seanw3

seanw3

Joined Member # 2990919
3 Posts 1,220 Replies 30,228 Reputation

From what I have been able to gather from the beta, Inns are perfectly acceptable. I find it strange to see someone say, "That Inn is totally stupid." It would make much more sense to be suprised that the Inn is there and go inside for a pint, accepting it because it is there and useful. Why sit outside and criticize it while everyone else is enjoying it and the beer s

42 Replies 101,001 Views

I like the idea of merchants working in an army. I think it could be interesting to create a party system that functions like a game of good old D&D. A merchant in your party reduces costs to maintain the army. A researcher should be able to gleam technology from your enemies when the battle is said and done. Leveling these characters should allow for interesting party abilities that change a player's strategy. Obviously the more powerful a wizard is, the more interesting his abilities ar

38 Replies 96,109 Views

I am with the warmonger on this one. Small cities should be ideal for resources and big one should be suited towards research or economy. It would also be nice if certain empires, like Guildar were focused on mining and accordingly want to focus a level 5 city on mining improvements as a special circumstance or ability. This should take the form of level 5 mining upgrades at the end of a refinement tech tree. <p

12 Replies 6,901 Views

I could be wrong but as my understanding of the unit stats goes, individual elite soldiers get more HP than entire companies and have an equal ability to win in a group of the same economic cost. I only ever build companies now to avoid the interface for units where you have to click on every individual unit. It seems that for 1000 gildars and 350 hammers I should get a powerhouse of health and attack. Is this just a machination of the limited build we are using? Will this mak

2 Replies 433 Views

I think it would make sense to allow a boat caravan to connect through harbors. As we all know, it is a better means of trade and will really add some interesting strategy to the great big blue thing. The current land use seems to allow enemy caravans to go right through my units. They should be stopped and forced to turn back until I move.

3 Replies 576 Views

I like the idea of having quests give us the option of marrying a damsel in distress. Certainly adding this type of depth to the quest system would add to the immersive factor of doing quests. As things are now I only need my sovereign and some spearmen to dominate everything on the map. Heros are never worth the cost, and loss of the opportunity to v

38 Replies 96,109 Views

I have noticed that Soldiers have such little health that it doesn't make sense to give them any armor to protect them. A group of standard plate is about as useful as a group of leather plate as far as survivability goes. Maybe if we give them more health, defense will be more useful. This would probably mean giving all units more health initially and have technology boost health more significantly. Food for thought [e digicons];)[/e]

3 Replies 610 Views

Also, most of the buildings that should have this writing is blank. If is there, it will be wonky as described above. And for that matter, many text bubbles in the quest part cut off the last part of the paragraph.

2 Replies 1,960 Views

I noticed that about a quarter of my city will often vanish when I zoom out never to be seen again, though you can tell they are still functioning. I know that estates and villas are a problem. I think some of the abbeys and tax buildings are also gone. Keep up the great work!

2 Replies 387 Views

I don't have the weapon mechanics totally mapped out, but it seems that armor is dwarfing attack power . Heavy armor gives a much higher defense rating than a claymore and equipping both gives me a very slow attack speed, causing me to use less powerful swords. I think a little boost to two-handed weapons would make sense.

4 Replies 749 Views

Have faith in the [e digicons]:frogboy:[/e] little ones. If turn based flops we will see a swift change in combat before release. It is a simple matter as we already have the mechanics for both WEGO and continuous turns built into the infrastructure. Debate before trial is useless in this case.

36 Replies 20,154 Views

I am somewhat angry that the grass in those pictures is all the same color. I have been in the landscaping business for eight years and believe me when I say, grass grows more patchy in the plains and is much taller. Also the tiles near the coast look too much like [insert game you have played before]. I also would like you to change the color of the wood in each weapon to better reflect the tree that it was carved from. I mean how can I enjoy this game when there are such obviou

153 Replies 462,499 Views