[quote who="ADVANTARI" reply="9" id="2014396"]sry i know this is a double post but i think i got lost in the page change...... Eomega, how's research coming along? I know you siad the Tauri are almost done in that regard, but id like to make a suggestion: what if you have a Asguard tree all by itself like there's a "defense" in entrenchment? and have one of the tech for "civilian" unlock that tree?[/quote] The Asgard Tech Tree has alread
Eomega
[quote who="CopperCrab" reply="3" id="2011131"] First off Id like to say that the work you’ve done is amazing. But out of curiosity how would you say the Gates are going to work? To me a Stargate game wouldn’t feel right without gates being an important (and fun) way of fighting your enemies. I know you’ve already worked on the modeling of the gate, but how is it going to work and do you build the gate? Wouldn’t it be similar to lets
Razer11190 did you not read the top of the thread? Please edit your post for those who have not seen the pre-aired episodes. It isnt very nice for other people who dont have access to the pre-aired version of the last episode. You only have to wait another week, then I will let everyone know the plans for the mod after that episode has aired.
Got an update for everyone on Atlantis. The mesh is done, and now time to work on the textures. Here, take a looksee. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/AtlantisMaP2.jpg[/IMG]
Happy new year everyone, and to celebrate the new year, here is a video of the Wraith Cruiser. The sound quality is poor, only because I had to use a mic to record the sound. Enjoy. http://www.youtube.com/watch?v=9iB58jvjA8Y
Thank you warcry08, I was concerned that certain people would get upset about the spoiler, and that is why I asked you to remove it. It was not an attack against you. UPDATE: This is probably going to be one of the last updates for the year, but I thought I would let everyone know that the Wraith Cruiser is now done, and ingame. SHe has a modi
[quote who="warcry08" reply="9" id="1995650"] !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! SPOILER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! SPOILER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Great work so far.[/quote] Warcry, please edit your post. Some people havent seen the pre-air version of the last episode, and it would be wrong to spoil anything for them. On that note, once the Episode officially airs here in the states, I will post my respons
thanks FrznMD, Im resting up for 3 days, and then on monday I start Phyiscal therapy. No I have not thought mof merging races together, to be honest it would be a little weird and I would still have to do the same amount of work making the models and such.
[quote who="Oshane" reply="3" id="1982846"]oh that mean Tarui is almost complete of the race?.. and sorry for ask you many time for when it will relaese .... so um what is the % of the mods?[/quote] The Humans are no where close to being done, please re-read my last post. The release date is not set, there is no demo planned. Right now the mod is probably at 35 - 40% done. As I said, there isnt enough of one race done to be
Right now Im still a little loopy from just having surgery on my knee, so I apologize for any rudeness and mis-spellings. [quote who="Oshane" reply="25" id="1982425"]How long..this mod will to complete and release? how about the demo...we can play while you busy with this project to completed we only want to play for Tauri and Wraith or Ancient demo... we are dying to play but it will more better if you release the demo. like did star trek already relea
[quote who="Skyline5gtr" reply="14" id="1972706"]id be interested in helping model and texture if you guys need help. I can do any ship needed. I can also help with any GUI stuff, menus things of that nature. PM me if interested.[/quote] I replied to your PM Skyline, if you could get back to me, we can talk. UPDATE on the Cruiser, I have just started her textures, and we will see where they go from here, right now they are looking good, but we sha
I guess I have been in a Wraith Kind of mood lately, here is the Wraith Cruiser. The mesh will be used for several models in the mod, each with different weapons load outs, hull strength, regeneration, and abilities. Anyhow, enough of my blabbering. Here she is. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/WraithCruiserRebuild6.jpg[/IMG]
[quote who="kosher117" reply="10" id="1971365"]Hey EO i am FINALLY DONE WITH MY COMPUTER. And i am installing all my hardware and getting everything ready. if you havent finished the F-302 already i will get back to work on it. or if you want me to start on somthing else.. IM AM SOOOO HAPPY I GOT THIS NEW PC[/quote] Welcome back ma, if you see me on MSN, hit me up and we can talk. [quote who="Neki_heki" reply="12" id="1971969"]Hi i have problem
Wouldnt know, Havent had 10 Hives durring a test game, but it would be something to check out. In theory it wouldnt be to bad, as the game adapts, but only one way to be sure.
Here are some Images of the Dart Ingame, Enjoy. Dart banking towards the fight [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/Dartbanking.jpg[/IMG] Small Dart fleet preparing for battle. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/DartFleet.jpg[/IMG] Dart heading back to the Hive. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/DartDocki
[quote who="DL1725" reply="25" id="1966039"]These images are all "missing or deleted"... [/quote] What are you talking about? they are all there. Tru and refresh the page. [quote who="MadMattezhion" reply="1" id="1966086"]Make the Ori the pirates, the other races do as you see fit, I'm not complaining at all. The Tau'ri are obviously necessary, as are the Wraith, and the Goa'uld would be awesome, but the Lucien Alliance is also an
Hello all, I just wanted to inform you all that I have recently finished a new model for the mod, its the Wraith Dart, obviously. :lol: Anyhow, she weighs in at 1258 polies, and the textures are soon to come. Here are the screens. C&C welcome. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/WraithDartRebuild8.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/WraithDartRebuild7.jpg[/IMG] EO
here is the almost 100% completed Cerberus, Im using the Daedalus bridge as a base right now. Going to build a custom one. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/SGICerberusSemi-Final.jpg[/IMG]
[quote who="dolynick" reply="15" id="1958783"]Hey guys, I've run into something recently that I thought you might want to know about. I've been doing a bit of modding again lately with 1.1's release and have been going through the process of finishing up the Wraith race I had been working on a while back. I know from previous discussions with the team that the plan was to have no colony frigate for the Wraith and instead require them to have Hive ships to colonize plane
here are a couple more updates on the Cerberus, please tell me what you all think so far. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/SGICerberus.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/SGICerberus1.jpg[/IMG]
[quote who="Neki_heki" reply="13" id="1950324"]I have a problem . I found the setup packed for XSI mod tool 6 and instal but when i want run that say me this: User`s directorz contains non ascii character(s). XSI will terminate. What i must do for correct start XSI? Thank you very much [/quote] Try redownloading the file, I have no idea why you are getting that error, so I cannot help you. &
XSI Mod Tool 6 is the latest free that there is. Everything else you have to buy. I would wait and give that link some time to be fixed, maybe a couple of days of what not. MOD UPDATE: We are currently upgrading everything to 1.1, and once that is done I hope that everything runs smoothly, but we will have to wait and see till I get on my modding desktop.
search google for the XSI Mod tool, its free. Just download the mod tool, that is what the Developers have used to make everything for the game.
Best program for making meshes for sins without having Max is XSI. Which is fully supported by the mod tools. There is no estimate at the moment, we are currently having conversion problems and that is taking up the moding time attempting to figure out why a ship is fine in normal space, then disappears in hyperspace... Once we work through it, we will start up at full speed, which is hard without a full time texture artist.
I use 3D studio Max to make my models, and then I am now learning how to convert the models using XSI to get them to look correct in Sins, which is very difficult for me at the moment as Im still having problems.