UPDATE for version 2.0: I have succeeded in implementing 5 additional textures for the main system stars. Now each main star has two textures, chosen at random by the game when the map loads (for example, there is now 2 BLUE stars, TWO green, etc.) Brings much more variety to the standard stars. UR-QUAN: I have succeeded in making another capital ship for the Ur-Quan Korh-Ah, bringing the total up to three: Marauder, Destroyer, Doctrine (carrier). They also now have
DANMAN3712
[quote]Hey i got it to download.. i clicked download and then when it said click to try again.. i did.. and aftr about 5-6 tries it went into auto mode every 10 sec it refreshed, aftr 15-20 retries by the site the download box opened... (atlast)But it took me 3 hours to download!!!!!anyway i tried the game and i think its gr8... Nice idea to make the Athenians with lots of powerfull frigates and cruisers. but u can only get the capital ships and higher cruisers aftr research late into the game..
[quote]OK thts it iv tried downloadin from filefactory for the 20th time and got the same msg It hates me the damn site hates me!!!! I cant download the patch or the full update!!!I cant get to download it at all can someone give me any othr link to download from??Filefactory or deposit files wud b gr8!!! plzzzzz.....[/quote] Here is the link you need: [link="http://files.filefront.com/7+DEADLY+SINS+13d7z/;10478928;/fileinfo.html"]WWW Link[/link] It works, I just tried it.
[quote]Hey danman.... i checked out the mod yestrday night(i know i shud hav been studin but i gave in to temptation) and well i played as the atlantians and well everythin was the exact same as the Vasari.. i mean no offence by sayin this but other than u cant build 2 of the capital ships right away there is hardly and difference between the two....everythin else was superb thou Everythin looked really cool and well the quick phaze jumping helped game play alot...[/quote] You have an o
FellDian: It IS possible to mod the AI, it is just a pain to implement it. I have not done this yet for 7 DEADLY SINS, but I may work on it in the future if enough requests roll in. Also, I'm glad the mod works for you, and that you enjoyed it (except the annoying AI of course). And changing CAP limits...that's easy. The AI WILL untilize that, but they still play chicken. DANMAN
[quote]Hey Danman thanks for a great mod, can you tell me if solar sins is 1.05 compatible? and if not will you be updating it? Been playing 7 DS which plays without a flaw until I reach between 5-7 hours gameplay then when I load up a saved game it mini dumps after a few seconds then all previous saves all so mini dump after loading up. most strange and frustrating, so I thought I would go back to solar sins.Cheers for any help,binYou probably ran out of virtual memory. This is the case with mo
[quote]Hey Danman thanks for a great mod, can you tell me if solar sins is 1.05 compatible? and if not will you be updating it? Been playing 7 DS which plays without a flaw until I reach between 5-7 hours gameplay then when I load up a saved game it mini dumps after a few seconds then all previous saves all so mini dump after loading up. most strange and frustrating, so I thought I would go back to solar sins.Cheers for any help,bin[/quote] The dumping is weird, so is corrupting all you
Wow...busy day. Ok, some replies: [quote]I'd just like to say this mod is rather incredible. Busy destroying everything with the Atlantian Titan Caps... Ahh, those beams are a great sight! I was just curious---are the ridiculously strong pirate bases intentional? Because with anything less than an end-game fleet, it's pretty much mandatory that you go around rather than through.[/quote] Glad you love the mod, and the Titan Atlantian ships. Yes, beams all the way! The pirate b
Derek, The molten planet you heard of a while back (several months ago) is in fact the "Shattered World". Imagine a Volcanic planet, but worse. The planet is actually starting to break up and split. Glad you love the mod! DANMAN UPDATE for version 2.0: Rogue changes complete. New frigates available that match the original pirates, as well as the new Assassin. Still working on the Capture Capital ability. More to come. DANMAN
[quote]Thanks for the reply about the character portraits! I'm loving this mod. I stumbled on a black hole yesterday and it freaked the crap out of me! Awesome job![/quote] Glad you liked the Black Hole, and glad it produced the intended effect! [quote]i got one q, i might be stupid or missing it , how do the pirates conqueer planet?>[/quote] You need to capture an enemy colony ship, then use it to colonize planets. That is the price you pay for being a pirate.<br/
[quote]DANMAN - 7DS is a wonder. Can we have ver 2 soon - please, please, please. Thanks for all your hard work dude. Will Kreyson's battlewagons appear in 2.0? I am a big proponent of capitals being few in number but very, very powerful.[/quote] Thanks for the comments panentheist. KBW is in the works, but I have to change it to fit the format of 7DS. I am very glad you like it. Verision 2 should hopefully be done within a few weeks, hopefully sooner. DANMAN
[quote]What's the deal with selecting character portraits? When I go to choose a set, it's always one TEC guy, then two of the same person either Vasari or Advent. Also, I selected my race as TEC, then picked a portrait, and when I started the game, I was the pirate (Rogue) race? Where did all the original portrait selections go? It's not a huge deal, I was just wondering if I did something wrong in the installation.[/quote] Darkstar is right, but this will be fixed in version 2.0. Tha
