Seleuceia

Seleuceia

Joined Member # 3020178
9 Posts 899 Replies 24,876 Reputation

You can also change in your settings file (you'll have to open it and manually edit it with notepad) the stacking limit....currently only 10 ships can be stacked at a time (so they will appear in groups of 10 or less in the empire window) but you can raise that number to a higher value....mine is currently at 1000 so that basically with one click I can select all ships of a given type in the empire window...

2 Replies 2,149 Views

I'm actually going to say go for TEC Loyalists...they have the best corvette ability in the game and their Battlefield Promotions tech actually is very viable now (gets you extra XP while in friendly territory) at tier 1... Their titan isn't as good but who cares, you need to learn the early game first...

17 Replies 14,358 Views

If you aren't planning on getting a PS4 or X1 when they come out but rather a year or two later, then that's 2-3 years you are without a console...maybe that matters, maybe it doesn't... The fact that 360 and PS3 games will not be compatible with the newer consoles is probably the most important factor...for example, if you are really looking forward to GTA V (which last I checked isn't slated for PC, though that probably will change) then you will need</e

14 Replies 44,306 Views

Let's put things into perspective here and look at the facts.... Sins of a Solar Empire was released in February of 2008...since then, it has had five and a half years to fully develop, enhance itself, and utilize player feedback...as of now, we are looking at a game with 3 expansions and 1 paid DLC...Endless Space was released in July 2012...the game hasn't even been out a full year and hasn't released a paid DLC or an expansion yet (though its first is apparently du

50 Replies 76,201 Views

Could not extract Image Info from Texture: .\Textures\PlanetVolcanic01-cl.dds Does the file exist? Getting errors like this a lot in the dev.exe since the last update...it happens for a variety of textures (this just happened to be the one I copied) even though they are all clearly in the textures directory.... Assert @ C:\Projects\P4\SinsRebellion\Release\CodeSource\Engine/Render/Texture/FileTexture.cpp(460) DirectX

105 Replies 354,183 Views

terrorist There, I said it...the NSA is now dogging this thread for sure... Now let's move on... For those updating mods, 4 strings were added...3 of them are DLC related and are fortunately the last 3 strings...the 4th one is related to planet bonus info cards now showing allegiance modifiers...the string related to the Drill Baby Drill achievement has also been changed (Ferrous --> Ferrus) and can be found by simply searching for the word "drill"... Is

50 Replies 76,201 Views

Assert @ C:\Projects\P4\SinsRebellion\Release\CodeSource\GS/Render/Particle/ParticleAffector_RotateAboutAxis.cpp(90) Math::IsFinite(particle->m_LinearAcceleration.GetLengthSquared()) Issue with base game...VL and AR titans were present, could be related to them...

105 Replies 354,183 Views

Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\GS/Player/PlayerOrbitBodyInfo.cpp(187) squad != 0 Possible solution ...

105 Replies 354,183 Views

Yes....this error again...it's become a royal pain in the ass for me, so I figured it's about time I solve this mystery... It always seems to crop up in mods where I remove mines, and it definitely is related to the Advent with their fancy flying homing mine squadrons... So, to keep things simple, I made a simple mod that did 3 things -- I removed the minelayer squadron from the: Entity manifest Advent carrier entity Advent hanga

0 Replies 11,430 Views

There is a 40% drop in culture strength for each jump from the source of culture...so, planets one jump away are only feeling 60% of the culture, and that alone makes it much easier to defend against culture...

7 Replies 5,643 Views