seanw3

seanw3

Joined Member # 2990919
3 Posts 1,220 Replies 30,228 Reputation

I think my hopes fora totally mobile mounted army are finally getting playable with the latest version. I haven't however thought about my huns riding anything but horses. Maybe there is a future in this whole unique mounting system. I have always said that we should have domesticated and ridden bears into battle against the huns. [e digicons]\o/[/e]

41 Replies 149,289 Views

1. Spellname: Shadow Walk 2. Strategic 3. Arcane Knowledge: 50 4. Mana: 9 +1/unit transported 5. Air, Earth 6. Allows passage to the shadow plane for all in one's party. Can reemerge anywhere, except in visible range of any factions you are at war with. 7. Book of Shadows 8. This spell is used like teleport withthe advantage of not having to go to a city. You can use it to guerilla your way out of a losing war, if you've got the ele

243 Replies 848,496 Views

"Exactly, I know what my kids are doing when online ( even though they have their own account as a limited user and can't install anything without my permission)It's all part of being a responsible parent. If they don't abide my rules while being on the computer then I password protect the account and they won't use the pc no if's,and's, or but's." Its nice to see a responsible parent out there. Wish mine had done some of that for me. I might not have had to learn the h

341 Replies 1,128,646 Views

If i have it right, 2 attack speed means two strikes to a unit with one attack speed. Plate decreases you attack speed significantly as does large weapons. You can increase this with magic and some Kingdom equipments.

26 Replies 28,563 Views

I like the idea that forests, since we can't mill them anymore, hold all the danger and creatures of a german fairytale. In no one has told you today Elemental team, You Freaking Rock! You guys are the reason we won our indepence, to make better games! Long live the Frogboy! [e digicons]:frogboy:[/e] &

80 Replies 301,779 Views

All of my kids are weak too, it seems to be a random variable between 1 and the parent's stat. It should be the prent's stat + or - 3. The bright side is that you can just level them up by sending them into commbat as your second in command and they will level like stairs.

7 Replies 1,806 Views

Psychoak has a good point. And never forget that this whole game is very moddable, even to the extent of making your own economic system. One thing that I think will get balanced in the next few weeks is the space in each outpost and town. They were probably set higher to let testers build every bulding and see if it worked out. Once these are cut by say 35%, we won't have cookie cutter towns, and the economy will be more complex. The first mod I see people creeating is a flavor. We n

119 Replies 266,735 Views

One thing that caught me is how different play styles seem to determine whether or not someone likes the current system. As it stands in the public beta, we have to pay more for newly founded cities and the price goes up to stop city spamming. I suggest that this will disallow players who want to have several weaker villages as opposed to a few powerful cities. I suggest that we begin to count the number of cities by total population as opposed to total number of cities. We could do t

119 Replies 266,735 Views

Maybe a way to solve some of the lack of uniqueness in building could be to decrease the amount of free space in tier 2 and 3 of the cities. This would be a simple and effective way to cause players to make more decisions and customize each city on their own.

119 Replies 266,735 Views

Well... One of my strategies against human players will be to ahve most of my forces hidden at X and then teleport them with a magic user to defend any allied territory. It takes little mana and you can still move after the teleport. Negates the need for roads and for defending every town at once. I wouldn't consider this an exploit of the game, but a valid magical strategy.

9 Replies 9,683 Views