[quote]The reason the game has become so popular with players is because there are a ton of people, people like me and I suspect like most of you reading this, that have waited a logn time for a game that is about STRATEGY. That lets us observe the strategic situation of a given map, figure out a strategy and execute on it.[/quote] ftw!!! :CONGRAT:
-=XX=-Nephilim
[quote]I'm working on a mod which, among other things, rebalances the combat and places capital ships higher up in the tech tree, after cruisers. No starting capital ships, no leveling, no XP. Powerful capital ships, without fleet cap limits, are a force to be reckoned with. They can still die the death of a thousand cuts, however. A powerful capital ship's weakness is that it's a focal point for incoming fire, and too many targets to track individually will cause it problems in eliminating them
Thanks man :) Also, to add to previous statement with practical and very basic example... [B]Start of a game[/B] It would be pretty much identical to what we got now - free Cap Ship plus the rest... In short - no change whatsoever... However... [B]Early / Mid game[/B] ...things would start to get more interesting :) Spammer would be faced with choice to keep his one Cap Ship and spam light / medium units as he does now... But other playe
Here is few more words to redefine my vision of this issue... As we are - it seams to me that spams, any spams, be that infamous LRM spam, or some counter LRM spam, Heavy Cruiser spam or counter Heavy Cruiser spam, Scout spam or counter Scout spam etc... are predominant tactics and strategies... Once point of spamage is reached by one of the players domino effect usually begins straight away by more spamage and consequent counter spamage of some sort... Now, I am pretty sure th
[quote]i'd rather see Cap Ships later in game and have them to be the ultimate killing machine which require lots of research and maybe even a late game construction facility....They don't have the "WOW! A Cap Ship!" effect at the moment...[/quote] I kinda agree but then again thats extreme approach to this issue... I would still prefer to see nice little balance in a sense that Cap Ships shouldnt be "ultimate killing machines" but significantly more (fire)powerfull than they a
Genius! Any ETA on 1.04 and 1.1 :)
What amazes me is that in year 2008 - in the time of www - we have posts and problems like this... I live in Europe and have purchased the game directly from publisher / developer - i started playing it 1st day of release and they have also kindly dispatched me CE edition in the lovely box as well - all this at cheaper price and much faster as well than if i was to walk from shop to shop not to say if i was to wait for euro release... Guys... Click on that BUY NOW butt
I know i am in minority but i truly hate Blizzard products... Thier art work makes me cringe >_ I will try Starcraft 2 for sure but am not at all hyped about it...
To save me typing... [quote]I really think IC needs a good friendly pat on the shoulders for this great game. I have played games many years all the way back from early 1980. I have tons of games – Sins goes clean into my top 5 list of best games I’ve ever played and still playing with great fun. Especially when I found out that Sins is so easily mod friendly.I’m amazed such little company like IC could make such a fine piece of work – keep up the good work IC and also SD, your work is
Love the moral element! I know for sure if i am pilot of small fighter craft that i would feel much more "confident" if i have daddy CS near me :) Moral is something i would also like to see in the game and it could easily be linked with Cap Ships... Cool point imho :)
This is still very balanced chat :) Plenty for and equal number against my suggestion... How about some kind of compromise!?!?! :)
They are tiny compared to Cap Ships and without trying to argue with you i am just curious why do you think extra fire power to CS would be a bad thing!? What exactly wouldn't be right in your opinion? My point is enhanced "realism" plus what i mentioned in my previous post: "...having a unit with bit more significant fire power (CS as per my suggestion) naturally wouldn't be counter to any spam, however it would psychologically influence gamers and balanced fleets would become
[quote]This is why at least the combat Cap ships need to be enhanced. The Iowa class battleships that you referenced were/are capable of destroying any frigate with a single salvo from its nine sixteen inch guns. Considering the cost in crew/supply/materials/credits, shouldn't the Kol/Radiance/Devastator be equally capable?SoSE is not set in modern-day America. Just because the Kol/Radiance/Devastator share the "Battleship" title doesn't mean they are the same thing.No, they are not the same but
I would say just buy it anyway... Its one of the best if not the best RTS game out there and as turn-base fan you might get swinged over to this side :) Good thing is that it isnt fast paced RTS and you will have plenty of time for thinking untill of course you get spam rushed - then you will feel sick - but hey its only MP and you can still play SP if you wish... After all there is so little decent PC game developers and publishers these days that anyone should really
Cool to see this thread growing and even better to see different opinions :) As i said in OP - love the game as it is really so my suggestion isnt by any mean request - its just that - a suggestion... which i still think is very good one indeed... Also i can see that some people are still taking it as "make Cap ships uber powerful" which isnt at all what i am suggesting... No one here wants a "pop-corn blasting super-weapon" just a bit of extra fire power that can inde
Sorry to hear about attack :( Hope things are getting better! :)
Nobody wants a pop-corn effect here just a little bit better balance perhaps... Of course Cap will kill Frig faster - but argument here is that "faster" still isnt as fast as it should be considering the fact we are talking about Cap Ship here... In any case valid argument and thanks for posting man :)
Ok but this post isnt about how many capital ships we should or shouldn't build but it specifically points on rather weird "feel" of seeing "big boy" shooting at the "little one" for 3 minutes struggling to kill it... Like what PirateNeilsouth said its like watching Tank shoots at Jeep for 3 minutes... Point of the post is that capital ships don't exactly feel like name suggests - their firepower although visually impressive practically isn't that great so why not double their fire powe
Exactly... And as i said i have no problem paying double price for it in money and resources if it needs to be - but could Devs make "Tank" feel like a tank and make it pwn "Jeep" to the ground in one or two shots... :)
I am always puzzled when i see "custom" made forums - its becoming a trend with developers and is beyond me why bother at all when there are things like VBulletin out there that pwn to the ground all this dev / pub "custom" made stuff... No offense but even freeware PHPBB is better than this... But anyway lets hope things are fixed soon :)
As most of you know perhaps i love the game, i am not whining about anything and am extremly happy gamer who considers Sin as one of the best games ever created for any platform... So this isnt a whining post but lets just call it perhaps a "balancing" suggestion :) Capital Ships - they are juicy big mudafukerz and i love them - however - i find it really silly to see them firing all their mega boom omfg pwnage weapons on ONE silly little frigate for 3 minutes struggling to kill it so her
...please :) Forums are performing as they are hosted on ZX Spectrum hooked up to 28k modem. This setup is perfect for killing online community and i am sure noone here wants this to happen... So please consider performance of Forums / Forum Server as URGENT fix :) Over & Out
LOL... I am becoming pessimistic here... Are we really talking about "must patch asap" situation here or is there indeed solid working anti-LRM spam measure!?!?! Thanks for your post Phoebus! Anyone else!?!?!? Any genius out there!?!?! Perhaps a dev!?!?! :)
[quote]Pardon if I've missed it, but is there any consolidated location where I could see what the major gametimes for these clans are? Personally I'm interested in Euro primetime clans.[/quote] Hi there :) -=XX=- is Euro based clan! Check the link in the top post for our forum link and by all means get on it and apply for membership - we are recruiting :) [B]@Ron[/B] Its good idea to add to the first post little flags (of some sort) so peeps know whe
Since i bought Mac my Windows experience became better - sounds confusing!?!?! Sure it does but i will try and explain :) As you know latest Macs are running on latest Intels and as such they can run natively both OSz - Mac OS X as well as XP / Vista... So what i have done is following... All my work files, applications, media stuff etc... Everything! Is based and rather comfortable on my OS X :) Games are based on my Windows partition which is entirely clean