For the record, any friction experienced is independent of pressure...it is in fact due to density, and while this is still relevant to Venus there is an important distinction...
Seleuceia
[quote who="GeomanNL" reply="976" id="3412283"]The same is true for an ideal gas, but I prefer to write it this way: Pressure = constant * Density * Temperature[/quote] Ugh....you're just as bad as Cykur.... Btw, you could have just said equation of state...
Either you are trying to troll a troll or you didn't click on the links...I don't want to delve into the 3rd possibility....since I know you, like I, come from the sins forums, I'm leaning towards the former...
Okay Cykur, I'll explain.... You see, whenever an ideal gas is under pressure, the temperature is constant...but we don't live in an ideal world do we? No, we live in the real world, with real gases, and the real gas law states very clearly that higher pressure in fact leads to higher temperature...for your benefit, I'd put the equation below... <img class="tex" src="http://upload.wikimedia.org/math/f
1) CHOICES THAT MATTER One of my most favorite "decisions" I ever had to make in a video game was in Mass Effect where you choose between saving Kaiden or Ashley. I LOVE this choice because SOMEONE HAS TO LOSE...there is no "perfect" way to play where everyone lives -- one of them MUST die and it is totally unavoidable...AND, it is a choice that you have to live with for two more games... In the context of strategy games, choices that have deep and long-lasting (or
[quote who="Cykur" reply="966" id="3412158"]If you want to clarify what you think is wrong. Krazikarl was right in that pressure is not the source of heat for planets.[/quote] Some one else want to explain? I'm laughing too hard....
That's not the thread, it was something more recent... The OP did tests that suggested PMs behaved differently depending on the amount of shields (or ratio of shields to HP, idk)...we are talking things like ships with 1000 hull and 200 shields faring better against PMs with 100% bypass than ships with 1000 hull and 1000 shields...his experiments had absolutely nothing to do with shield mitigation... I don't remember the details...I just know that if the OP was right,
[quote who="Cykur" reply="959" id="3411876"]Dude...are you joking around? The only person who got this right was Krazikarl, quoted as below.[/quote] WRONG [quote who="flagyl" reply="950" id="3411706"]I THINK he was being sarcastic in this instance.[/quote] Someone gets it... [quote who="Jafo" reply="953" id="3411747"]I think it's to publicly demonstrate whose grasp of natural physics is the more tenuous..[/quote] Someone else gets it... [quo
[quote who="Frostflare" reply="9" id="3411853"]Advent ships tend to have overall fewer health points than other factions and less armor (therefore less damage mitigation -- if I recall correctly, every armor point reduces damage to the hull by 5%, yes?)[/quote] [quote who="GoaFan77" reply="8" id="3411791"]Also, just anecdotally I'm sure most people have noticed advent ships dying with most of their shields still up in Advent versus Vasari battles when progens are around.[/quote]</
[quote who="GoaFan77" reply="8" id="3411791"]I don't remember seeing that, but you don't need more internal damage calculation weirdness to figure the Advent get hurt more by phase missiles. [/quote] Of course they do...I also don't care, as asymmetrical balance is a part of this game... The issue is not that Advent are disadvantaged, it is the degree of the disadvantage...I hope no one here is arguing that PMs should affect Advent and TEC perfectly equall
People spam fighters because fighters counter corvettes and corvettes are immune to titan abilities, thus making fighters the only way to protect titans late game (barring, of course, RB or MB)... Until corvettes became immune to titan abilities, bombers were in fact the single best choice for killing titans and SBs, and fighter spam was pretty ineffective (as it has been for the majority of sins history)... If it weren't for corvettes, bombers would still be the
Anthony Watts is a chump, I prefer to get my information from John Lear... http://www.abovetopsecret.com/forum/thread284985/pg1 I really don't even know why we are arguing this...Venus isn't even that hot...
