UEF SOldier: Don't worry, I hear you. I am attending college on top of working full time, part time business, married, kids, and life in general. So I know that "time" is valuable and very limited. I will try to get 1.3 out as soon as I can. GotzMADsKILLz: Thankd for the comments and kind words. The mod may mini dump if you are running it on the "super fast" mode, as this sometimes happens even to me. But other than that, it should work fine. Just make sure that 7 DEADLY S
DANMAN3712
Bailknight and Mansh00ter: I hear that the DEVS are in fact releasing the Particle Editor soon, very soon. Us modders have been putting the pressure on them. Hopefully this, combined with releasing the limits, will let all of us do what we need to do in order to get our mods to work. By the way Bailknight, nice explosions! DANMAN
Oh, and by the way. I want to see those new ships in the above posts. They look awesome! DANMAN
HammerSun and Canadaman777: The pirates are playable...in 7 DEADLY SINS ver 1.3. Took me about 12 hours to complete, but the pirates will be availble as the ROGUE race. I balanced them out too, so they are not overkill, but still kick butt. Again, nice work HammerSun. EVERYONE seems to like the new capture ability. DANMAN
Killy_Blame: By MOO3, I'm assuming you are talking Master of Orion right? Then we NEED to talk. Please let me know any ideas you want to share. I'll teach you making planet textures for Sins if you want. DANMAN
It's pretty far along, just read the page before this one (sorry, don't feel like typing it again.) BUT, know I have to wait until this new 1.05 comes out, so I can bring my mod up to code. Also, WLD2 may have a new version coming out, so I might as well wait for that too. But this at least gives me more time to get more things done! Have to look at the positive note! DANMAN
Draven: Ok, I have stayed away and looked on from afar for long enough. Count me in, and I bring my team with me. Heck, Startrek was on the list anyways! Ok, just my two cents. The ability from HammerSun's mod works great, and I was thinking Borg all the way while I was playing it. Secondly, making new races...is my specialty. If you want the Borg, or the Federation as a separate race, I can do that. I was going to do it anyways once I merged Ezraeil's mo
I merged WLD's current version in. When the new one comes out, I'll put that in too. Should be pretty simple. When Bailknight releases his new version, I'll also include that, providing that his changes don't do something drastic. Also, I now have to wait for the new Ironclad update too. And here I thought I was almost done... DANMAN
kuertee: You're welcome, and I agree with you on your realism. It should be real enough so that you can escape reality for awhile, but still provide the fun of a game. DANMAN
Can't wait to try this out! DANMAN
Siath: You are right. You must delete them or move them to a different folder to get rid of a particular race. Setting the selectable option to FALSE just prevents the player from using the race, but the AI still can! eviljim: What I had to do was give all the "vanilla" races a new technology to research. This way they can stay alive against the new Pirate and Rogue threat. That's all I did. Just trying to keep the "balance" in order. I am glad you like the mod, th
Arakcheev: No problem man, but thanks for giving me a kick. I managed to get a lot done. Flux_87: I try to leave them alone, I want to repspect my fellow modders as much as possible by not meessing uo their work, but I do change them if they don't fit well or overlap. I especially fix balance issues. Canadaman777: Thanks for covering for me. Although in the next release, I have committed the cardinal sin of changing the "vanilla" races. I had to for HammerSun's
Greetings: If you want stars as planets, and also planets that have moons, then you need to check out the mod 7 DEADLY SINS. There are 5 colonizable stars, with MOONS! As well as Gas Giants that have moons (hence colonizable), and also planets that have moons. The new release is due out soon. That is when all the MOONS will appear. In its current version, you at least get the 5 stars. DANMAN
wnmnkh: Simply delete the race from the gameinfo folder. Klentrogen: No, the pirate ships can't....something else can... Asiriya: Thanks for the questions about balancing, as this keeps coming up. First and foremost, I am a GAMER at heart. I don't like when things aren't balanced either, although it is nice that after lots of work you end up with an uber ship or two. Now, that being said, I thoroughly play test each version of my mod, as well as the mods I
Thank you Animage64! UPDATE: New playable race, the ROGUE, now complete. Based off of pirates, they are awesome. They are part of that Atlantian "menace" I was talking about earlier. They, combined with the Ur-Quan, give the Atlantians a run for their money! The Rogue have pirate ships, and hence have "capture" abilites. So they could "capture" just about any ship or module they want. The trick to staying in control is to research technology to take the ships back!<br/
UPDATE: Merge with 7 DEADLY SINS complete. It will be included in version 1.3 DANMAN
HammerSun: Just to updadte you, merge is complete with 7 DEADLY SINS. It will be part of version 1.3 when I release it. AWESOME WORK my friend. Keep it up, and can't wait to see more. Its good having you on the team. DANMAN
They really need to step up and give us some additional support, especially the definitions. DANMAN
Arakcheev: Ok, the guilt trip is working...I have to please one of my biggest fans... I will do all that I can to get the mod out sooner rather than later. But to keep it spicy, here is what is done so far: 3 NEW Titan class ships fro the Atlantians, including the old Dread and Hive ship. Rebalanced those three ships. Yes, they can be beaten. I was using the new version of the Dread, now dubbed "Anubis", and had to retreat for nearly getting destroyed by the TEC. So they
Thanks for the files HammerSuns, it will make merging a lot easier. I may make them a playable race in mod my though, they are just too interesting to leave alone. DANMAN
Ezraiel: Just to put your mind at ease, I have not had any problems with you mod, and plan on merging it with 7 DEADLY SINS. Fantastic work my friend. DANMAN
This mod looks amazing, and may give mine a run for its money! Great work ManSh00ter! DANMAN
Whitetooth: Make sure you only have 7DS running as your only mod, with no other mods running. Try this and see if it works. DANMAN
Canadaman777: If you have the means, I STRONGLY suggest picking up a copy. The mere fact that SINS is close to MOO is part of the reason why I bought the game in the first place. Modding was another big reason. DANMAN
Canadaman777: Of course no offense was taken, YOU ARE part of my team after all!!! Burntstrobe: I thank you, and appreciate your comments and your "fanship" of the mod. To answer your question: HammerRS: YES, already in the works The Last Stand: I would love to, but not yet Kiedjor's Super Mini Mod: Kiedjor is part of my team, so that is a YES as well, and work has already been started on this as well. LOTS of things going on with the mod. Also to point out