You sound like the Doc (Back to the Future). [e digicons]:omg:[/e] What's the worst that could happen?
seanw3
Guess we get it Thursday, maybe Friday if things go wrong. The day is near gentlemen. [e digicons]:')[/e]
I am saddened to be reminded of the largely uselessness of our genetic makeup. Maybe we can get Stardock to budget for some DNA coding efficiency experiments. [e digicons]*_*[/e]
There is consructive criticism and there is, "That map looks to much like the WoW map," when it is clearly the Pacific Rim with a larger Hawaii.
I would be skeptical that we really have the advancements required to recreate something from its DNA. Last time I checked the methods used for cloning necessitated eggs and sperm that could then be split. My question is about the process and our ability to do so. Beyond that, nature is merely a fluid construct of humanity. Today's technology will be tomorrow's nature as our nature today is full of yesterday's technologies. The question here isn't should we do it, but certainly h
So how is the treasure thing coming BoogieBac?
Who cares about map irregularities like that? Is your imagination so far diminished that you need your fantasy games to have ultra realistic river formations. We could go on for days about this map's similarity to real life and the justifications for its geographical qualities or we could just enjoy it. Or are you capable of enjoying things? [e digicons]:typo:[/e]
To me it looks like some of the original maps of East Asia and S. America.
I like to watch things die! [e digicons]:D[/e]
I am almost certain, because of my trust in the devs, that the amount of resources will be an option from the map creation screen. It will probably work much like the one in Gal Civ and Sins where you have the option unitl you choose a map with a specific distribution in the custom maps option.
This idea does smack of the same problems the soviets had with their quotas on intellectual production. We don't want forced propaganda out there, do we? If we do I can write some in exchange for social capital and informal compensation. [e digicons]:d[/e]
[quote who="Wintersong" reply="16" id="2643580"] Instead of fighting piracy, we need more education and enforced responsability. That said, future is about Google OS in which you "share" all your data. [/quote] So we are agreed that collectivism is the best solution.
I have no time for such major modding. I would rather buy it. On the other hand part of the dance of such movements involves compromise. I expect that at lest some of these improvements are already being considered. The great thing about this kind of company is how responsive they are to gamer's special needs. Like flying [e digicons]O:)[/e]
I live in world where I continually feel powerless. Pirating to me was an attack on a society that doesn't value my personal qualities. I constantly feel dejected and undervalued in a world of aesthetic primacy, while the ancient utility values are tossed by the wayside. I have since had some other philisophical changes and pirating is no longer a piece of this. Collectivism is my goal now.
The more I look at what is in each tree the more I agree with Tridus. It may just be for today, but I think there will be a threshhold of needing to research every tree. After that we will be able to focus more. This is a 4x game and the first part needs to be about econimic expansion, which will require at least three trees, in the released version anyways.
[e digicons]^_^[/e]
Anomander, I am interested in what you said about the unit groups being too random. I am confused by what you mean exactly. Why would having spiders and ogres and light infantry in a given army be problematic to your aesthetic values? I am actually of the camp that wants spiders and bear and elephant mounts to liven up the fantastical nature of the game. Is it not up to the player to decide which units should be recruited and assigned to an army?
The alliance bit is dead on as far as adventuring goes. I want to have players creating heroic leagues that may be good/neutral/evil and align themselves accordingly. An adventuring player that chooses to focus on diplomacy would be fairly effective at creating protectorates and giving the endgame a whole new flavor. Here we could meet neutral players that need money enough to become mercenaries for hire based with large numbers of heroic elites that could really stomp in a 10 player
That is a good idea but a lot of people want to be able to roam for a while before choosing a place for a city. If I only want one or two cities, being limited to a small area could ruin my game. It is not lost on me, however, that getting a randomly generated map with no resources would also ruin my game. What I suggest is a measure of certainty that each start is viable without creating a cookie cutter starting scenario. I wonder what the devs think. I would need to play bef
I will start a tree roots campaign (because a grass roots campaign can only go so high) to have at least one of the expansions give us floating cities, flying and tunneling abilities, and maybe even underground cities for mountains. There will be an official post when the game is released.
It has just occured to me that a heavy civics focus would lend to a very defensible empire. Massive spires with even a few bowmen could forseeably stop any invading army, aside from a very siege orientated war focus. I am excited to see how things work out balance wise.
I tend to take a Stalinist aproach to the making of this game. Absolute trust in Wardell is necessary for the full realization of his five year plan. If he gives us a video about 2mp and coastal building, that is what we should focus on. We should trust that there will be videos later about backstory and character depth. Someone had asked how new players will be taught about the coastal placement problem. This is most likely a temporary problem that will be fixed or there will be some great w
Heroes are just not going to be that powerful. It has been said by Frogboy that they are meant to be interesting and better than most units, but not the main unit in the game. Allowing them to be like MoM would make Sovereigns useless. I think a fighter class Sov is the powerhouse that you might be interested in. As a future Empire player I think my wraith cavalry will be much stronger than most of your piddely Kingdom heroes. [e digicons]:waaaa:[/e]
In a month. The current theory is that the Rusky version was some form of Beta and this will be better.
War makes people unhappy? Surely only for Kingdoms.