seanw3

seanw3

Joined Member # 2990919
3 Posts 1,220 Replies 30,228 Reputation

I think I'll give him a mount. Thanks. And I found a case error on the soul staff. Thanks. New version coming out today with minor fixes like that. Also adding some more late game events to spawn themed lairs. Spider invasion, darkling invasion etc... It should be some fun and prevent you from feeling like clearing out an area makes that area boring.

856 Replies 2,045,701 Views

[quote who="Heavenfall" reply="75" id="3281003"]I hear ya, been wanting proper sieges forever. Upping the strengrh of militia sounds like a pretty clear-cut case of balance changing though. I don't really want that for this mod. I don't want people playing it to have to relearn a bunch of mechanics. I want it to be the same game, just better diversity in factions and more content.[/quote] I don't see how you can want that. The core game balance is so full of

80 Replies 68,025 Views

Okay, but is it going to have a computer read it or an intern? I want to start some military comedy. It would be great free publicity to start out a few emails with bomb or death to America. Then I can put in some of my material and ask for feedback from the guys spying on me. I think I just took viral marketing to a whole new level. A national security level.

29 Replies 115,639 Views

[quote who="doortech1" reply="27" id="3280595"]TREE OF LIFE SUCKED SO BAD I COULD KILL THE WRITER OF THAT WAste of film and electricity.[/quote] People who know nothing about film often think that. To each their own. I really enjoyed it, but it was more from a technical standpoint. I can see how a casual viewer would find it off-putting. Pulp Fiction was well made but derivative as all hell. I honestly think Tarantino is the reincarnation of

54 Replies 138,687 Views

Ya, I have several random events that do that. Dark Invasion is a great example. A wizard from another realm sends 25 darkling shaman lairs into your realm. They are the scouting force for a much larger invasion. It basically spawns hundreds of units to reset the balance of power. While you are fighting those guys, you may be hit with the real invasion.

7 Replies 11,563 Views

Yes For instance, all weapons stay useful throughout the game. The worst thing about tactical battles is that each new weapon is so superior in every way. In my mod, Werewindle and I have made sure each early game weapon stays useful. The result is that early game weapons have special abilities that make them competent for large units in big armies. And then there is the fact that I have about 20 D&D style classes instead of 3. Just ridiculous under-utilization of the me

35 Replies 44,062 Views

I remain optimistic. The reason modding has gotten no love in the past is due to lack of revenue. I guess we'll have to see come the beginning of next year. By that point it will be clear. I will say that I thought it was funny that Frogboy's focus on modding after release amounted to stickying a few posts. Not sure we got anything else. He kind of ignored us in favor of optimizing, which is fine.

96 Replies 316,644 Views

There are still some reviewers you can trust. And there are some gamers you can trust. The problem is that the vast majority of both are not reliable. Let's Play and demos are the best way to know. If there is a gamer you particularly respect or a journalist, great. But that list is down to 6 for me in total.

35 Replies 44,062 Views

I get my mic tomorrow. Why don't I put together a quick video of how stuff works for everyone. I want to do some let's play, but before I do, I will make a little tutorial. If you have questions, post them in that thread and I'll answer them tomorrow.

4 Replies 33,457 Views

I actually just realized how the extra moves function works. I'll patch tomorrow with the correct +50% movement. It rounds that down, so at 2 moves you have 3. Need to get to 3 moves to have 4 and so on. For some reason I thought a value of 1.1 would be +10%, but it was actually +1.1%. You can guess how that did nothing.

856 Replies 2,045,701 Views

I would also note that much of an Assassin's drawback is a lack of reliable damage. Warriors and Mages always have a bonus, where Assassins sometimes have a bonus. It's overall about equal, but less reliable. That matters quite a bit. And then again, the stacking of crit damage can get so insane, you just don't care if the first or third strike is the one that crits.

6 Replies 4,050 Views