There are people like him and people like me and I am not sure which one I am.
seanw3
I want more pictures but asking you to post them would take up your time and then everyone will blame me, and W. Bush, for there not being a beta 2 this week. Please Post More Pics! [e digicons]:thumbsup:[/e]
I hate people who load and saves to avoid mistakes. This is the reason our society is in shambles! Learn to live with your mistakes here or you will not be able to cope with the ones you make in real life or in multiplayer . <span style="font-family: book antiqua,p
I made the decision when I bought Gal Civ 2 that pirating was stupid. All I want to do was buy democratically designed games like Stardock's. Buying power matters and I don't even want to play games that are not like this. For example I seriously doubt I will buy any more RTS or FPS unless they are extremely good (like Civ 5 or Disciples 3 might be). The reality is I have little time to play games anymore (some called me Mr the other day even) and I don't feel connected to
I finish my quarter finals on Wednesday. Just in time to join! [e digicons]:w00t:[/e]
[quote who="Admiral100" reply="7" id="2642366"]One thing I have wondered (and maybe it's possible now) but is there or will there be an "undo" button? I saw Froggy make a mistake and his guy stepped back on a tile he didn't intend for. Is there a way to correct that or is that just a wasted step? I'd hate to accidentally move in one direction then have to waste a turn to correct it. Then again, perhaps there is a way to do that already and I have missed it. I hav
What is the mistake, just so we are clear? You should realize that english grammar is no longer taught in most shools. Run on sentences and improper punctuation abound in daily speech and have slowly crept into our prose. Even I, a linguistic intellectual, find myself stricken with amiguities in what I was never taught by the ones being underpaid to teach me. Could you enlighten us? If I had to guess, it would be the dash between so and called, or a comma after the noun demon.
You know I hadn't even thought about the purpsoe of cliffs and such in gameplay. This opens up a whole new sequence of magical strategies. For one, we could simply subvert a well defended landing zone by altering an unsuspecting player's cliff into a prime landing zone. Really adds so much to the invasion and defense options I must consider before attacking. I also want nay need to have at least one samurai island game and maybe even a little chinese-japanese simulation. The nice thing is we
I would hope that each starting position is random but not crippling to any player. What I mean is that while it is nice for every bloak to get a fire mana, earth mana, iron mine, and farm patch to make sure everything is equal, it would make this game irreversibly boring. The randomness needs to be like Texas Hold'em, if you will forgive the reference. Each player gets resources of a relatively equal amount but their composition is random, leaving a limited number of strategies
You should be able to get money from underdeveloped cities. It wont be as much, but it would be enough for the goals of a differently focussed tree. The true question we need to ask the frog and maybe the gorilla is: Are there alternate ways to gain money and production and if so are they designed as supplements to a moderately refined civilization tree, or are they viable as a sole means of advancement? As to magic focusing, I would think one would need quite a monopoly
I am suspious of all of you. When did this become an international forum? I guess I should download some cyrilic characters. *Spends hours searching microsoft forums for help* [e digicons]XO[/e]
Wait. How many of us speak Russian? [e digicons]8C[/e]
It was my idea if I'm not mistaken. [e digicons]:')[/e] I am just happy it got in!
[quote who="MagicwillNZ" reply="16" id="2641367"]The one tech tree that doesn't really have a "win" condition associated with it is Civilization. This actually makes a lot of sense to me, since Civilization really makes the other trees more effective. You'd be hard pressed to conquer the world without at least, say, a "farming" tech. That said, I'm not fond of the idea of making a empire that focuses exclusively on one tech tree competitive with empires that do not. Even if you cho
I have seen no evidence of mercenary armies in the game. Where did you get this idea?
Adventuring as I understood the description would give a great number of bonuses to the other areas of play. The riches and lore found by adventuring could give you unique breakthroughs in any of the technology trees. It sure would be cool to have a Kingdom full of magically and technologically random advancements that build a unique way of living in the elemental world. For that matter, I would feel personally gratefull if the Empire's magic tree allowed me to create undead farmers t
I disagree. Gray means that it is old and not used or available to anyone, but you have aquired it. It makes sense to me. Also, Hier archy Ga-Men-On [e digicons]:yes:[/e]
I'll play devil's advocate and say I'm going the Civ route. Even if I had no breakthroughs in warfare, I would still gain weapons from exploration. And most of my population could be used in a mob to overwhelm a better equipped army. I would still have basic magic and basic diplomacy, relying on exportation of my vast resources at low cost to other players that don't have my civilization's knack for accumulation. I could probably even trade with the Diplomacy players for weapons. I could get
Ooh... I never thought about creating a multifaceted Normen style army.
[quote who="kyogre12" reply="4" id="2640854"]I have a question. Don't you have a life outside of this game? It's Saturday night, and you posted this at almost 11:30 PM your time. Get the team together and go partying or something. It's not like any of the fans are going to form and angry mob and raid your house if you're not working 24/7 until August 24.... oh wait, yeah, they might do that Still, you deserve a break to at least sleep. [/quote] You shut up! [e digicons]#:([/e] F
When I make first contact I just set up trade and scout the opposite direction. It is foolhearty to waste resources in battle when they could be spent on expansion.
One thing that we have yet to see is the animations in tactical battles. To me the animaitons are the most important part of immersion, though many people here seem to be immersed by the strategic maps style. What really engages me in a battle is being able to find new and sadistic ways of watching the little ants down there die. I imagine expolsions, electricutions, vaporizations, and of course flattening by giant stone. The strategic map to me is just great because it presents the everyday
[quote who="Mahaanus" reply="98" id="2639875"] The animation seems a little void. Everything is animated and is in beautiful motion by itself, however it feels like there is no weather. I have yet to see a smoke that goes in a perfect 90 degree line, it just sits a little...artificial. [/quote] I hate to hate but why not wait until all the effects are in before you make your critique. [e digicons]>:([/e]
While there are frogs in the jungle, none of them are making video games. I'll deal. [e digicons]:inlove:[/e]
I want to make a circumstancial quest where a high level hero dying can trigger a sort of matyr reaction in local populations. 100 turns later the matyrdom turns to a religion and creates certain benefits to each leader should they embrace the growing faith. At any late points crusades or possibly reformations and inqusitions would occur randomly throughout the game. Is this ringing any bells? [e digicons]:-"[/e]