[quote who="Nick-Danger" reply="77" id="2638555"]Given that it's unlikely (ok -- impossible) they'll release Elemental unless the balance is 'good enough' (I say 'good enough' as balance is relative not absolute and it'll never be 'perfect'), that they're talking about a late August release tells me their internal playtesting is showing decent balance currently, and that they're fairly content with the current content (features/systems/etc.). Beta 2 will show us much (but not all)
seanw3
tasunke, stop trolling!
If its going to be Feb, that just makes the game that much better. Time is not my primary concern as long as I get into the beta.
I dont see why we can't have a dragon slayer possibilty for a hero that allows her to kill dragons realtively well but she just cant cut it in regular battles.
I find your comments ill conceived and numbly rash. Let's give it a week or two before we say anything about gameplay or what it is geared for. You haven't even seen the campaign.
What is everyone's obsession with flying units? I don't want ships, infantry, horsemen, men-horses, angels, devils, wizards, ogres, trolls, golems, or Sovs to fly. Dragons and birds I can live with. Wouldn't flying be something more suited for the massive expansions we have to look forward to? For that matter they could add burrowing units and a lower and higher field to the map. Just imagine hovering cities overhead and underground lairs full of gooey nasty creatures. These things se
[quote who="Frogboy" reply="113" id="2638137"] Quoting seanw3, reply 112 I find the textures enjoyable. #70 looks good but maybe it shines better in animation as opposed to a still frame. Personally, I see a huge difference in the editor movies we just got and this picture. I will still hold my judgement on good or bad graphics until release and even then I really just don't put that much into graphics. That picture was from the e
[e digicons]5*[/e]
I find the textures enjoyable. #70 looks good but maybe it shines better in animation as opposed to a still frame. Personally, I see a huge difference in the editor movies we just got and this picture. I will still hold my judgement on good or bad graphics until release and even then I really just don't put that much into graphics. [e digicons]
If Frog say August, I believe in August. Most of the game is done, given what I have heard about beta 1, and I'm guessing that any changes to gameplay will be very easy to implement with the way they have been creating this game. Be Hopeful.
I think you'll find we don't give a ROUS's ass about graphics. I have been burned too many times by games with great graphics and nothing else. We must forego the aesthetic and focus on all else.
A Sov losing a battle means he is transported home and has to heal ther anyways, so it seems we will all be at home for some time.
[quote who="Cikomyr" reply="36" id="2637359"] Looks great so far! But you know, something about the map doesn't strike me right. I mean, the world was quite scholarly before the Apocalypse, so why not represent the unexplored part of the map as a portrait of what the world looked like before the apocalypse? For instance, what was once known as verdent farmland would become, as you explore it, spoilands and blighted expanses. An impassable mountain range might be what was once known on th
"Oh btw why do your women have a 5'o'clock shadow?" They are European peasants. What did you expect?
Magic source and magic effect are not as clear cut as a mana for each type. Dark magic in this game will likely allow some form of necromancy but it will have to use the the four elements as well. Also at least one of the spell books will deal with the animation of corpses if not other forms of necromancy. Don't forget that these guys are pros. They wouldn't leave out such a huge part of magic.
Maybe on tiles of great battles there could form mass graves and such to keep flavoring the map after the game starts.
I can't wait to get my hands on that tile editor. I want to make so many interesting tiles and buildings that replicate appanage and feudal systems in Europe. As far as the roving tornado things go I'd rather have them as "creatures" and allow wizards to tame tem and use them in battle.
If Me, Tasunke, Larienna, Raven X, Wintersong, and other peoples here in the forums got into a 10 person match I think it'd be a lot less about war and a lot more about playing into a role and enjoying the adventures of the game. Of course there would be the inevitable intrigues and betrayals that would lead to inter-ethnic wars and outright genocide but that is all part of life. It really depends on the type of people you are playing with. I for instance want to do at least a few games
Also, if we have learned anything from Chechnya it is that borders are sometimes more like fields of contention. If we go to war with a neighboring country it would be really cool to have those borders dissolve to be mostly combination of military control and indigenous population... If you have time. [e digicons]:pout:[/e]
[quote who="SapSnark" reply="364" id="2636293"]Randomization vs. Richness Richness. If Elemental is to follow in the footsteps of MoM and XCOM, then there can be no question – Richness. Richness would give the game greater replayability. To choose richness is to choose a game with soul. To choose Randomness is to choose a game that trades soul for technical mastery. I don’t still play X-Com for the random new experience – I have played and beaten the ga
I plan to make every penny of my empire go towards a highly effective mounted archer militia. Won't require much beyond arrows and horses, easily trained by harassingmy enemies, able to guard a large area including ally cities, a golden horde if you will. I think finding enough horses will be my biggest challenge as there are certainly more men than horses. That said, I wouldn't be suprised if I regularly get up to five hundred of these guys every game, assuming I have the means. It seems lik
To me the its whats inside the borders that matter. I have no time for such frivolous aspirations. Next you'll be asking for modable borders and different border flavors for each faction and cool animated interactions when the skull borders meets the celtic knot borders.
[quote who="TheProgress" reply="31" id="2635899"] Quoting Frogboy, reply 24 If you can think of an engine that has the ability to selectively remove sub-objects from a model on the fly like shown in the screenshots let me know. Well I guess it depends upon your definition of "remove" and "sub-objects". But I know the engines used by the games such as Morrowind, Oblivion, GTA IV, Mercenaries 2, Sim City 4 and Crysis all simplify the geometry o
I would like a battlestar galactica mod that begins when they scuttle the ship and settle on earth, lol.
Where do I sign?