If you buy a building on a planet, and at the time you have no other buildings queued up, then next turn you will get a message saying building nothing even if you then queued up more buildings later on that turn (after rush-buying).
maudlin27
IMO there should be an option to turn off unique tech trading. As it is I'm forced to have tech trading off every game because I want to keep the races unique and not end up with them all being homogenous.
3) More superficial, it's a shame it's gone and I really wish they'd let us revert to the fun old one, but ultimately it's a very minor complaint, and you can easily get past it - just skip the battle sequences when they come up 2) I haven't tried at suicidal yet so presumably they would be much harder. It could also be linked to 1). In (some of) the games I've played they have failed to get any military for an entire war, right up until their last planet is taken, though. 1) T
[quote]Cruel devs such as EA, are why some people stay away from PC gaming because companies like EA are known to care only about the money not what the player want and so the devs rush through because they want the MONEY[/quote] If it wasn't possible to make money with PC gaming, then it would be dead - all you'd have would be a very small group of people making games for free, which on average would be of an inferior quality (and before you start referencing to games already out there
[quote] The way this strategy works is this... 99% social production guarantees that all building production will go as fast as possible, especially ensuring new planets catch up relatively quickly with older ones. Older planets that are fully developed will either have a starport or not. Those that do have one will have all that social production automatically rolled over to military production, resulting in fast ship building. Those that have no starport will build nothing once their social pr
A few counterpoints though. Firstly, economic buildings allow you to hit your maximum income much faster; your population only has to get to 8 bil rather than 15-20. Secondly, with 8 bil as the base instead of 6 bil, the relative benefit of a farm to a stock exchange has decreased (i.e. at 6 bil a top-tier farm would increase your pop by 117%, or in other words your tax base would be boosted by 47%, while at 8 bil this decreases to 87.5% and 37% respectively) That said I still aim to us
I use my treaties to butter up my neighbours. The two races I feel are most likely to declare on me get the treaties, while I can then focus more on research (with a weak military), out-tech them, and by the time they've got angry enough at me to declare war, I'm able to crush them. You can also use them to booster a weaker race to make them a bit tougher, and of course if you receive them they provide a valuable boost to your own economy/research.
[quote]for all the uproar about Bioware/EA's effort in copying protection, my friend who is a member at Demonoid.com is telling me people there are hard at work in working a crack to the Mass Effect copy protection challenge. Apparently the first crack had issues, and now they are all putting their brains together to figure out how to beat it.[/quote] I guess EA have started taking their "EA games - challenge everything" motto a bit too far :p
Could it be from the Yor's influence?
I'm so tired of the number of times I see a review going something like 'this game is amazing, you must buy it....(buried in review: weak or no single player campaign)'. The primary reason I'll buy a game is for the single player, and the multi-player is more of a bonus. There are a few rare exceptions (I bought team fortress 2 for the multiplayer for example), but in particular with strategy games (and turn based ones which are even less suited to online play) I want a good single-player mode.
My wife played red alert 2 (RTS, still good now even with it's dated graphics) all the time, and also really liked Caesar 3 (even more dated, but some great gameplay and decent graphics if you don't mind it not being 3d), managing to do better than me on that (I'd usually become bored 3/4 of the way through the campaign+stop, and then go back and start from the beginning a year or so later). On the other hand she found games like Halo a bit boring, and has never really been into the whole FPS ty
My problem is they're keeping the 3 installation limit. At first I thought it'd be a real annoyance but not major, and then I thought 'well what if I have a bug+need to reinstall?', or 'what if you can do modding on the game, I do something wrong, and need to reinstall?'. That'd be my 3 installations gone straight away. Since some of my older games have been installed far more than 3 times (and I'm the only one using them) I think it's outrageous I should be restricted in the number of times I c
Laptops are fine for gaming, you've just got to be prepared to pay more for the same specs as a desktop. That'd be expected though, since you benefit from the mobility+reduced size of the laptop. I have a laptop that I use for all my modern games (it's about 1 year newer than my desktop and marginally better performance wise; they both cost about the same price), and it runs things like gal civ 2, half life 2, and dawn of war fine (I'm not interested in playing the latest Crysis, only playing de
IMO something this gamebreaking could really have done with a hot-fix just for itself. 'Smaller' bugs (e.g. crashes in certain situations providing they're not too frequent, or missing end turn buttons, or possible glitches or omissions such as a tech having starbase upgrade techs but lacking the initial research, or trade income being surprisingly low) I could wait for a later patch, but something that will potentially ruin the game almost every time you play really needs to be fixed.