Great to see you back in the saddle my friend! DANMAN
[quote]Okay, so that leads to my final question, because I can't seem to find this information anywhere. is 1.3d of the mod compatible with 1.05 of Sins? I may answer that myself, as I am currently downloading the mod... I'll see what happens...[/quote] Yes, it is compatible with 1.05, in fact you need it in order to run 7 DEADLY SINS. As UEF Soldier said, you should give the new races a chance, but if you feel you don't like them, just delete the player files, and they're gone. SOLAR
[quote]Quick questions DanIs there a readme out detailing all the goodies in the mod or just figure out by trial and error? Are there any maps designed with your deadly_forge available (a map pack?)? Just wondering how your mod affects the currently available maps.-I love your intro music [/quote] I did a full rundown on the previous page, so check there. I will add to the readme in 2.0 ALL the changes that are in 7 DEADLY SINS, this way everyone knows what they are getting
[quote]Excellent work on all of that. New TEC vid looks great, especially the updated Marza effects. I thought you were going to change some point on the Marza mesh so the comet didn't pass through it. Unless you say it uses pinpoint phasing to pass through it......It wouldn't let me move the "bomb" point off of the ship mesh to do that. As far as explaining the projectile passing through the ship... a wizard did it. An idea that would make the Marza's sieging even cooler would be to have
[quote]Oh, i noticed that if you mouse over the Ice colonization research, it doesn't show Oceanic. And i haven't seen an Oceanic planet in a while. Maybe its just the randomness. But the research not showing it is confusing. Was it removed?[/quote] It was by Uzii when he was still doing Sins Plus, so it has been out for quite some time now, you just didn't notice it. As for Oceanic planets, they are still there, but they are rare on Random Maps. If you make your own, and s
Glen: You are on the right track. To make a frigate a Capital ship, you need to copy a frigate entitiy file, rename it to the new ship, then change all the stats to match the capital ship, including the MESH's. The mesh is the model, so you were right about that one. Then make sure you change the English String file with all the new names you have, and also the Player entity file to be able to build your new "cruiser". It just takes a lot of time and patience. [quote]
Lost_Wld: Loved it! I like how the Marza "summoned" the asteroids / comets. Derbal is right though, you need to explain how this is done somehow just to wrap things up. Maybe a "gravity" engine tech or "effect", like the one currently in game. That would make it more believable, that the Marza has a gravity device, able to grab object from deep space. OR....You can call it "Heavy Artillary", and the shots are actually planet based cannons shot from the TEC's homeworld or Earth, which
[quote]Are we ever going to get kiedjor's trader mod?Also, once again, awesome mod.[/quote] ArakCheev: I certaintly hope so. Kiedjor has made great strides in overcoming the hard code limits within SINS, and has found ways around them. Plus he is very good modeler, and some of his designs are great ( I am using two of them). If he can get those bugs out, I think it would be great to merge his mod in, I just don't want any more minidumps like we went through last week. That wa
[quote]Sorry I have been gone for sometime DANMAN my computer died and in the process of building one from scratch (virgin at this) Hopefully when everything starts okay I will come back and join your wonderful team. Looks like you have been progressing very well and all I can say is good job mate and to the others you made wonderful mods and addons! See you soon hopefully! ~adios[/quote] Great to hear from you, I thought something bad happened to you! I am SO GLAD to see that you are
[quote]Thanks Danman and FourAces. I hope I can get a copy of the bainary formatted version of this mod, it would speed things up alot. As for the memory problems, I'm running on an AMD 64X2 4000+, 2MBs DDR2 RAM, and a 8800 GTS Nvidia graphics card. I can play Crisis on highest settings without a glitch. But I am running on Vista Home Premium 32bit edition, so that may be the cause of it. Thanks again![/quote] No problem. I hope everything works out for you. Enjoy the mod! DA
[quote]Right,, im looking for players to play a multiplayer random huge map with 7 DEADLY SINS v1.3d (im a noob, so take it easy)who wants to joinedit:oh btw DANMAN awesom mod, best by FAR out there. love the black holes. just to see what they were like i sent a battleship to see how long it lasted. damn thing got stuck INSIDE the 'sun' like object in the middledouble edit: btw my name online is Solar Sailors[/quote] I am also looking for someone to play with online, using my mod. I tr
OMG (jaw dropped and hit the floor). That ship is amazing! I can't wait to add it in! DANMAN
[quote]Well, what I mean is, do you have a list laying around of what's been changed/added in this mod?Example:Changed TEC Carrier starting squadrons from 4 to 16Added Alien Race AEct...[/quote] Wow, a total list huh. I guess you haven't been around that long. Ok, I will try to remember all the stuff done, so here it goes: [B]Sins Plus[/B] - added 12 new planets and over 60 planetary bonuses [B]Bailknight's Graphical Mod[/B] - enhances all the special effects with upgrade