DANMAN3712

DANMAN3712

Joined Member # 3038393
1 Posts 29 Replies 32,484 Reputation

Absolutely fantastic! That was bothering me too, that every ship just explodes and there is nothing left. A huge spaceship should take a while to go down, not just blow up in a huge explosion. Also, if you want nicer explosions, try merging in Bailknight's mod, Lost_Wld's mod, or my own. Otherwise, if you want to, post your request in my "official" forum, and perhaps I can get one of my team members on this for you. Keep up the good work! DANMAN

285 Replies 608,766 Views

cmdrleeadama: Just wanted to let you know, a merge with 7 DEADLY SINS is already in the works. Cheesenium: No, just effects DANMAN

292 Replies 773,861 Views

To all since my last post: Thank you all for your very constructive and positive comments and thoughts. This is the thing that keeps me going. I really appreciate it. Hearing that people care about the mod, my work, and my team's work really means much, so thank you. To yoadjla: Sorry, I am not the best speller in the world, and it was one of my worst subjects in school. I'll try to correct that for you. You should also check your own spelling though. Arakcheev:<br

4,959 Replies 12,567,988 Views

To everyone: The loading screen error seems to be happening with users who have an ATI video card. NVIDIA users should not get the error. Also, try out Uzii's fix. It should work. Again no guarantees. To those who want more, SINS PLUS will be coming out with a new version, but it will follow Uzii's format of just planets and planetary entities. If you want new stars and such, then check out my SOLAR SINS mod, or my 7 DEADLY SINS mod. Check the forum there. You will notice I hav

1,334 Replies 3,523,627 Views

Ezraeil, Outstanding. The new sabre looks great. I tried your mod out, and so far, I am blown away. I am a die hard Star Trek fan, and you a truely doing it justice. This is great mod, and can't wait to get more! Keep up all the good work. DANMAN

285 Replies 608,766 Views

Greetings everyone, I would like to start by thanking those who have been speaking for me, and rushing to my defense in my absence. I really appreciate your dedication. Keep up the good work. It is hard for me to be in here everyday to answer everyone's questions and comments and still be able to work, have a life, run a business, and oh yeah...make this mod. Now, to put this nicely, as I and Siath and others on my team have said, this is a work in progress. If you don't lik

4,959 Replies 12,567,988 Views

Animage64: Thanks once again for answering questions that you seem to be the expert in. Herodias: Unfortunately, changing AI behavior is way beyond me at this point, and Uzii had the same problem. kanesfury: Paste the mod files into your mod directory within your Sins directory, be sure to locate the path in the options within the game, and paste the files there. Then load the game, go to options, then mods, and activate the mod. That's it. Oh, and make sure y

4,959 Replies 12,567,988 Views

Kiedjor: I need a little help. I have 3D MAX now (which I know you are the master of), and I have successfully made a new ship based off the Vasari Battleship (like you did with your ships). I am having problems linking the dummy objects for the weapons and engines and such. So when I export, they get left behind, and ingame the ship has no exhast effects, and all the weapons fire from inside the mesh. PLEASE HELP! I'm trying to do some new models for 7 DEADLY SINS. Thanks. You can PM

170 Replies 106,292 Views

Absolutley awesome explosions. Brings back those StarBlazer days, with huge ships, making epic, multiple explosions as the die. This is so sweet, can't wait for the next release. I agree with Mazuo, its more work for you, but different explosions for different races. I would even take it further for different ship claases, so that frigates get boom, but capital ships get a huge blowout explosion. Good luck, and great work. Forms one of the backbones for 7 DEADLY SINS.<br

770 Replies 2,179,724 Views

Kiedjor: I haven't heard from you in a while, and just wanted to make sure you are still on board. I sent you a PM in my forum. Wanted to see if you were interested. By the way, I LOVE this mod. DANMAN

170 Replies 106,292 Views

Animage64: Thank you very much for putting that together. I will put the link in the top main post. Flux: For now the project is on hold. Kiedjor is experiencing too many problems with his own mod, let alone trying to merge the mods together. We want to iron out the cinks in the system before we do this, but we are still working on it. Lurker: OOPS! You found an Easter Egg! Actually, you found out a secret about the Atlantians, and the fact that they will be be

4,959 Replies 12,567,988 Views

UEF Soldier: Thanks for sticking up for me. OK, to clear things up. SOLAR SINS = 7 DEADLY SINS - ATLANTIANS. Period. Everything else is there, minus the new race. When Uzii was doing SINS PLUS, SOLAR SINS was going to be a add-on to SINS PLUS. But now that Uzii is gone, I put the two together. Now, as a workaround for now, if you just want SOLAR SINS - the stars, but keep Bailknight's stuff and the new textures and skyboxes, then go into the gameinf

86 Replies 306,399 Views

UPDATE: [size="6"]SOLAR SINS RELEASED!!![/size] Version 1 is out. SOLAR SINS is a standalone mod, that incorporates: SINS PLUS Bailknight's Graphical mod Sins Enhanced New Stars and Gas Giants by DANMAN New Barren Texture by FourAcesII Download link is on my main page, 7 DEADLY SINS. Click on the link above to go there! DANMAN

86 Replies 306,399 Views

Canadaman777: Check again, I did some fixing last night. TO ALL: UPDATE: [size="7"]SOLAR SINS RELEASED!!![/size] Solar Sins is now available as a stand alone mod. SOLAR SINS includes: Sins Plus Bailknights Graphical Mod Sins Enhanced New Stars, Gas Giants and new Barren planet textures STARS and Gas Giants by DANMAN Barren texture by FourAcesII Click on the main link in the top post to take you to where SOLAR SINS is hosted. On F

4,959 Replies 12,567,988 Views

Siath1970: Thanks man for speaking for me. You really are treating the Atlantians like your baby, and they are. Thanks for helping out in my absence. To Archman and heatman77: Like Siath said, the Atlantians are powerful for a reason. They have a powerful background. They are quite possible the oldest race in existance. They created countless other races, so it would only make sense that after eons of evolving and researching technology, that they would be powerful. Tha

4,959 Replies 12,567,988 Views

Lost_WLD: That new ADVENT picture looks great. I can't wait until you are done. To All: YES, I am working on mergin this mod with 7 DEADLY SINS, and I gues I can do SINS PLUS while I am at it. Since I am the one in charge of that mod now. Lost_WLD: You have to get this done man, the masses are drooling (including me). DANMAN

292 Replies 773,861 Views

Canadaman777: Once again, thanks for stepping up to help. Arakcheev: You too, thanks for helping, and for mirroring the file. Nisyu: Yes, I will always keep up to date with the latest version of SINS. UEF Soldier: Thanks for being there. Astiri: You are not being a jackass. Just be patient a little while longer. Animage (the one eho helped Uzii) will be updating the Galaxy forge files. As for the icons, they are already done. Ke

4,959 Replies 12,567,988 Views