I really do not understand this bug. Yesterday there was no way for me to continue my game - the turn button did neither appear in the main savegame, nor in the autosaves - even after reloading. Today i loaded the earliest autosave, tried it and it worked. I loaded my savegame that i had sent in, clicked on turn - and the button again did disappear. But today somehow i am able to just open the main menu, go back to the game and there it is - that definitely not worked yesterday. Strange thing. B
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You can see at the main page that the reviewers like Twilight - for obvious reasons to those that already own it. I would just like to recommend one of my favorite websites to you where you can track the reviews and get an averaged score to get a good overview (not only for this game). Twilight is currently at 96%: http://www.gamerankings.com/htmlpages2/942952.asp
Actually there would be one little thing - immense has more influence capability - or is influence only calculated by planets, not by the area controlled?
[quote]On the TA immense thing. I am playing an all abundant TA sandbox game right now and it is not looking like it's planet count is going to be much higher than a gigantic. Without more planets the scoring potential will remain in the same ballpark. I believe also that TA is somewhat handicapped in scoring potential from either DA or DL. I'll know more towards the end of this game, but the econ is a big part of those scores and I doubt your going to be able to make near as much per turn with
Just got this one too. Saves were emailed to stardock, hopefully they soon resolve it. An immense Metaverse game of mine is now stuck right at half of the game - that sucks =/
That is one thind i also already asked myself - how could moving icons be that addicting? Screw BioShock, Crysis etc - as you can see we do not need eyecandy to have fun with a good game ;)
I think the score is basically the integral, that means the area under the curves, that are shown the Timelines screen. It is divided by some time dependent factor, so the score you get gets less whenn progressing in time. Correct me if im wrong.
Good to see i am not the only one disliking the new screen. It does look nice, but somehow something misses. I want to see soldiers fighting, not flags. Maybe SD can do something about it in 2.0
[quote]How do they survive the explosion? Everything else in the system is nuked. One has to wonder how a tiny laser beam can destroy a mobile station with enough power to blow up and star and the strength to withstand the resulting super nova.[/quote] It is very far away. ;) If you take the distances into account that play a role in the game, 1 parsec which is one square on the game map would be 3.3 lightyears or 31billion km / 19,176,075,967,324.937 miles the graphics are o
If you like GalCivII you have no other choice than cheering about TotA. GameSpy liked DA, so for us gamers it was obviuos it would get a real good review from them. But one question - Brad, doesnt it tease you a bit they call your storyline "cheesy". If I had written the story - and not for the game but actually in private for myself as a literaric experiment i would be a bit disappointed if they give that few attention to it. Congratulations, Stardock, you absolutely de
You do not have to justify yourself playing in normal difficulty settings - i just wanted to know how much points you can get in immense and if it is profitable to play immense or if gigantic is just the same, only quicker. Your score just irritated me a bit. Btw, really try to play at least tough - it is actually more fun because only at this level all AI features are fully enabled. Just give it a try, especially if you play for fun and not in particular for scoring (i do play for fun
[quote]First time ever i felt one of my results was Metaverse worth, somehow.[/quote] Which difficulty did you play on? 15k is not THAT much. Does anyone know if it is right, that planet number is limited to the same value than in gigantic? Does immense give an advantage in scoring on the MV? I have just started one game but as you might imagine it really takes time until i can see my score...
[quote]Thanksfully, some people have made an unofficial translation for GC2:DL, GC2: DA and there are currently working on translating TotA. They have also made an unofficial french version for Sins of a Solar Empire.[/quote] It is just a matter of taste but i like playing games in their original language (if i do understand it). Besides that english or something similar would be more likely an intergalactic language than german in the future. ;) But i really am curious about how my col
It is approx. 500MB or so - speed will only be capped by your own connection - Stardocks servers are superfast (10Megabyte/sec was my download, a few mins and i had it)
[link="http://static.computergames.ro/cg/assassin/images3/gc2twilightofthearnor/gc2twilightofthearnor007.jpg"]WWW Link[/link] Here a screenshot. In the middle you see the new invasion videos, on the map you see some blinking flags representing your troops (or something) and the planetary improvements that get destroyed in the battle. It is a matter of taste, i did like the old one as well.
[quote]5- Sliders. Because out of my homeworld's 16 BILLION people, I can't find enough workers to run both my single factory and research lab at full strength? I don't buy it. Of course, I don't like the planet improvement screen in the first place (one city per world, and it takes up ALL of North America?), but the sliders are just WEIRD. It's one thing to focus a planet on one thing, it's another when I have to focus my entire CIV on something every turn to get anything done. Need to bui
It is really hard to get some ideas together - and that absolutely speaks for you, guys ;) But i might have some smaller suggestions, not in order: 1. I would like to have some kind of quick feedback if the points a new planetary improvement provides actually more or less effects than the best you already own. Sometimes you trade for a tech of the opponent and you then afterwards do realize that the other ones you already owned was actually better than the new one. Just values
I just read SD is planning for an espionage upgrade in v2.0 of GCII. So i just feel free to open a thread for suggestions for a new spying system. Just my personal wishlist how the new espionage might look like ;) I know that it is only a patch. So the possibilities might be limited by the amount of work the programmers might invest into it. I will try to give my suggestions in a way that can be easily realized in the game. (I am not a programmer though, having not a real idea of wha
That answers my qeuestion in another thread, thanks. The search function in this forum really sucks...
[quote]Slow or not but when you try to design ship with EXACTLY same components as autodesign does you just can't - it does not fit, at least until you research much more levels of minimization in game.So to start with they are perfect defenders, slow yes but much more powerful then the designs you can create. Later in the game you can design your own but in beginning it good thing.[/quote] [quote]kyro, I have seen this problem as well (posted about it elsewhere). In short, the auto de
But then i really would like to have the flipping ability it was supposed to have. That would add a cool feature and it is not as overpowered as the old MCC.
Cumulative bonus would seem a bit overpowerde to me. In a big galaxis make a few planets full of these and you could multiply your soldiering. I do not believe the AI could keep up with this by any means.
[quote] Then, probably in July or maybe early August we will be releasing Galactic Civilizations II v2.0. This update will affect all versions of GalCiv II but mostly Dark Avatar and Twilight. The biggest change will be the enhanced espionage system for DA and ToA users. There will also be additional graphical improvements in ToA to continue "future proofing" the game. The Metaverse will also be getting some much needed love with v2.0. After that, it'll depend on you. Our budget post 2.0
If you are right - and it will be corrected - thanks =)
I am playing an arcean tech tree custom race and can get a technology called "weather control" which seems to enable a one per planet bulding. But i see no description of what it does, there are only maintenance costs.