[quote who="ZombiesRus5" reply="946" id="3411568"]Huh? Wind is the result of differences in Air Pressure! This is pretty basic stuff here.[/quote] Zombie, those pressure differentials are due to temperature differences across the surface of the earth, differences that primarily exist because of sunlight and how it interacts with the earth's topography and surface composition... In any case, an interesting thing to consider... Jupiter is theorized to have
[quote who="Gaunathor" reply="31" id="3410934"]Yes, scient's patch and GooglyBoogly's fixed datalinks. It's going pretty well.[/quote] If you are in to modding it, you may be interested in yitzi's patches....allows you to change a lot more things and it fixes some bugs too...
[quote who="Gaunathor" reply="22" id="3410643"]SMAX, alternating between the Gaians and the Consciousness.[/quote] Those were my favorites too....do you play with the unofficial patches?
[quote who="Krazikarl" reply="926" id="3410079"]The Planck distribution is not really that close to a Gaussian, so you have to be real careful with the difference between "peaks in the visual" and "emits mostly in the visual". See the "Composition and power" section of the following:[/quote] Not it's not, but it is closer than any other functional form that I know by name...I guess I could have said it was the product of a logistic function and cube function, but I'm thinking
[quote who="GeomanNL" reply="924" id="3410034"]Well... that's a wavelength band where the sun has little to offer.[/quote] Eh...not quite, though perhaps it's a matter of semantics (I'll apologize in advance if this has already been discussed)... We have to first clarify that emitted EM radiation is not a simple matter of " this temperature emits radiation of this frequency"...there is a distribution of emitted radiation similar to a Gaussian (bell
Having done both an upgrade to and a clean install of 8.1, I think it is safe to say that most of the issues people are having (slow boot times, problems on the internet, programs no longer working) are simply due to the upgrade process and not W8.1 itself...these problems aren't a whole lot different than when people upgraded to vista or 7 and suddenly had problems cropping up out of nowhere... As with any OS, clean installs are the only way to ensure stability....
I upgraded to 8.1 and had several problems...windows explorer constantly crashed, wifi issues, web plugins not working, etc... I then did a clean install of 8, installed only windows updates (NO drivers or software), then upgraded to 8.1...I've installed all the proper drivers and all my original software, and nearly all the problems I originally had are non-existent...the only issue I have is with a web-plugin I need for work, and I found a work around for it...
[quote who="jimtanker" reply="14" id="3406485"] Any mods have any idea what the minor stipulations on what the star names can be???[/quote] If you have to ask, it probably isn't going to fly...
[quote who="GoaFan77" reply="15" id="3405830"]Without finest hour though Kortul kills it easily even in tanking power. [/quote] But, the Kol does have finest hour...that's like saying without flak burst the halcyon is easily better at killing SC... The Kol also is going to fair much better against PMs, and given their lethality that's a pretty huge advantage...since the Kol is solely a late game ship anyway I don't think it's unfair to conside
GC2 made an attempt to create differences between the weapons... Missiles were in general the most damaging weapons but also the easiest to defend against... Mass drivers were in general the least damaging weapons but also the hardest to defend against... Beam weapons were somewhere in the middle... I think cost was also sort of kind of a factor but I don't remember anymore.... Of course, it didn't work out that way pe
Technically, the Kol is the best tanking ship since adaptive forcefield, finest hour, and a high amount of HP (as opposed to shields) give it the best survivability...add on repair from hoshiko, repair bays, and possibly resupply and you have a hard target to kill.... The issue isn't that those abilities aren't good for tanking...the issue is that tanking isn't really very useful in and of itself unless the object doing the tanking is contributing a lot of firepow
Be careful with statistics...that is NOT 14% marketshare, which is meaningless anyway since many people likely have games on several different clients...I for example have several steam games, but also some in impulse, origin, and desura...gog also sells some old classics that steam does not, so in some ways they aren't even direct competitors...
The issue for me was simply the amount of micro-management...SBs were tedious and UP in the late game (at least militarily), making it more effort than it was worth...an overhaul may be necessary, but even a simple reduction in the total number of weapon and defense upgrades and sensor upgrades would make a huge difference....