DANMAN3712

DANMAN3712

Joined Member # 3038393
1 Posts 29 Replies 32,484 Reputation

UPDATE: New Atlantian ships! Here are some screen shots, just to prove that I have not forgotten about them. Once Siath70 is done with his models, they will become the Atlantians. But for now, here are some "modified" versions of the original ships: The new Atlantian Hiveship (TITAN CLASS), now classified as "Set": [img]http://i255.photobucket.com/albums/hh126/danman3712/ScreenShot_93.jpg[/img] Here are pictures of the new Atlantian Mothership (TITAN CLASS),

4,959 Replies 12,574,587 Views

Kreyson: I just saw your post. First off, thank you very much for your comments, and may I add that your mod is awesome as well. Something I might want to merge in.... Anyways, when the new races come out, I will be more than happy to describe their strengths and weaknesses for you, as well as their playing style. Thank you! Canadaman777: Glad you like! Killy_Blame: And you will see more! gihren: Sounds like you want to be part of the team! I wi

4,959 Replies 12,574,587 Views

Ah, I see wise Annatar11, thanks for the reply. Maybe perhaps they could just loosen up the hardcodes for now. That at least would be something better than what we have now. Any more support than what we currently have will be well appreciated. DANMAN

69 Replies 63,074 Views

gihren: My experience too. I played SC when I was a kid, and it has stuck with me ever since. I dumped HOURS and DAYS into the game, especially HyperMelee, the battle system. Also, just to clarify, the Chmmr were the half Crystal, Half Robot Hybrid race that piloted the Avatar, a ship that looks like a big X-wing with satellites around it, and had a red laser that was uber powerful. As far as a website poll, I started one on the official 7 DEADLY SINS website. Feel free to check i

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Frogboy: Thanks for responding, and for taking notice to what we are saying. Not that I am speaking for everyone, but I think that what we are asking for shouldn't be that difficult from game developers such as yourselves that made Sins in the first place. If it is, then I have to pose the question, is there anything that we can do, as modders, to help speed this thing along? Just bragging about the modding community here, you have coders, modelers, texturers, particle effect editor

69 Replies 63,074 Views

spedecial: Make sure you only have ONE mod running, either SINS PLUS or 7 DEADLY SINS, and not both at the same time. Mods are usually not capitible with one another, hence he reason to merge them together. See if this helps. Kill_Blame: Uzii has already done that. Clink on Uzii's name, click show posts, and it will take you there. Forewarned though, you need basic modding knowledge to understand what he is talking about. Other than that, go to the downloads section and dow

1,334 Replies 3,525,669 Views

For those of you who have no idea what the Marauder is or who the Ur-Quan Kor-Ah are, here are a few pictures for you: "We are the Ur-Quan Kor-Ah. You are FILTH, we must CLEANSE. Make what ever preparations are needed for your species, fo you are about to DIE!" [img]http://i255.photobucket.com/albums/hh126/danman3712/Kohr-AhComm.png[/img] The original Marauder game graphic: [img]http://i255.photobucket.com/albums/hh126/danman3712/Kohr-Ah_Marauder_Icon.png[/img] <b

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Here is a little History on the Ur-Quan Kor-Ah Marauder, all in STAR CONTROL context: The Kohr-Ah Marauder is a very powerful vessel rivaling the Ur-Quan Dreadnought. It is armed with spinning sawblades and a destructive F.R.I.E.D. system. The ship has been described as being ominously black, as dark as space, with an alien script carved upon the hull producing a "crusty" appearance. Navigation Comparable in size, speed, acceleration and turning to an Ur-Quan Dreadnought,

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Also, Just a little tidbit for you about the "menace" of the Atlantians that wil be coming out in the next release. It is NOT the Black Hole. The Atlantians may actually use it to their advantage. I have successfully created another race, as well as at least one new ship for it so far. (screen shots coming) The new race is actually a very old one, from STAR CONTROL 2. The feared UR-QUAN KOHR-AH. I have managed to create their black ship, the Maurader. I am still working

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I am backing up Annatar with his statement. I also would like to say that different planetary entity types would be useful, rather than just star or planet for everything. Also being able to have a mesh and a particle effect work within the same particle file would be great, allowing for some really interesting looking planets and stars, as well as anomolies. Looking forward to that GUI. And if the particle effects are easier to work with, as well as the entities, would be really

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Just saw the new videos.... I had to pick my jaw up off the floor.. DANMAN

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Baleurion: Love the "scientific" description, so thank you. Unfortunatley, that is a little beyond our abilities for right now. Also, there are no "jets" for now. But I feel that our ingame Black Hole will provide a nice perception of what a Black Hole should look like and act like within a space game, and hopefully develop a fear in the gamers to go near it. It looks and sounds menacing, like a huge monster in space that is ever hungry, and never stops eating... DANMAN

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I would love to help, as I plan on adding the Borg to 7 DEADLY SINS. Please let me know what I can help with, or what my team could help you with. Feel free to do to my forum, request access, and post what you need there. We have modelers, coders, and texturers among us. I also have some good ideas for the Borg: Ability to "assimilate ships" Borg cutting beam Borg Trackter beam Ability to "adapt" My 2 cents. DANMAN

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I also hope this comes out soon. Sounds neat to have star system behave like they normally would. By the way, you won't be getting any updates from Uzii as he has retired. I am keeping SINS PLUS alive however, and have been working on that "molten" type world. Send me a message if you want to work together. DANMAN

66 Replies 43,545 Views