Seleuceia

Seleuceia

Joined Member # 3020178
9 Posts 899 Replies 24,876 Reputation

Assert @ C:\Projects\P4\SinsRebellion\Release\CodeSource\GS/Entity/Interfaces/IBuff.cpp(1201) buff->GetIBuffPtr()->GetFirstSpawner() != NULL I don't think this has been posted...if it has, oh well...got this while playing a large game running unofficial gfx patch, inclining me to think it is an issue with the base game since I don't really do anything with abilities or leveling up.....

105 Replies 354,187 Views

I do believe Aplos changed the build radius of his planets...I recall it being extremely narrow so that all structures were basically the same distance from the planet...this seemed to be independent of how much space ships had to move around.... Don't have time to test it now but these lines in the planetmodule entities may be what you need to edit... nearPlacementDistOffset 0.000000 farPlacementDistOffset 9000.000000

8 Replies 9,241 Views

[quote who="Heavenfall" reply="24" id="3369125"] But don't worry about it because 'MURICA is different.[/quote] It is don't you know? Our free speech allows us to talk about our dictatorship.... Waaaait.......

48 Replies 173,033 Views

One thing that has to be considered for trade is that the per node trade bonus adds all trade lengths of all those factions you have a trading pact with together... In a 5s game, you benefit not only from the length of your trade route, but the sum of yours and all your allies' trade routes...this means that even a frontliner can get a 20+ trade route bonus even if they have only one trade port... Even if refineries were somewhat competitive in FFA, large

16 Replies 19,515 Views

This may or may not be a bug...let's assume it's not for now... This can occur sometimes when you queue a building or ship, then lose the labs necessary to perform that construction...you will need to rebuild the necessary labs to "reactivate" the technology...note that I think kostura shots and the Vasari shield ability (on civilian structures) disable structure functionality, so any labs affected by either of those things will not contribute towards prereq requirements until

7 Replies 23,680 Views

Stars and most planets use meshes, but a few planets just use nullMeshParticleEffect's...magnetic clouds, plasma storms, and wormholes would be examples of planets that don't use meshes... You would need a "null" mesh essentially that has "nothing" to it other than labeled "points"...one of these points would need to be either a flair or some ability point...a possibility might be to make the wormhole null particle effect act as a flair on the "null mesh" you

1 Replies 3,484 Views

There are flashing lights outside my house and someone is knocking on my door, so this might be the last you hear from me... Tell my dog I love her, and Cardinals for the win!

48 Replies 173,033 Views

[quote who="GoaFan77" reply="10" id="3369004"]Has anyone messed around with how the DLCids work? I'm guessing one value enables the entity for all players and another only for those with the DLC?[/quote] I was going to ask you that tonight....well then........

20 Replies 33,027 Views

[quote who="DrJBHL" reply="16" id="3369041"]If you're foolish enough to think there are no trigger words/phrases then Prism/Predator, etc. were built for you.[/quote] Knowing about such lists and letting them control your behavior are two very different things...apparently a great many of you advocate the later, or at least exhibit it.... What's next? You going to be afraid to email your Muslim coworker in case "Big Brother" is tracking it, compiling li

48 Replies 173,033 Views

RESEARCHSUBJECT_MAXSHIPSLOTSPSI X RESEARCHSUBJECT_MAXSHIPSLOTSPHASE X X is going to be a number between 0 and 7 (8 for each faction)....Psi is advent, phase is Vasari (tech is TEC, FYI).... 8 files per faction....modify here.... researchModifier modifierType "ShipMaxSlots" baseValue 0.000000 perLevelValue 270.000000

2 Replies 4,152 Views

After visiting some Islamic conversion sites and doing a google search for IEDs, I feel it is time to send all my pork back to Mexico...I also looked for some hotels in Pakistan, hear its lovely this time of year... if you guys are seriously scared of using words on "the list" on the Internet, then it's obvious the government has the people right where it wants them: scared and controllable...

48 Replies 173,033 Views

I'll be sure to include "bomb" and "whitehouse" in more of my search queries... For you, NSA, with love [e digicons] BOMB WHITE HOUSE BOMB OBAMA BOMB WASHINGTON DC BOMB BOMB BOMB KENNEDY CONPSIRACCY BOMB AREA 51 BOMB

48 Replies 173,033 Views

[quote who="Turchany" reply="36" id="3368810"]I have found a minor problem, the Vasari envoys first ability, the one that gives ship build time bonus I think, and coloured red. looks strange, not smooth red fog, instead it looks like red cubes, like it is pixelized.. I guess nobody cares because who uses envoys anyway though sometimes against AI I like to use them if i have an allied AI.[/quote] This is a bug (not just you) but it was before DLC...it actually applies to multiple envoy

58 Replies 59,379 Views

[quote who="Yarlen" reply="28" id="3367874"]Still working on this bit. We'll be putting together a 1.51 with more fixes.[/quote] FYI there are two strings that are bugged, I didn't notice it earlier because successive string errors are suppressed, my bad...

58 Replies 59,379 Views

Another update that can be downloaded here ... All planet, star, and resource asteroid pictures and icons should be completely done...I've also added a few more fixes but I'll detail those later when the final release comes out...feedback is much appreciated... On the bright side, I reduced the size of Icons_planets from 5MBs to about 1MB...on the downside, the terran and oceanic textures I'm using are 16MBs ea

36 Replies 61,412 Views