DANMAN3712

DANMAN3712

Joined Member # 3038393
1 Posts 29 Replies 32,484 Reputation

[quote]Well Danman your mods are are awesome but I have a few things to ask of you.1. The added stars are awsome but I don't particularly like them lol. Would you post at the top of the page a way to get rid of them completely? I would like the stars more if they acted like the normal official stars but just gave us more variety as seeing the same 4 stars in the game gets boring and colonizing stars in unrealistic and has little to offer even if we were to do it in the future anyway. I love the

4,959 Replies 12,574,587 Views

[quote]Danman,The more diverse races to mix things up the better. Bring it on![/quote] [quote]Yeah i trust you will make more races and units than ever They make this game even funner.[/quote] [quote]yes the more races the better but the more added rember it will take longer and longer cos the game must be rebalanced for """all""" race so patients will be the key when the mods are finished cos of rebalance before adding.[/quote] YES, the more, the merrier I always say

4,959 Replies 12,574,587 Views

[quote]Have you thought about including the mod The Last Stand: Sins overhaul, or whatever its called, in your mod? It adds a new race into the mix and so far it's looking pretty good. You sould talk to the guy designing it and see if you can include it in your package.Here's an idea for another planet: ArtificialIf you've read "hitch hikers guide to the galaxy" you know what im talking about, but what it is is a planet that been constructed artificialy(gasp!) So you could make this skin anthing

4,959 Replies 12,574,587 Views

[quote]Well Danman your mods are are awesome but I have a few things to ask of you.1. The added stars are awsome but I don't particularly like them lol. Would you post at the top of the page a way to get rid of them completely? I would like the stars more if they acted like the normal official stars but just gave us more variety as seeing the same 4 stars in the game gets boring and colonizing stars in unrealistic and has little to offer even if we were to do it in the future anyway. I love the

4,959 Replies 12,574,587 Views

Dragonsbane777: Or you could just wait for 7 DEADLY SINS ver 1.3, (sorry for the self promote)in which the new ROGUE race, which are a copy of the pirates, will be playable. They will start on a regular homeworld like Helioforge said, but you can build pirate ships, and even commendeer other player's ships! It took me about 24 hours to get it all together, and I am still tweaking things. I had merged HammerSun's mod in, which really opened the door for the pirates...arrGGGH!! DAN

8 Replies 5,687 Views

Annatar is completey right. Use the pack the DEVS put out with every patch as your base, and then go from there. By using the patch files, you will have all the needed files to make sure the mod runs smoothly. DANMAN

4 Replies 3,080 Views

Colt556, I believe there is a mod out that does that, so that the solar systems don't look like galaxies zoomed out. There is another mod in the works that will assign realistic planet and star sizes to everything. It is almost done. Check out the forums and you'll find it. DANMAN

9 Replies 6,100 Views

Arakcheev: My biggest fan....Thank you very much for your comments. I know you will like 1.3. Just think...a more complete Atlantian Race. PLUS two more races to have fun with...OH MY! The Rogues really give the Atlantians a run for the money, especially when they STEAL the Atlantian ships and use them against the Atlantians! All good fun. JSW_Ballz: YES! Please do so! This will eliminate a lot of work for me, and the team. Actually, please feel free to join us if you

4,959 Replies 12,574,587 Views

Dragonsbane777: Actually, this is in the works. Following in the footsteps of the great Uzii, I will try to get a list of all the bonuses available. Klentrogen: The answer is YES, once these mods are more complete. I will balance everything out when the merge happens. This is all provided that the authors of these mods give permission to do this, and it does not upset them game too much, especially after balancing. Xefus: Yes, I agree too. The more, the merrier.

4,959 Replies 12,574,587 Views

ManSh00ter: Thanks for the props man. I hope my mod can become even a fraction of greatness of your mod. I highly recommend your work, and your modeling skills are amazing. Klentrogen: As far as I know, and to do a little self promoting of my own, my mod, when nearing its full glory, will be featuring between 20-30 races. I think this is as close to your dream as you are going to get. Like Mansh00ter said, it takes a LOT of work just to do one race, especially when using all

8 Replies 6,789 Views

Yarlen, Will you provide the files to the modders a few days beforehand so that we can get the mods ready? That was very useful last time. Also, please include a list of what files were changed so that we know which files we need to focus on. Thank you! DANMAN

108 Replies 181,772 Views

HammerSun: After really testing out how your mod blends with mine, I did find your ships a little unbalnced, especially the one you sent that fix for that was mentioned earlier. A frigate with 16800 hit points is too much, that is more than a Captial ship. So I will be balancing it all out before I release the mod. By the way, that other captial is amazing. You included in as part of your download, and I loaded it up in 3D MAX to take a look. Really nice! DANMAN

77 Replies 208,452 Views

UEF Soldier: I manage with a lot of burning the midnight oil (as I am right now), and working on the mod during lunch breaks (have a laptop). You just have to be dedicated, and have a nice team of people who are willing to help, you among them. Xefus: WELCOME TO THE FORUMS! I believe your question was answered. That is impossible at this time, but may open up in the future. Derek06: If you want to make them uncolonizable, just change the colonizable field to FALS

4,959 Replies 12,574,587 Views

Marlow69: Thanks, and you're welcome Killy_Blame: Sounds like we need to work together. Master of Orion is one of my projects for 7DS spedecial: Ok, that's good that you use only one mod at a time. Have you upgraded your SINS to version 1.04? The mod will not work correctly if you haven't done this. If this doesn't work, then something else may be wrong, and you might want to try downlaoding a fresh version of the mod, and erase the old one. This may

1,334 Replies 3,525,669 Views

I think he meant to do that too. It is a little unbalanced however, and may have to be reworked before I release 7DS 1.3. By the way, I just made another Pirate cap ship based off of the Warhammer, named the Jolly Roger. It is stronger than the Warhammer, and also more expensive and tougher to build. HammerSun, the "Assassin" sounds nice. Has nice curb appeal. DANMAN

77 Replies 208,452 Views

Hopefully their changes don't throw everything off to cause major problems. I am waiting for the new files before going further. No sense in making something that may not work in a few days. DANMAN

292 Replies 774,268 Views