No one else sees the hole in this strategy? The big, giant, massive, gaping hole?
Seleuceia
Go on, keep replying Sin...every post you make is just another opportunity for all of us to call you a karma whore....
WTF why I can't I give Sinkillr karma in this thread??? Don't tell me there is a daily karma quota.......
I have an idea.... LET'S MAKE SINKILLR A KARMA WHORE Who's with me?
When the normal trolls don't troll your thread, time to troll it yourself!
Well, vicious AIs can pay to level up their caps all the way to level 7...they won't come out of the factory like that, but most likely you won't see a cap of theirs lower than level 7 for very long...
Well, in the planet entity file, you can only have 5 "meshes"....by meshes I'm simply talking about those first blocks at the beginning of the file where you set the mesh, icons, and string to be used...you'll notice that planets in vanilla don't actually have multiple meshes, but may have different icons, names, and types of dust or asteroids (asteroid belt is a great example of this)... That being said, if you had 15 different textures that all represent "terran" planets
Out of curiosity, how would SD even begin to fix this?
Of the three, I think you are most likely to see the domina for it's heal...I've seen it twice in recent memory, one time to support a titan and another time to prevent a marza with MB from being disabled...I think the only reason it even worked because the enemy probably didn't even think to kill the things... I haven't seen the other two since rebellion came out... For the domina, it probably could use a buff to HP...when you compare it to the hoshiko, i
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AL are still a little weak... If there was just some way we could buff them...maybe some way that would make their titan more useful....if only there was a good solution...if only...
I'm getting lots of runtime errors that don't seem to generate dump files...is there any other way to get multiplayer access?
How do you play multiplayer?
I've encountered this as well, the AI eventually stops sending missions to you pretty much no matter what...there may be something you can mod to prevent this, but I don't know what it is....it has been reported in the past that eventually the AI will stop researching stuff, maybe they hit a wall and some of the AI ticks stop occurring...
In Tahiti, they have these dogs that they train to catch frisbees in their mouths...it's amazing...
It's only paranoia when it's not true...
LOL the irony of that, considering I "accused" WOE of being you as well... What, you think I pay these people Bit Coins to act like you? I'm not that rich...and they're not that desperate... Just be honest Sin...all those accounts are yours, all of them...TIBERIUS, Ragnarok, WOE, Ryat, Goa...all of them are yours...and this Elf one is just your most recently activated sleeper account...it's okay, you can tell us the truth, we don't judge here...
[quote who="UnleashedElf" reply="72" id="3483818"] Look at tone, writing style, and choice of words. If 2 accounts are owned by the same person, they would be very similar in that regard. [/quote] LOL I know with a moral certainty that there are users here (not myself, btw) who have other accounts, and the community is not even the least bit suspicious...most of the double accounts in the past were actually only revealed because the person told their friends outside
Magnetize has comparable range to steal AM and detonate AM...in other words, it can work but probably won't... Ion bolt is pretty decent if you got a quick finger...repulse outranges it slightly but if you use it before fully repelled you are in good shape...most importantly, it's got a quick cooldown...
You know, it really is just a running joke... However.... [quote who="UnleashedElf" reply="69" id="3483764"] I think you can go through my posting history if you want to, it's possible to do it with any profile. [/quote] Think about the logic there...how does that prove or disprove anything in regards to multiple accounts?
Detonate AM has less range than steal AM, and obviously has the issue that you only have one instance of it at a time... Steal AM is definitely the best counter of the three you mention...it's not like the targets are instantly teleported backwards, and often guardians spend a lot of time moving in to position before using the ability anyway...I won't say it's a good counter, but it works better than the other two in most situations... Honestly though, the best cou
Lol that's not even a forum, it's a profile page...hell, it's not even a profile of a forum.... Looks like someone needs to refer to the dictionary again to define what a forum is...I quote form Merriam Webster.... "In ancient Roman cities, a centrally located open area surrounded by public buildings and colonnades and serving as a multipurpose public gathering place." I know you aren't too good with words, so I'll post a picture for you:</
Well apparently Sinkillr has seen my on the Steam forums even though I don't ever go there...
Anyway, heavy cruisers do not need to be buffed....they have their role, they are just fine, there is absolutely no reason to buff them... HCs are actually some of the most cost effective ships in the game...I can understand someone thinking that they are weak because of their rare appearance online, but the proposed solution should not be to "fix" a weakness that doesn't even exist... You know....maybe this is just another...nah, he wouldn't do that....
[quote who="Sinkillr" reply="46" id="3483429"] But how would you know that, considering you've never played MP and instead spend all your time playing some dumb Paradox game? [/quote] What can I say? I don't get MDs when playing EU4...damn "runtime errors" even affect SP now, can't even comp stomp in peace...