The "Jumper" moves btwn planets in slow motion, it barely moves.... If you click on the jumper ship then mouse over abilities, it will minidump every time. Cant get your gates to work perhaps explain how to use them, going into center of gate nothing happens. I have gates between my planets. Thanks Awolf
awolfhk
thanks Monk. Thats all fine, but I didn't explain well that I suck in math....I have 1 gigabyte ram, I need 2.5 Gigabytes for the pagefile. The pagefile measures in megabytes, not gigabytes, so how many megabytes to have 2.5 gig of pgefile, thanks
I have a 500 gb hd. my sysytem tells me I have 461 total size with 319 available. How much pagefile should I set? In control panel it recommends 1509. any help appreciated. I have 1 gb ram (system says .98 ram). Awolf
The Sins game was just what the gaming community needed. Word gets out and sales grow. Because the Sins Developers allowed the game to be modified, it has really taken off!! Just look at the amount of different mods out there and still growing. look how much activity the forums have. How many other games can say that? I am primarily and end user, just play the game, but now I find myelf learning to mod also and now part of 7deadly team. I ask the developers to also unlimit a couple items like th
This mod appears/is dead. You need to upgrade your game to 1.05. There are many other really good mods here. take a look around the modding sections. 7deadly sins, bailknights grafic mods, Wld's mod,star wars, battle wagon, etc all are good.
Link does not work
[quote]Just a week and version 3 is out... ...with Space Whales!WWW LinkI just couldn't resist once I found out I could convert SINS shield meshes into whales, and have them flying around in asteroid belts... This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weighs 483k. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weighs 398k.[/quote] Is that the
Since many players like SP play for different reasons, change the AI back to version 1.4 or 1.3 values to have a more balanced and challenging game. I'm bout to go back to the space empires five game with the balance mod.......
[quote]Leinad , pretty neat stuff.We should seriously discuss a mod to redefine the mp community.ya sure if u wanna do that im in though this mod isnt really supposed to be for "competetive play", its more a fun mod while trying to avoid too huge imbalances.Also maybe the official v1.1 patch fixes a lot of the mp problems, at least one can hope.[/quote] Would be great to have sins plus and the wLD graphic mods included in your mod or your mod is not a stand_alone?.
Sins is primarily a space wars game as mechwarrior is a ground combat type game. Since sins doesnt have ground combat, doubt if you will be able to mod it. Do you mechwarrior fans realize that there is a new game developed by prior mech players that is close to going live or has?(online multiplayer) One possiblity is the old space empires V game has ground "troops" and might be modelable. Here is link to isw: http://www.iswars.com/ Former House Kurita, DCO BMD Old aol/gamestorm days
Cork2 Need better info, like which version of sins are you running? need to be ver 1.05. How are you installing and setting up the mod? Then we can help you more. awolf
disregard, got download ok....sorry
None of the links are working.....
Happy to report after dloading 1.3c no crash probs with the mod, bit slow or slugish first 5 mins or so, running win xp sp2, 3 ghz cpu,1 gig ram, nvidia 7800gt 256 video card, no dump when loading saved game. might consider lowering the "glow" of the rogue stars as they are too bright in game otherwise great job Danman and team!! Awolf
Hey Lost and all modders, I'd much rather wait a few days more for your great mods than hear a report that your down and out sick due to lack of rest/sleep. awolf
[quote]Just played another game of 7DS. Huge Random Multi level with 3 cpus. That seems to be the key map I can't complete a game on without dumping. Something is still causing it to dump[/quote] I have been playing it also on huge single player maps with up to 3 ai"s, with no probs at all except super aggresssive AI(hello DEV's? need fixing) since 104 came out. Are you running vista? im using win xp sp2 also what speed are you running the game at, if real fast mode that has caused prob
hope you are going to tame down the ai some, its out to lunch since you "fixed them with 1.04" Get 30 plus AI attck here, send my fleet, then pow here comes another 30-40 ship attack fom diff race. I usually play with no pirates and 3 other ai, huge sp map. Am talking early over agression.....by early mean within 20 or so mins, they'll have like 10 +planets colonized in just cple mins....and huge fleets. awolf
[quote]My mod is so getting put out of business when this comes out. Nice works[/quote] No Lost_wld, your mod with Bails mod has made sins so much more "realistic" and enjoyable, dont even stop enhancing it or feel "out of business". You ALL (modders) have made this game a great game to play, I'm sure all of us gamers could go on posting our thanks for your hard work for months to come! Awolf
Hope bigger.... [IMG]http://img59.imageshack.us/img59/892/screenshot0so7.th.png[/IMG]
Hope this is better..... [img][IMG]http://img59.imageshack.us/img59/892/screenshot0so7.th.png[/IMG][/img]
Leaving homeworld for two planet jump [IMG]http://img182.imageshack.us/img182/3496/screenshot0yh8.th.png[/IMG]
To help narrow down my disapearing ships, they disapear inside grav wells. I was able to watch one turn red just before it went byby,so far ships siting in homeworld grav well not disapearing. its when i send them to another planet. also a ship in a phase jump, when you high lite it and it shows the jump lane, yours always are off to sides and have sharp bends in them. Keep working on it. will be a good mod once fixed I'll try to screenshoot the phase lane prob and post it. awolf
[quote]I figured it out. For some reason it doesn't like to be loaded from start up. By that I mean, go to mod activate, click load at start, close it, and restart the game. No good. Now if I just activate and go to play it works great so far. Props man its more to what it should be, more depth, more ships etc. It works in mp so far as well, whooah!!! Me and a friend are going to play one today. I'll let you know how it turns out. Thanks[/quote] Did the same, running huge map single pla
last try to show market screenshot [IMG]http://img142.imageshack.us/img142/8287/marketsj0.th.png[/IMG]