awolfhk

awolfhk

Joined Member # 3023892
0 Posts 3 Replies 326 Reputation

The "Jumper" moves btwn planets in slow motion, it barely moves.... If you click on the jumper ship then mouse over abilities, it will minidump every time. Cant get your gates to work perhaps explain how to use them, going into center of gate nothing happens. I have gates between my planets. Thanks Awolf

1,775 Replies 3,772,847 Views

thanks Monk. Thats all fine, but I didn't explain well that I suck in math....I have 1 gigabyte ram, I need 2.5 Gigabytes for the pagefile. The pagefile measures in megabytes, not gigabytes, so how many megabytes to have 2.5 gig of pgefile, thanks

8 Replies 2,567 Views

I have a 500 gb hd. my sysytem tells me I have 461 total size with 319 available. How much pagefile should I set? In control panel it recommends 1509. any help appreciated. I have 1 gb ram (system says .98 ram). Awolf

8 Replies 2,567 Views

The Sins game was just what the gaming community needed. Word gets out and sales grow. Because the Sins Developers allowed the game to be modified, it has really taken off!! Just look at the amount of different mods out there and still growing. look how much activity the forums have. How many other games can say that? I am primarily and end user, just play the game, but now I find myelf learning to mod also and now part of 7deadly team. I ask the developers to also unlimit a couple items like th

156 Replies 299,265 Views

[quote]Just a week and version 3 is out... ...with Space Whales!WWW LinkI just couldn't resist once I found out I could convert SINS shield meshes into whales, and have them flying around in asteroid belts... This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weighs 483k. This image has been resized. Click this bar to view the full image. The original image is sized 1024x768 and weighs 398k.[/quote] Is that the

34 Replies 32,618 Views

[quote]Leinad , pretty neat stuff.We should seriously discuss a mod to redefine the mp community.ya sure if u wanna do that im in though this mod isnt really supposed to be for "competetive play", its more a fun mod while trying to avoid too huge imbalances.Also maybe the official v1.1 patch fixes a lot of the mp problems, at least one can hope.[/quote] Would be great to have sins plus and the wLD graphic mods included in your mod or your mod is not a stand_alone?.

23 Replies 21,814 Views

Sins is primarily a space wars game as mechwarrior is a ground combat type game. Since sins doesnt have ground combat, doubt if you will be able to mod it. Do you mechwarrior fans realize that there is a new game developed by prior mech players that is close to going live or has?(online multiplayer) One possiblity is the old space empires V game has ground "troops" and might be modelable. Here is link to isw: http://www.iswars.com/ Former House Kurita, DCO BMD Old aol/gamestorm days

9 Replies 3,939 Views

Happy to report after dloading 1.3c no crash probs with the mod, bit slow or slugish first 5 mins or so, running win xp sp2, 3 ghz cpu,1 gig ram, nvidia 7800gt 256 video card, no dump when loading saved game. might consider lowering the "glow" of the rogue stars as they are too bright in game otherwise great job Danman and team!! Awolf

4,959 Replies 12,565,154 Views

Hey Lost and all modders, I'd much rather wait a few days more for your great mods than hear a report that your down and out sick due to lack of rest/sleep. awolf

292 Replies 773,720 Views

[quote]Just played another game of 7DS. Huge Random Multi level with 3 cpus. That seems to be the key map I can't complete a game on without dumping. Something is still causing it to dump[/quote] I have been playing it also on huge single player maps with up to 3 ai"s, with no probs at all except super aggresssive AI(hello DEV's? need fixing) since 104 came out. Are you running vista? im using win xp sp2 also what speed are you running the game at, if real fast mode that has caused prob

4,959 Replies 12,565,154 Views

hope you are going to tame down the ai some, its out to lunch since you "fixed them with 1.04" Get 30 plus AI attck here, send my fleet, then pow here comes another 30-40 ship attack fom diff race. I usually play with no pirates and 3 other ai, huge sp map. Am talking early over agression.....by early mean within 20 or so mins, they'll have like 10 +planets colonized in just cple mins....and huge fleets. awolf

108 Replies 181,505 Views

[quote]My mod is so getting put out of business when this comes out. Nice works[/quote] No Lost_wld, your mod with Bails mod has made sins so much more "realistic" and enjoyable, dont even stop enhancing it or feel "out of business". You ALL (modders) have made this game a great game to play, I'm sure all of us gamers could go on posting our thanks for your hard work for months to come! Awolf

1,794 Replies 4,188,823 Views

To help narrow down my disapearing ships, they disapear inside grav wells. I was able to watch one turn red just before it went byby,so far ships siting in homeworld grav well not disapearing. its when i send them to another planet. also a ship in a phase jump, when you high lite it and it shows the jump lane, yours always are off to sides and have sharp bends in them. Keep working on it. will be a good mod once fixed I'll try to screenshoot the phase lane prob and post it. awolf

170 Replies 106,194 Views

[quote]I figured it out. For some reason it doesn't like to be loaded from start up. By that I mean, go to mod activate, click load at start, close it, and restart the game. No good. Now if I just activate and go to play it works great so far. Props man its more to what it should be, more depth, more ships etc. It works in mp so far as well, whooah!!! Me and a friend are going to play one today. I'll let you know how it turns out. Thanks[/quote] Did the same, running huge map single pla

170 Replies 106,194 Views