ok thanks, for ent 103 only.... awolfhk
awolfhk
You say its compadible with ent 103, is it compatble with soase 117 ? awolfhk
How about the "fistfull of dollars" that ws another good clint eastwood western....speaking of western games, ubisoft's call for juarez is a good western game awolf
Thanks, running vista hp 64, 6 gig ram, 9800gt and quad core cpu, hope/should be ok for empire......
Hmmmm Best Buy has it on sale for $40 to buy or not to buy..... awolf
Ordian, all Not sure if this will help...I downloaded latest updates to sose and entrenchment. Downloaded MS 1.5 and extracted your mod into the entrenchment mod 1.01 folder, enabled the mod, exited the game and restarted it. Seems nothing changed, music research etc. Went back to mod section and noticed a button "apply changes" in the mod enable section. I clicked on it then wxited the game, restarted and hmm different music, started new game and can see the new research screens
[quote who="Gundolf2056" reply="18" id="2078616"]Of course a missing graphic effect is not a major problem. But missing strings and not working abilities I do consider as a mayor problem : ) And dont forget that I have these problems with every f**king single mod I tried. That's not fun anymore... but however. I'll be patient and wait until the updates for the new patch are ready. [/quote] In the mod enable section, did you see a button called apply changes??<
[quote who="Ordian" reply="19" id="2067001"]Okay guys, beta 3 and v1.14 are set for release and I will begin working on converting the mod when they become available. Until then, if you wish to continue playing this mod I suggest that you do not upgrade to the new versions unless you back up your Sins folder and run the mod from there until I am able to get these changed over and up for the public. Due to the fact that I will be upgrading both the entrenchment and non-en
I'm running your latest 1.14C w/patch on sose 1.13 and latest entrenchment version with no problems. Awolf
Disregard this, applied patch and hanger now shows Ordian Im running sose 1.13 and finally downloaded latest entrenchment. I downloaded your 1.4C and installed it no problems until I couldnt find hangar defense platform. See all the upgrades for it but no hanger defense icon. awolf
Congrats Danman!!! Your life is now changed forever! We will have to work together all, to keep little Danman from becoming an Atlantian....hehe. Awolf
Sir Danman Could you post here when you have couple done?? Awolf
Do we have an idea when it will work with entrenchment or will not? awolf
Thanks Sole! Awolf
Rcvd the GC2 DL game for xmas, have several starbases built but dont know how to update with new modules I have uncovered in researching. can see new starbase module listed in a tech im researcing and have completed the research. I click on a starbase and the upgrade icon wont light up to allow upgrading. How does one upgrade starbaes? Any help appreciated. Awolf/Doug
Danman You site is still down as of this post. Awolf
[quote who="alph4om3gha" reply="3" id="1983310"]what about mods though so far i cant get my mods working for entrenchment like they worked before [/quote] The modders either dont have the files as yet to update the existing mods or just hvnt had the time to update the files. Trust me, it takes alot of time and hard work. Awolf
Downloaded and played last night as tec. Needs work...sad when a light frigate can take down a akkann(sp) bc and the lt frigate (colbolt cant take any hits??? they just go poof with a cple hits. For some reason as I bulit up fleet was getting hundreds of strikecraft which I didnt create any carriers? to point during a battle had a hard crash/blue screen crash. awolf
[quote who="LemonySean" reply="25" id="1910680"]When I go to load the mod in the mods menu my game crashes. Is this because I am running the Beta 3? [/quote] You answered your own question.....yes it is, go back to ver 1.05.....
[quote who="Kiedjor" reply="5" id="1908211"]LOL LATE REPLY!!! But I am back, I decided to redesign my mod and start new due to the problems that persist from before. Glad to be back ! [/quote] You had a good mod going...now your back, I salute you and wish you luck on re-doing the mod. I know it will get added to 7 deadly down the road...welcome back!!! ps-- manshooters new grafic mod is open to any to add to a mod... Awolf
Anyone notice?? LinkesAuge last post was way back on June 8th?? His mod is prob dead... Awolf
Check out the 7deadly sins mod, you'll find some of your answer there (combined mods): https://forums.sinsofasolarempire.com/306277
Helio.....when's militia ver 4 coming? After 1.1? awolfhk
Holybeast, Sins wasn't designed for ground combat, just space battles btwn fleets, they would have to re-write the game engine, perhaps a future expansion to add ground combat?? Awolf
Thanks Dolynick, So only the "jumper ship" can use the "gates"?