Eomega

Eomega

Joined Member # 3036189
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After adding the tangent map in XSI, with the help from Major Stress and the ModSetDocs, I haave been working on getting the mesh complete. Here are updated shots, there are still some problems with the mesh, but I think now it will be easier to work out. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/AchillesNew1.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/AchillesNew.jpg[/IMG] <br

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[quote who="tristangoodes" reply="16" id="1930936"] The link is http://tristangoodes.com/xsitutorial/xsitutorial.html Just beware, it takes a while to start. don't be impatient [/quote] I have waited 10 minutes, and it doesnt load past the thing saying its loading.

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Update on the Achilles. After extensive work, and a nagging attempt to learn XSI correctly, we have the model ingame, temporarily at the moment. The mesh Im about to show you was exported with XSI, but for some reason the shading is being weird, and exporting through max is just not an option anymore. Anyhow, here is the Achilles ingame. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/AchillesBeaut.jp

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The Thor is going to be in the mod, as for the other 2, they are interesting designs, I will keep them bookmarked, just incase. Thanks for the suggestion. [quote who="ronmcd1076" reply="6" id="1924439"]Lovely job on the Achilles. She looks fantastic. What are the poly restrictions on this game? I haven't been able to find them. [/quote] So far the limit that I have seen is about 12,000 for ships, if there wont be many of that particu

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I am going to design a new fighter and build it, it will most likely look similar to the 302, but with definite changes. Anyhow, on the note of the Achilles, she has been textured by one Major A Payne, who also built the model. Here is the textured version. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/achillesf.jpg[/IMG] [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/achillesr.jpg[/IMG] [IMG]http://img.photobuc

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well for this particular model, I found a sketchup model of the 302 that looked pretty accurate, and from there I took renders of it, and then built the mesh you see now off of it. Another way to do it is to draw up each section first, to see how you should build it.

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UPDATE: I havent heard from Kosher117 in a few days, and as he was working on textures for the 302, I havent gotten anything on its progress. So... this being the case, I have started on the textures for the 302, they are really basic right now, the detailing will come later, here is a screen of it. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/f302Texturing.jpg[/IMG]

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Got a bit of an update for you all. Its not much, but its enough to post about. HIVE: I have fixed up the hyperspace effect to now encompass the entire Hive, and have shots of it, and I have also been working slowly, yet surely, on the Hives explosion and Im close to getting it perfect. Here is a few shots, two of hyperspace and the third of the Hive explosion. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/Ingame%20Screenshots/HiveJum

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[quote who="jason8648776" reply="20" id="1907516"]coming along good sorry i havnt got on in a wile but i like the idea of having atlantis be an artifact but the asuran could use the stargate satalite weapon for there defence and earth could use the anciant defence satalite because after all they found it or u could build a X-303 (Promethus) that defends the planet[/quote] Atlantis will be used as a super capital ship, and the Asurans will have the Satellite weapon as a

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A small update for everyone, I have recently recieved a model from an old friend and am beginning to work with it to get it fully finished for the mod. Here is a pic of the base of it, Enjoy. [IMG]http://img.photobucket.com/albums/v205/Azrel_Omega/SoaSE/AtlantisMaP.jpg[/IMG] On a Side note, if you think you are placing a spoiler to the show, like saying that the new race we see in the Asgard, or anything like that, please think twice before you

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-->We have a bit of news for you all, nothing to serious, but it is to fully get the ball rolling. As most of you know, we have several models ingame already, a few of which are cannon, others that aren’t. Now I want to show everyone the progress of each race, just so you all know where it stands: Human: 25% -- Research Trees are, for the most part, complete. Only 4 models ingame at the moment, working on perfecting meshes and te

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[quote who="Elston125" reply="3" id="1896429"]Hey, been looking at this mod for a while, it looking great! when its finished will be downloadable from this site or do you not know?[/quote] We will most likely be releasing here, the Filefront site, and the ModDB site as well. [quote who="Razer11190" reply="4" id="1897371"]hey i think this might help in a way or not but heres a Tar'ri fleat chart: http://piggymoo.com/forum/possible-stargate-ta-

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[quote]how long are you work on this mod?[/quote] we have been working on this mod since the game came out. [quote]and how long to finish this?[/quote] We dont have a date set on when we will have it finished, there is alot that we still need to do. [quote]Because many peoples wont this mod and still coming ..[/quote] Im happy that there are alot of people looking forward to this mod [quote]That was good idea.Why you ask some corporation f

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