-=XX=-Nephilim

-=XX=-Nephilim

Joined Member # 3037844
16 Posts 211 Replies 15,114 Reputation

OMFG! Have you just made my day or what... In fact i cant beleive what am i reading yet... Hold on... 1st of April - NOT! So it must be all true! Thanks guys! Yes please! Keep it up! eeeeeeeeeee :D

72 Replies 73,920 Views

I would love some sort of claning / competitive initiative via ICO... I know its hard and it carries plenty of issues but my feeling is that online aspect needs to be boosted with couple of things: 1. as mentioned claning initiative that could take form of simple clan ladder to start with... (i know its not simple but hey...) 2. some sort of competitive mode up to 5v5 which kinda guaranties round to finish withing 45 minutes time frame... It could be shared resources i

272 Replies 439,638 Views

[quote]Why is shared resources needed for a competitive game?..And small 5vs5's are there.And go on irc. I thought you wanted to play?To speed up the game and enhance the teamwork I am not going on IRC - i replied in other thread...Post challenge in forums and we will reply (when setting up the time keep in mind we are euro based)Ok?how the hell are we supposed to arrange a game and get everyone ready through a forum?Competitive gamers all know how to use IRC.[/quote] By setting up a d

24 Replies 38,510 Views

[quote]WTF do you mean by clanning innitiative / support?[/quote] By claning initiative i mean something like official SD / IC organized CUP :) Winner gets a T-Shirt! :p By claning support i mean ICO feature to create a clan in game as well as have some sort of clan ladder... Simple really :) And no - time will not fix claning scene in Sins - there is much more needed here if we want healthy and evolving online / clan community...

24 Replies 38,510 Views

[quote]Why is shared resources needed for a competitive game?..And small 5vs5's are there.And go on irc. I thought you wanted to play?[/quote] To speed up the game and enhance the teamwork :) I am not going on IRC - i replied in other thread... Post challenge in forums and we will reply (when setting up the time keep in mind we are euro based) Ok?

24 Replies 38,510 Views

[quote]Hi guysI've been trying the demo and I kinda like it so far.But there is one thing I have been thinking about. Is this game strong in multiplayer like many normal RTS's are?? Or does the focus really lie most at the singeplayer of this game?I hope for the former[/quote] No one really answered guys question properly... No this is not competitive game! It has SP and yes it has MP too but there is fair few things missing from the game to be categorized as "competit

24 Replies 38,510 Views

[quote]@Nephilim - That is the plan for our meta-verse system. On a related note, sadly enough I still cant edit this thread yet to update or any of my threads for that matter. So I'll continue to wait.[/quote] I know about your plans and i fully support them - however - my feeling is that something "official" needs to be done about this... Sins (as a game) and ICO has tremendous potential thats currently way too underused or under-developed... I mean we have - offici

62 Replies 92,882 Views

This thread should be "implemented" into game... Right there into hart of IC Online... That is if devs want healthy claning community :) Little button that says "ranked / unranked" should be there too so friendly and official wars can be played without much of forum BS... We are in 21st century and we are posting clan war results in forums!?!?! I suggest turning this thread into patch / expansion suggestion... :)

62 Replies 92,882 Views

[B]@arentol[/B] Very true indeed :) And as someone said earlier this indeed seams to be never-ending thread and an issue with balanced opinions ranging from leave as it is all the way to uber killing machine and things in between... Compromise is always the best answer imho and in accordance with popularity of this thread and general Cap Ship question i think some sort of compromise should indeed be made... But hey - we will see...

121 Replies 110,503 Views

[quote]Funny. When I first showed my friend this game, he watched my Kol warp into a system, and when he saw it shoot the first pirate ship, I saw him grimmise a little, thinking it would explode. A while later, when the pirate finally poped, he said "was the small ship really strong, or was that big ship really weak?".I think Caps are fine early game, but I really wish all their stats/defences/damage went up after lvl 3. I don't know, maybe 2-3% per level or something (with no level cap). T

121 Replies 110,503 Views

[quote]Drexion, I understand that the development staff is working with limited resources and time. I also understand that many ideas are presented and only some can get selected. I also understand that there is no money in adding modes to a patch (unless it keeps people playing).I personally think this idea would be very fun. I like modes that require a great deal of team work and coordination. I am also a huge fan of alternative game modes. I understand that this idea may be to much work

24 Replies 21,522 Views

I am in urgent need of seeing demo of your skillz not to say proof that 5v5 can be done in under 1 hr (or up to 2hr)... I want to see this! Challenge us :) (and yes we are noobs so if you dont win us in 1hr we win by default - 5v5 please)

24 Replies 21,522 Views

So how about playing vs equal opponent - since you guys are obviously Pros and we are naabs - how about playing against Pros then... 5v5 of course... I would LOVE to see that game ending in 2 hours yet alone in 45 minutes... :) edit: by the way i was talking about extra mode - small tight 5v5 mode which wont spoil fun for guys who likes playing bigger games (or indeed have time for bigger games)

24 Replies 21,522 Views

Matrix you are crazy... I hate outlook and dont you know i have moved to mac recently hahahaha :D No seriously - your idea doesnt solve the problem at all... Point of this post is very simple... [U]How to play 5v5 game (be that clan game or just random friendly one) and finish it in one go without much or any compromise on stuff that makes Sins what it is and most of all without compromise to your real life (!!!)...[/U] No calendars - no complicated e

24 Replies 21,522 Views

[quote]Shared unit control and such were discussed back in beta, and we got something equivalent to a "maybe" on it[/quote] No maybe... This feature is simply MUST if IC wants to develop healthy online community :)

24 Replies 21,522 Views

Another little idea to think and chat about :) Before you read any further please keep in mind that following words are not about changing current MP concept but adding extra mode or element to it - so everyone who is perfectly happy with what we got at the moment shouldn't be affected with this suggestion... Ok, this idea is based on feedback of many players that i know who all love Sins but due to real life issues are finding MP game of Sins way too long and therefore against the

24 Replies 21,522 Views