Hopefully you will all enjoy it. If you do, make sure you give credit to FOURACESII, he did most of the work on it. DANMAN
DANMAN3712
I agree with everyone here, especially with FourAcesII, Annatar11, Bailknight, Javaslinger, and raxiv. To some it all up: #1 - a GUI or interface would be nice, as other games tend to have their own nowadays, and they make modding easier, but it is not absolutley needed. #2 - Get rid of the hardcoding. You are holding us back, especially with entity types and Capital Ships. #3 - Give us a defined list of abilties / variables / hardcodes / etc. This will elliminate c
Kiedjor, Let us know if we can help you out. I want you to be able to get this wonderful mod fixed, so we can merge it with 7 DEADLY SINS for the masses to enjoy. Just let my fourm know whatever you need. DANMAN
ZJBDragon: The best place is in the "official" 7 DEADLY SINS forums, the steathblade link I gave you. That is where we are doing the most of our modding. The forum here is really for the masses, but a good place to get ideas and get people hyped up and see their reactions to see if they like what we are doing. I am glad you are considering my project for your work, and really glad you are enjoying the mod. Those models you have already done will be a most welcome addition to 7 DEADLY
Arakcheev: The "Deadly Secret" is one of those bad planetary abilities from SINS PLUS, kind of puts a risk into exploring. Once you get it, your done with that planet, and there is nothing you can do about it. Th Black hole I'll get to in a minute. SolaceAvatar: Glad we are on the same page. Your right about Deadly Secret. hypergiant: Yes, that's cool how they work our when designing maps. I'll look into those icons in the future. Now about the dread
Starblazers. You should name this the STARBLAZERS mod. This is awesome... One of my favorite Anime's when I was a kid. DANMAN
Thank you very much darkshimmer! I will use this to make some awesome ships for 7 DEADLY SINS. Thank you, thank you! Blackhawk2000: Thank you also, your help has been great. Thanks for the link too. DANMAN
UPDATE: The Atlantians are coming aling nicely. I have 3 new models done so far. They are only altered originals for now, until I get this 3D moddeling thing under my belt. The Black Hole is nearly finished, and should be turned loose in the next release. Just be sure to not fly into it, or it WILL kill your ships. This thing EATS KOLS, for breakfast, then washes it down with a couple dozen frigates too. It will be a huge tactical point on any map, and will prove a danger
Lost_Wld: Merge with 7 DEADLY SINS is nearly complete. And it looks AWESOME... By the way, I loved the way you have the Advent sieging BEFORE you just changed it, from your first youtube video. I liked the fancy glowing orbs of plasma raining down and then exploding electricty all over the planet. If you do change it, I would love to get my hands on what you did to make the plasma globes. I ave another use for them for a new race I am making. Actually I am resuurecting a race fro
ZJBDragon: This is excellent that a moddeler is posting for a "job" in the modding community, and I thank you and praise you for doing so. I would also like to vouch for your service, and to join my team of modders. I have a mod called 7 DEADLY SINS, and it started as a great combo mod, combining some of the best mods in the community into on large mod type expansion, and this will continue to be our goal. But the mod also has new content, especially new races, planets, stars, etc. My goa
Thank you very much Blackhawk2000, This is exactly the kind of help I was looking for. By the way, that ship looks awesome. What mod is it for? Looks like something right out of Starblazers... DANMAN
Several modders are working on a BSG mod for SINS, including myself. I already have models for Galactica itself, a Base star, Vipers, and Cylon Raiders. Would be great to see more content on BSG. DANMAN
Moonhaven, Thanks for the kind words and ideas. You know that 7 DEADLY SINS contains the Atlantians right? Anyway, new models and textures for the Atlantians will be included in the next update. I already have 3 CAPS done, with 2 more to go. Actually, by the time I am done, the Atlantians will have 10 cap ships, 5 regular that are TITAN sized, and 5 normal size. To get around the limits of the game engine, the TITANS are actually CAPS, and the regular size are really just big frig
SolaceAvatar: By the way, cool screen name. Anything with AVATAR is awesome. Ok, now to address your message. Yes, the Dread is way too powerful. I am fixing that in the next release. It will be more in line with the Hive ship. By the way, the Hive ship is not all that powerful, compared to the ne MOTHERSHIP class I am releasing. Basically, it is the colony ship, on crack. Super huge too, about 6 CAPS in size. But, again more balanced. There will be all kinds of things in
Thank you Loger. They are coming along very nicely indeed. LOTS of new stuff for the next release. DANMAN
I hope that the new update includes better modding, if not the "actual" mod tools that were promised months ago. I know I may be opening old wounds, but modding is getting difficult, and these tools would help in a big way. Anyways, I am looking forward to it, and hopefully they will give us modders the files before the actual release, like last time. This way we can get our mods ready for the update. DANMAN
kthet420: Thank again for the comments. To load your icon in, it must be REALLY SMALL. Then it will work. Canadaman777: He makes some changes. That is why they will be different races when the get merged in. Kyle Fesy: No way man. I put over 20 hours of work into those things. If you want to DELETE them, go into the gameinfo file in the mod folder, and delete all the Roguestar entity files. Then they will totally disappear from the game. DarkStar9119:
That's a neat idea. DANMAN
Exactly. I bought this game with the premise of being able to "easily" modify it. But, left sadly disappointed, and frustrated over and over again. If only we had those mod tools, the actual program, that we were promised.... DANMAN
kthet420: Trust me, I love his mod. He is also part of my team. As soon as I think the mod is ready, I will merge it in. This will add a whole new element to the mod. This will take a lot of work to do, mainly because I want to keep the "vanilla" races, I have to merge his mod in as separate races. So this will give everyone variants of the TEC,Advent, and Vasari. Thanks for the kind words. I really appreciate it. DANMAN
Thank you guys. Hopefully someone will post who can texture ships, and them make them look right in the game! DANMAN
Hello all, I am looking fro someone who can help me with textures in 3D MAX, or someone who knows this program well. I have created several new ships for the mod, but I can't get the textures to map correctly, and they are all over the place. I believe it has something to do with UV mapping, but I could be wrong If I can get some help, there will be many more new ships in the next release of 7DS. Please help. DANMAN
Thank you Kryo for paying attention to us modders. As you can see, we have been screaming for some help. DANMAN
Thank you Kryo for paying attention to us modders who are eagerly awaiting any help we can get. I am sure you will aprreciate that we are all holding our breath fro the final mod tools. DANMAN
Arakcheev: Yes, actually there is something cooking for a "new" version of each race. This way we can have a modified version and a "vanilla" version. Actually, if Kiedjor's mini mod gets cleaned up, a merge with his mod would fullfill this purpose. Dracothedragon: Thank you very much for the comments! I know you have been in the forums for a long time, and getting this feedback from you is VERY appreciated. Thanks for spreading the mod to your brother too. The more the mer