DANMAN3712

DANMAN3712

Joined Member # 3038393
1 Posts 29 Replies 32,484 Reputation

[quote]davegir: Since its ur first map im not sure if u know but u need to save the map to the galexy folder were u instaled the game not the other one.Animage64: thx for the black hole update, Work well.DANMAN3712: Love the new main page, nice jobDarkStar[/quote] Thank you. All praise goes to FourAcesII. He made the main screen, then I added in Uzii's planets and my Gas Giants. [quote]mate the priates are to friging hard to beat need more ships (like larger fleet sizes)i try

4,959 Replies 12,574,527 Views

[quote]Is the blackhole different from the wormhole? I think they both have the same particle effects but it didn't eat my ships in the wormhole[/quote] No, the wormhole is NOTHING like the Blackhole. When you find the Black Hole, you will know it. It may even scare you. It looks absolutely menacing, and has an eerie dying sound with it. Also, you ships will begin taking damage as soon as you phase jump to it, so you'll know. [quote]This is minor but when I went to go chang

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[quote]Sorry for my absence, I've been busy. I like your new picture and how you organized everything, it was starting to get messy. I have just uploaded the blackhole for galaxy forge here: WWW Link.[/quote] Once again, the mighty Animage64 comes through! Thank you very much for your help in this. People have been going wild for this. You are the best. I will add your link to the top of the page. DANMAN

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UPDATE: I updated the main post, with new graphics, and a complete, organized list of what is in the mod, and what is coming down the pipeline. I will update with new links as soon as the full install of 1.3d is done. NEW UPDATE to 1.4: As of right now, 1.4 no longer exists. I am switching to a new numbering system for everyone's sake. When ever a new MAJOR update is made, it will be in whole number versions, and small updates will be in decimal versions.<br

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[quote]sorry for sounding naive, but will these mods work on v.0.5? i know that it is new and messes up many things from the older versions, if you could get back to me on this i would like to know if it will WORK before i download it.[/quote] Yes, in fact you need 1.05 in order to play 7 DEADLY SINS. [quote]Working ok now i re-downloaded and tried again and seems to be fine.Looking good, will play it in more depth soon[/quote] Glad to hear it. I hope you enjoy the mo

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[quote]I have added you. Please change your image size before I add it. The current one is way to big.[/quote] I finally got around to doing this. Here is the new banner image. Thanks so much for your support. [img]http://i255.photobucket.com/albums/hh126/danman3712/7deadlysinsbanner.jpg[/img] DANMAN

71 Replies 272,769 Views

[quote]Since some of u seem to be having some trouble with the patch (and some requested)Here is a read-me of how to upgrade 1.3c to 1.3dFirst u must download V1.3C Here WWW LinkThen u must download the patch Here WWW LinkOnce Downloaded u must decompress the 7zip file (Decompresser available Here WWW Link)Then u copy the files in the patch gamedata folder and paste them into the 1.3c gamedata folder (overwriting the old files) Then u do the same with the string fileNow rename the whole thing 7

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[quote]thanks danman, how do i even go about looking him up? what little stuff ive done ive always done for me so i dont know anything about the modding community or how to find a user on here...i checked u out cuz of the pcgamer article...lol[/quote] Glad you saw the article! I was shocked to see it, and was truely honored. DANMAN

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UPDATE: With several comments talking about this, and some suggestions from the team, I will change the opening post soon. I have left it alone to concentrate on modding 1.3d and getting it bug free. Now that it seems to be ok, I will work on the banner and the main post, to make it more organized. A lot of stuff is going on with this mod, so this will help to let players know what they are getting with 7 DEADLY SINS. DANMAN

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[quote]thanks danman, how do i even go about looking him up? what little stuff ive done ive always done for me so i dont know anything about the modding community or how to find a user on here...i checked u out cuz of the pcgamer article...lol[/quote] You can go to the mdding threads, or just go to earlier posts in this thread, and you'll find him. I am actually surprised that he hasn't done a version for 1.3 yet, he is usually on the ball. [quote]man this rocks it means i don

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[quote]ok nice got it working thanks man, any ideas about the galaxy forge?Danman any chance that in the next update theres a way to just run the regular music? i tend to watch movies while playing and this is kinda loud music[/quote] Great to hear that you like it. If you want the original music back, simply open the 7 DEADLY SINS mod that is installed on your computer, and delete the SOUNDS file. Thats it! [quote]neat mod one thing i am curios about is, did you change the l

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UPDATE: Version 1.4 is going well, and I hve some progress to report: RESEARCH - Atlantian research is a primary focus for 1.4, and things are going well. I have successfully added all 3 wave cannon research topics to the Atlantian research screen, and they are fully functioning in game. More research is to follow, and will be more of a complete merge resulting in the Atlantians having their own research screens. Kor-Ah: Designs for the next Kor-Ah capital ship has beg

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[quote]add the wld to bailknights pls!and keep this thing away from that shitty deadly sins mod[/quote] Too late. Already in the works. Sorry you don't like 7 DEADLY SINS, but it does include bailknight's and WLD's graphical mods. Remember, you can always take out stuff you don't like. Kreyson: Keep up the good work. Can't wait until I am finished with the merge. DANMAN

38 Replies 33,829 Views

[quote]Keep up the good work danman. I hope you realized i was but joking lol. Regardless, congrats on another great installment to your mod. Flux[/quote] Of course! You should know I have a good sense of humor, so no offense at all! I am glad you like the new version, and hopefully Ezraeil's newxt installment will make it in. I love this mod. DANMAN

285 Replies 609,344 Views

[quote]Could you use an «TEC» race with pirate names and skins?[/quote] Technically you can, but it won't make for anything exciting. DANMAN

8 Replies 5,686 Views

[quote]When does it come out?[/quote] It's already out in bookstores. You should pick up a copy ASAP before they are all gone. DANMAN

13 Replies 16,849 Views

Darkstar: Yes, in the world of Sci-Fi, this is true, and a research topic may pop up in the next release with this, as I intend on concentrating on research in 1.4 But making the Osirus slow was a way of balancing it out too, since it is a very powerful ship, especially once it closes in and unleashes its main weapon array. It can tear a capital ship apart in a matter of moments at close range. DANMAN

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[quote]Any plans to change Vasari Plasma waves? Because they're probably my least favorite looking projectile in the game.Yes actually. I'm trying to make them look like a green Tron disc Here was my first attempt and what is currently in This image has been resized. Click this bar to view the full image. The original image is sized 1035x913 and weighs 42k.It starts as the green ring, then the outer part winds up and keeps spinning.Dunno if I like it though. :/ Think I'm going to try ag

292 Replies 774,268 Views

[quote]Is it possible to make the Atlantian mothership a bit faster? Ok it's big but, weight doesnt count in space.[/quote] Mr. NOOB: [quote]Weight is variable in space when acted upon by a gravitational force. Mass, however, is constant. Remember basic physics, objects in motion tend to stay in motion until acted upon by a force...The more mass something has the more energy that force needs to have to alter the motion of the object. You might not have gravity and resistance from ai

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[quote]Still can't get this to work.downloaded 1.3c and 1.3d copied the 1.3d into the 1.3c mod (Yes i done this correctly, i didnt overwrite the folders i manually overwrote the indavidial files.)Load the game, tried with just enable and play and enable load on startup and play.Didnt get any ships or construction ships, could not build anything.[/quote] If you played as the Atlantians, Ur-quan, or Rogues, then you wouldn't have the starting module builders or frigate factory. This is i

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