It was an honor for my mod appearing in the issue of PC GAMER, and totally took me by suprise, and I was really taken back and humbled. I put in loads of time and effort into the mod, but it would not even be possible without my team and those who helped me along the way, and the other modders whose mods I merged with my own. I hope this issue of PC GAMER really brings more people to the game, the forums, and the modding community. Fresh people, fresh ideas, exicited players are what drives u
DANMAN3712
Lost_WLD: Glad your listening. Can you check your mod for those explosion errors that keep saying "Cruiser O explosion effect not found"? See above for Arakcheev's error report. Thank you. Awesome mod by the way, can't wait for your next release. DANMAN
Hello All, Your concerns are being heard lous and clear, and I am working on them right now. Unfortunately, this happens when multiple mods come together. I merged in two new mods since 1.2, so playtesting is critical. I put in about 20 hours personally, and have had no problems. I will try some more to try to recreate the problem. But remember this: 7 DEADLY SINS 1.3 is NOT an add-on to 1.2, you must remove 1.2 or deactivate it, then activate 1.3. This "should" clear most
Just an FYI, the Atlantian TITANS are not quite finished yet. They are still underdevelopment as I have not yet assigned research requirements to them, so they are a little overpowered right now. I will fix this tonight or tomorrow with an updated release. So play testers, start testing! DANMAN
UPDATE: VERSION 1.3 IS RELEASED! Enjoy, and post any questions or comments. Thank you all for being patient, and to my team for all them help, and to the modding community fro all the suggestions and feedback. Make sure you update Sins to version 1.05! Enjoy! DANMAN
Thank you all for the kudos and congrats, I really appreciate it, and it is what drive me to keep working on this mod. I finally picked up a copy of PC Gamer myself, and saw the mod, and my name, right there. I was really humbled, and taken back. Talking about 15 minutes of fame! Hopefully, this will lead to bigger and better things. I would really like to do this for money some day, so maybe this writeup will help out. As far as the problems, I hear you all and I am working on it.
Arakcheev: Well then....that's another problem then. If you can, try to create the problem again, and when it dumps, send me the files. If you can, turn on your error log, so that the game creates a separate error file, and send me that too. DANMAN
Canadaman777: IF I merge Star Wars in, I will do what you asked as I totally agree. To everyone having problems: There is a known issue, that if you are running the game at 6x to 8x, the game dumps, even for me, and my computer is pretty maxed out. Here's the stats of my beast: Dual Core 2.4 ghz Centrino processors 4 Gigs of Ram Dual 8700GT Nvidia graphics cards in SLI format 100 gig hard drive AGI physics processor Windows XP And it dumps fo
I loved NEXUS. I just wished it was more open ended instead of being all story line missions. DANMAN
This is my "official" request to merge the STAR WARS mod into 7 DEADLY SINS. A mod this good needs to be experienced by all, not just Star Wars Fans. Absolutley increadible. If you can't tell, I am a huge fan of this mod. WELL DONE! DANMAN
Here is a link to the file to fix the particle forge and DEV exe. I have it hosted in my filefront account: [link="http://files.filefront.com/d3dx9+32zip/;10303319;/fileinfo.html"]WWW Link[/link] This should fix things. Just put all the stuff, including the DEV exe and particle forge files, into your main SINS folder along with the new file. Enjoy! DANMAN
Can't wait for the next release. Next release goes into 7 DEADLY SINS 1.4. DANMAN
I am glad you are exited Dragonsbane777, I am trying to get it out ASAP for you. Thanks Annatar11. You drove home the point I was trying to make. DANMAN
Love that missle shot! Yes, the particle forge is awesome! Finally! As Bailknight said, be careful how many particles you assign per effect. The game has to load all these on startup. DANMAN
Ok, I googled the "d3dx9_32.dll, found the site, and downloaded the file. I put it into the main SINS folder where the main exe file is, along with the DEV exe. I also put the particle forge, including all the files, and tried it. IT WORKED! I can now access both programs. Thank you to ToJKa, for suggesting the Google option, and to Aractain for the help. Let the mods pour forth! DANMAN
[quote]If you are lost, open the particles from the game to see how they did it, its a bit confusing at first but its not that complex.The Ironclad particles refrence textures in C:\gs\blah blah which obivously won't work for default. You can copy all the textures there if you want to see them a lot.I was talking to Xefus, Im just lazy and didn't press quote. Do you actualy have D3dx9_32.dll? My DirectX is up at d3dx9_36.dll.[/quote] Yes, I have d3dx9_36.dll too. But for some reason th
I downloaded the mod....Started up the game.......activated the mod...played game.... AND WAS TOTALLY BLOWN AWAY BY WHAT I EXPERIENCED. EvilJedi, you, and all who helped you, get the standing ovation... This mod is VERY impressinve. It brought a tear to my eye piloting a STAR DESTROYER around space, with Tie Fighters in tow....Stunning doesn't even describe it... WELL DONE! DANMAN
Aractain: Thank you for the help, but i have been modding the old fashioned way since the beginning. I am just frustrated that the tools that I have waited for months now will not work, no matter how hard I try or what I do. Hopefully, Psugar, or one of the other DEVS are listening. DANMAN
Ok, I downloaded the most up to date .NET, and also the most current Windows updates and service packs (took over a have half hour with a FIBER OPTIC connection). Still, No DEV exe or particle forge. This is really frustrating. To finally get the tools we need and not be able to use them. Any help would be great! I get this error when trying to load the DEV .exe: "This application has failed to start because d3dx9_32.dll was not found. Re-installing the application
Dragonics: Don't have to wait too long! dr_extremo: Time freeze huh? I like that, now to figure out how to do it... Don't worry about the Dreadnaught. It actually no longer exists the way in which it did. The name itself is gone too. (RIP) It is now know as the ANUBIS - who is the Egyptian god of DEATH... The Dreadnaught is now a TITAN class starship, but more balanced now than ever. It can be destroyed, and by just about anyone now too. So, in a sense, I nerfe
Stuff won't work for me either. I can get the Galaxy Forge to work, as always, but no particle editor or the DEV exe. I will try to upgrade the NET to see of that solves it. DANMAN
OMG! YES! The particle editor is finally here! DEV. exe! Finally, the program we have all hoped and prayed for (and pushed for) is here!!!! Thank you very much Ironclad and Stardock. A special thank you to psugar for paying attention to us modders who have been screaming for these tools. This is a HUGE improvement from what we had, and will hopefully make our lives, as modders, all the better. I can't wait to tell my team! Spread the word my friends... Thank you!!!!!
Derok06: Yes indeed [quote]A friend and I recently tried the solar Sins mod in multiplayer...problem is it kept loading up with two different checksums??? any idea why that is?Make sure you only have my mod running, and that you both have the same version of 7DS and the most up to date patch from Ironclad.DANMANwe are both running Solar sins,and soase v1.04, is there a new patch???[/quote] No, not yet. This is curious. I am guessing that because the checksum is different,
[quote]A friend and I recently tried the solar Sins mod in multiplayer...problem is it kept loading up with two different checksums??? any idea why that is?Hopefully the wait won't be too much longer!DANMAN[/quote] I would be happy to take you under my wing. Please go into the "official" forum, sign in, and then PM me. I will make you part of the team. DANMAN
killerkid99: No, you have to change the UV's too on the model, otherwise you will have no textures. DANMAN