I've noticed the same behaviour. Maybe you should re-post this in the "Beta Feedback" thread? :) thanks, the Monk
the_Monk
Duplicate thread. Here's the other thread on the same topic . :)
In my opinion UBIsoft is worse. Personally, I'd rather have some DRM to contend with rather than the buggy shit UBI puts on store shelves. I can't ever forgive them for what they've done to the R6 franchise. Having played the R6 games since the very first Rainbow Six, I've seen that franchise ground into the dirt by UBI. The last "playable" R6 game was Raven Shield, and even that had it's bugs... DRM over game-breaking bugs anyday! Now, in a
[quote who="superfleet" reply="6" id="1861613"]i have someothing to tell monk. while caps arent worht building in extremely hi numbersl, having 2-4 can be extremely helpful. they have a higher survuvabilty rating plus are great for hit and runs. [/quote] I disagree with the "higher survivability" of the CAPS as you put it (200 frigates or bombers focus-firing a group of CAPS one-by-one is like watching popcorn in the microwave...
What does a "trace" from your PC to ICO show? ie. c:\tracert 38.98.152.153 Try a "trace" right after you get "Disconnected from Ironclad" and post back the results please. thanks, the Monk
Is this happening before you get to the "main menu"? Are you perhaps trying to load a save-game from a previous game-version? That will break things....hehe Game-saves are not valid across game-versions... Also, if you have a MOD enabled to "load at start" and it's not compatible with the game-version you're running it can cause the above behaviour. thanks, the Monk
[quote who="jkp1" reply="2" id="1876572"]I must say , a very impressed with the support i have receved here,not to say that I understand half of what you said but one step at a time thank you for the help and for the help I will need in the future. [/quote] Feel free to ask for clarification on anything you don't understand. I'll be glad to help you further. I only get "nasty" when people don't [i]want[
[quote who="Bksabath" reply="2" id="1876436"]God point on the abowe IF YOU CAN HOST People cant host thats the problem Developer is avvare of this but I have the inpression is burring is head in the sand Should we sue for breach of the trade description act? And then what about the miny dump problem? [/quote] Bksabath, I respond to yo
You could contact [email protected] in order to get your password reset?
1. "Multiplayer" is used for LAN games only. 2. "IronClad Online" is where you create your "online player" (add player......after loggin in) and create, join games. If you're on game version 1.05 (game-versions are shown at the bottom right when in-game at the menu) you'll need to download my guide "Networking and SINS" (for port-forwarding information) which can be found <a href="/17
Since you've obviously purchased the game, you could install IMPULSE ( www.impulsedriven.com ), which will be required to get the game updates past version 1.05 anyway......and install the game via download through Impulse.
Yes, you "save" the game (hit "menu" then "save" while in-game). Then on another day you "load" the saved game when your're hosting. Done. :)
Firewall or other anti-malware/security software "silently" blocking in the background? Try running in "windowed-mode" to see if you're missing a pop-up. thanks, the Monk
No, no way around that other than having two different game-versions installed on your machine. Once you've updated a to a newer version all saves from an older version are invalid. thanks, the Monk
Click the blue ORB in the upper-left corner and make sure "show pre-release versions" is checked. thanks, the Monk
If you had/have the DEMO installed please remove it first. thanks, the Monk
I tested "Alloy" the same day it was release and came to these conclusions..... :) Yes you can host even with the error you mentioned. thanks, the Monk
If you can host a game (and people can in fact join you) then you're set up the way you need to be. The "message" you are referring to is pretty general and is probably being triggered because you've got WAN ping-response or IDENT blocked on your router (neither of which will stop you from hosting/joining). thanks, the Monk
Thanks IC!!! Already downloaded........ready to try it out this weekend. [e digicons]:thumbsup:[/e]
You may install two copies of SINS on two machines you own. Those are the terms of the license as far as I know. :) (ie. each SINS license is a two-seat license)
[quote]The OP obviously has no choice, but I will be reconsidering 1.1 based on its delivery method.[/quote] As has been repeatedly pointed out on these forums, going forward Impulse will be the [u]only[/u] way to receive additional patches. It would be a shame to cut yourself out of "the loop" for no other reason than disliking a delivery method. Impulse is by far the least invasive digital distribution system out there. I might suggest you "try bef
1. No the patch is not out of "beta" yet. 2. Not sure......maybe they'll publish a more complete list of features in the (first of several) mini-expansion as it gets closer to release. 3. Impulse multi-player for SINS in version 1.1? [e digicons]:\[/e] On a side note........why can't you play with your friends via ICO?
Don Nico, Since your "trace" (tracert) keeps dropping at the same "hop" it sounds to me like something is blocking [u]or[/u] dropping parts of your "outbound" connections somewhere along the way. Are you sure you don't have some firewall/security software on your system blocking something? Would you understand what I mean if I were to suggest you modify your PC's ROUTE statement? (ie. adding a custom ROUTE to ICO's server?) If you
Turn all available settings from "highest" to "high"......and see if that makes a difference. By the way, one of my notebooks runs SINS using the same chipset you have and I've had to do the above.
[quote] cant host some players say you must open the ports were is the ports to open the and host a game ?? [/quote] 1. Which game version are you running? (look at the bottom right of the screen when you're in the game to find out) 2. If your're running game version 1.05 or less, you'll have to allow SINS past any firewalls you've got on your PC and forward two ports through any router along the path be