last try... [IMG]http://img232.imageshack.us/img232/9959/marketfi9.th.jpg[/IMG]
awolfhk
[URL=http://img169.imageshack.us/my.php?image=marketsd6.jpg][IMG]http://img169.imageshack.us/img169/5351/marketsd6.th.jpg[/IMG][/URL] market screen (hope readable)
[URL=http://img169.imageshack.us/my.php?image=marketoz0.jpg][IMG]http://img169.imageshack.us/img169/566/marketoz0.th.jpg[/IMG][/URL] market screen
with ver 2.0a no more minidump when enabling, can start game with dif size maps but still have the credits problem and when go into black market all the values show huge negative numbers no credits being generated and yes I have patch 104. can play every other mod on here no probs. awolf
got 104 patch ffrom this website. Have no problem running 7deadly sins or the battle wagon or sins plus etc or your ver 1.5 of same mod, just prob with ver 2.0. will re-download and try again and let you know. awolf
With ver 2.0 istalled, get minidump when trying to enable. Ver 1.5 would run ok but no metal/crystal or cedits.... running xp sp2 nvidia 7800 gt 256card 1 gig ram 3 ghz cpu awolf
Downloaded ver 2.0 this time and when tried to enable, got minidump. recycled and re-installed ver 2.0 tried to enable got minidump again..... awolf
[quote]Downloaded your latest version today, installed it, then enabled it. Using huge single player random map. No probs except no credit or any metal/crystal increasing. ran game only bout ten minutes or so to check if it would crash early or have the resource problems.Awolf[/quote] Disregard, not latest version, sorry.... awolf
Downloaded your latest version today, installed it, then enabled it. Using huge single player random map. No probs except no credit or any metal/crystal increasing. ran game only bout ten minutes or so to check if it would crash early or have the resource problems. Awolf
[quote]Wow, this mod is sweet!Do you know how I could possibly merge it with Kreyson's Battlewagon mod? That mod already has the Bailknight package but also some capital ship nuances that I enjoy. ANy hints?[/quote] Here is what I did, no probs so far.. Copy the whole PipelineEffect folder from wld+ bails graphic mod v1.2 and paste it into the battlewgn pack v2 folder. Copy all the gameinfo files from wld+bail's mod and paste them into battle wgn's gameinfo folder. Hope this
[quote]1.2 without the trade patch works fine, Awolfhk.The game only began crashing on me when I installed the trade patch. If you backed your files up, just replace it with stock 7DS 1.2[/quote] Thanks, will be redoing and put oiginal ver 1.2 on tomorro and will post how it went with both map types etc. awolfhk
Ver 1.2 with trade patch, crashing... first prob was using adama's backdoor map and when started game got the Your defeated message... re started sins, second try using random huge multi map homeplanet no starting structures,added some crystal and built frigate factory, then choosed(sp) a cple different frigate types to build got famous minidump, took several "end task" to stop hard drive. Have had no probs with ver 1.1. Awolf
Thanks once again!!
How does one travel to other systems, have sent scouts into the sun but not going thru. Am I missing something? research or? awolf
Thanks!! Was having probs with that media site Awolf
Could you put the map on a site like filefront so you can download direct to your own harddrive? thanks
With the adama 104a mod installed in the games mod folder, I took the folder and files from the wld + bailknight_graphicmod v 1.2:I copied the folder pipelineEffect and pasted it into the adama104a's folder. Then copied all the files inside the gameinfo folder of wld_bail's 1.2 folder and pasted those into adama 104a's gameinfo folder. Hope this makes sense, but have had no probs running adama mod ( about a hours game time so far. Awolf
Ok, thanks
Both maps going good, I'm presently using your 2nd map with 7 deadly sins mod. My concern is the amount of pirate bases, explore next system, pirate base, seems each system has one? this planned on your map? awolf
Uzii and all modders, dont stop modding, you guys/gals make games so much more fun with your hard work, a very big THANKS!! for what you do. We users probably dont say that enough vs the complainers, dont get me wrong, many complaints are legit problems, so when you do get frustrated, take deep breath, remember the good you are doing for the games/gamers. Again, THANK YOU! Awolf
Thanks! working good now! great map... Awolf
Not sure on how to work this, help on where to put the two files then how to find/load it? compatible with 103? for single player? Thanks in advance for help awolf
haven't seen any posts on mars 1.5 so...with the new Sins 103 patch and many mod issues with it, will mars 1.5 be working with Uzii's mod to fix/edit the mods so they will work with 1.03? I know Uzii has been working on it. Awolf
Downloaded new 1.03 patch today, went did the mod path check, then came back and enabled mars effect mod. Then tried start new game, all I got in map window(small scenarios/where you choose map size) was string not found messages. looks like mods need updating? with no mods selected, can start game as normal, able to choose map sizes etc. Im on XP sp2 nvidia 7800gt 256, 3.0 ghz with 1 gig ram. mars efffect 1.5 mod ran fine wih 1.02 patch. Awolf
I'm liking this idea of a mod for sins....some of or alot of you may have played the space empires4 or 5 turn based game. if we can mod sins to be slower to allow more time in developing your new empire as you venture out into space while researching military as well as civilian tecchnology, would make sins alot more long term playing game with both the rts and tb style games (a game played for long time not just till another new space game comes along). Awolf