[quote]isnt that what the Free Market and competition is all about? Thats why in the long run the Free Market works best without Regulation. It is easy to distort it in the short term - and easy to make up a short term rationale for interference - but the long term consequencies of interference in a Free Market dynamic are always far far worse than short term gratification.[/quote] Usually yes, although you do of course have exceptions arising from market imperfections which can provi
[quote]Any software Pirate who made an original item (of any nature) for $1 selling at 20% profit in their own non-pirate activities, then found the Market is prepared to pay $10 for it because of its content, will soon forget their "principles" and reprice from $1.20 to $10 [/quote] Only then someone who can do it for $2 realises they could make a fortune by pricing their version at $9, taking almost all the market share from the first one, and prices are driven down :p [quote] A
Use the spy on farms+morale buildings prior to an invasion (1 turn before for farms) - makes it much easier! If invading a tough target, send one transport in first using mass drivers tactics - providing it fails it won't cause any damage to the planet, but will have taken out a lot of their forces. When attacking with a fleet, if most of the defenders are destroyed and it's only really cannon fodder remaining make sure to split up your fleet and attack with each ship separatel
The strange thing is the arcean starting bonuses+penalties are such that you'd be better off just doing a custom race with arcean tech tree+bonuses (and picture :p) anyway, since your starting abilities would be much better.
I generally find miniaturization quite a weak research area, and defence is only worthwhile if you think you're going to be able to steam ahead of the AI in terms of research (since otherwise you're left with say only half their attack in defence and a mediocre attack, meaning they deal far more damage to you proportionately than you do to them). Therefore I'd suggest you get to medium hulls with just one focused weapon branch (you won't be able to do much with small hulls, even with lots of min
Given that I went through the large majority of a game with 3 AI where only 1 of them built any ships, IMO it may have gotten worse. Was playing on a small galaxy, and up against terrans, alterians, drengin and arceans. Sure enough the drengin got their military up quickly and declared war on the arceans. I then paid them to declare war on the alterians as well, hoping the two combined could take down the drengin, and then also got the terrans in on the act as well, but the alterians and terrans
Re: The ships, if you create a new ship design and then load an old save, you lose that new ship design; you need to create it, and then make sure you keep playing from that point I think (at least that was the case for DL and DA for me, I haven't actually checked for ToA yet)
My own personal opinion is that GM foods should be banned, but at the very least it should be compulsory to state on a product if it contains GM food. It makes me mad that in the UK our government refuses to provide consumers with the information to make a choice for themselves about GM food, since ultimately we should be the ones able to decide - if GM food is wanted, we'll buy it. If it's not, we won't. To deliberately refuse to make companies say whether their food has GM food or not suggests
Since it's got the precursor library I'd go with an all labs tactic, and maybe stick a morale building and a farm on it (to help both slightly with income and also from attacks). With that one planet devoted solely to research you probably won't need any more labs and can just dedicate most of your other planets to economy to fund it (depending on how many you have). With all your research focused in one area though you're able to make the most of one-planet only research bonuses (e.g. tech capi
I've always favoured how cheap it is per unit of damage over the amount of damage per size of the weapon myself.
[quote]Remind me again what's invasive about not being required to have the CD in your drive and a one-time internet activation.I'll wait.[/quote] Having a limit on how many times you can install the game you legally bought perhaps? As opposed to simply getting the pirate version with no such restrictions? Fortunately they've toned it down just enough for me to consider buying the game, but I can tell you if they'd kept that 'connect online every 5-10 days' check in there I'd h