'Bout time...things have been so dull as of late.... Get Qu4r back and my life will be complete...
Seleuceia
You can also change in your settings file (you'll have to open it and manually edit it with notepad) the stacking limit....currently only 10 ships can be stacked at a time (so they will appear in groups of 10 or less in the empire window) but you can raise that number to a higher value....mine is currently at 1000 so that basically with one click I can select all ships of a given type in the empire window...
I'm actually going to say go for TEC Loyalists...they have the best corvette ability in the game and their Battlefield Promotions tech actually is very viable now (gets you extra XP while in friendly territory) at tier 1... Their titan isn't as good but who cares, you need to learn the early game first...
You have got to be shittin' me...
If you aren't planning on getting a PS4 or X1 when they come out but rather a year or two later, then that's 2-3 years you are without a console...maybe that matters, maybe it doesn't... The fact that 360 and PS3 games will not be compatible with the newer consoles is probably the most important factor...for example, if you are really looking forward to GTA V (which last I checked isn't slated for PC, though that probably will change) then you will need</e
You know, back in the old days, you know, before Rebellion, one countered repulsion with LRFs or bombers.... Some things never change...
Let's put things into perspective here and look at the facts.... Sins of a Solar Empire was released in February of 2008...since then, it has had five and a half years to fully develop, enhance itself, and utilize player feedback...as of now, we are looking at a game with 3 expansions and 1 paid DLC...Endless Space was released in July 2012...the game hasn't even been out a full year and hasn't released a paid DLC or an expansion yet (though its first is apparently du
So....thought it a little strange that the ferrous planet is under random uncolonizable in the GSD....
So....thought it a little strange that the ferrous planet is under random uncolonizable in the GSD....
Could not extract Image Info from Texture: .\Textures\PlanetVolcanic01-cl.dds Does the file exist? Getting errors like this a lot in the dev.exe since the last update...it happens for a variety of textures (this just happened to be the one I copied) even though they are all clearly in the textures directory.... Assert @ C:\Projects\P4\SinsRebellion\Release\CodeSource\Engine/Render/Texture/FileTexture.cpp(460) DirectX
Mod updated...noticed that the geothermal hot spots icon was offset....
[quote who="Turchany" reply="18" id="3372498"]though better than Endless Space where 2 factions are absolutely the same...[/quote] That will soon change with the expansion...
Generally speaking, one sub-faction's corvettes will be slightly darker...they also have different voiceovers...
terrorist There, I said it...the NSA is now dogging this thread for sure... Now let's move on... For those updating mods, 4 strings were added...3 of them are DLC related and are fortunately the last 3 strings...the 4th one is related to planet bonus info cards now showing allegiance modifiers...the string related to the Drill Baby Drill achievement has also been changed (Ferrous --> Ferrus) and can be found by simply searching for the word "drill"... Is
[e digicons]:thumbsup:[/e] [quote]Reverted back to the ico-reb.stardock.com ICO server as some users were not able to reach the new one.[/quote] Out of curiosity, was there an advantage to the new server?
Assert @ C:\Projects\P4\SinsRebellion\Release\CodeSource\GS/Render/Particle/ParticleAffector_RotateAboutAxis.cpp(90) Math::IsFinite(particle->m_LinearAcceleration.GetLengthSquared()) Issue with base game...VL and AR titans were present, could be related to them...
It's been around since Rebellion's release, happens all the time and is easily reproducible in any large fight involving AR...
On the contrary, I think it is more useful now since it can keep enemy titans at bay or trap them for a kill...
Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\GS/Player/PlayerOrbitBodyInfo.cpp(187) squad != 0 Possible solution ...
Yes....this error again...it's become a royal pain in the ass for me, so I figured it's about time I solve this mystery... It always seems to crop up in mods where I remove mines, and it definitely is related to the Advent with their fancy flying homing mine squadrons... So, to keep things simple, I made a simple mod that did 3 things -- I removed the minelayer squadron from the: Entity manifest Advent carrier entity Advent hanga
The polar pinching can be fixed by ensuring your texture sampling is 4x or better (look in the effects or video options)...
I honestly don't know what that research modifier does...
There is a 40% drop in culture strength for each jump from the source of culture...so, planets one jump away are only feeling 60% of the culture, and that alone makes it much easier to defend against culture...
If you were able to make it have a condition like magnetize where after so many kills the ability cuts out, that may make it work as you want....