how monsters will interact, assuming the aggressive option is enabled, with resources. Are they going to be attacking my lost library so that I need to have significant military presence in my land, or are they only going after cities? My pre
I think we all agree that many of the special units from the adventure tree are underpowered and should be in some way customizeable or at least leveled by some other function.
Dynasties are crippled in this version. That means the kids you pop out never leave home and their stats begin very low. I serious doubt this resembles anything like the majesty of the dynasty system that has been described by frogboy. If this is the current way they are doing dynasties, it is a very sad thing indeed. We are supposed to be able to marry them off and they are supposed to be able to become governors of cities and a system of succession is supposed to delineate from this game me
Are you guys really commenting on a game aspect that is specifically not added into the current beta? Wait until we have dynasties and then tell us what you think. [e digicons]:troll:[/e] [e digicons]:troll:[/e] [e digicons]:troll:[/e] [e digicons]:troll:[/e]
np, just fyi.
I want to do a Fallout mod. Maybe call it "Aftermath." The art style would seem to lend well to such a thing.
[quote who="Cauldyth" reply="30" id="2679374"]I choose to believe that every "person" in the game actually represents 10 people. Problem solved! [/quote] I choose to believe that wach one of my "people" in the game actually represent 100, while yours only represent 10. [e digicons]:ninja:[/e]
Both of your recent posts have already been reported, FYI.
I actually got a glitch in 2A where I could build an indefinite number of lost libraries for no space cost. Made research really fun!
No. The game is missing something. Namely the towers. We may get them in the next build.
Single continent is a better choice right now anyways with how buggy the sea transports are.
Most techs are a little crude. They are working on adding in the new parts of the game that would make things a little more usefull, like the fact that we only have a small fraction of the full spells from each spellbook. Right now it is more about balancing gameplay with what we have.
The only logical reason I can think of to not be "slutty" is the possible spread of STD's. Other than health reasons it is merely a subjective debate about morality. Of course the psychological effect of early sexual activity is a partial concern, but I have yet to see any hard data on that either.
Well, we have to get other less hardcore gamers to like it too. If the majority of us were black supremicists they still wouldn't put hate messages on the loading screen. Black Power is Loading! [e digicons]|-)[/e]