DANMAN3712

DANMAN3712

Joined Member # 3038393
1 Posts 29 Replies 32,484 Reputation

Kiedjor, Everything looks amazing. Thanks for the info on the models. If you can, great, if not, don't worry about it. Your skills are very impressive, and I invite you to join my team if you want to. Since we are already merging your mod into 7 DEADLY SINS, it just seems like the logical thing to do to have you part of the team. If you want to join up, simply go to my thread and let me know, and also check out the new official site. I will be using this to develop the mod. Great work

170 Replies 106,177 Views

UPDATE: Thanks to WEST, a new official 7 DEADLY SINS website is now up and running, including forums! Feel free, especially if you are part of my development team, to login here and post. I will be posting both here and in the new site. In the new site, I will be posting things I need done, as well as ideas that are cooking. All are welcome to sign in and post. If you want to join up, simply contact me. All are welcom who want to add to the mod, no matter what experience you have, as l

4,959 Replies 12,564,781 Views

Yeah, the edit button is gone. By the way, awesome job with your mods so far. Keep up the good work. Blair needs to sticky that post, as well as give us some more support. They REALLY need to release the full MOD TOOLS. Every other major game has its own modding program now, and SINS should be included in this. DANMAN

10 Replies 7,534 Views

Kiedjor: When do you think you will be ready for another release? I want to incorporate those new ships and pirates into 7 DEADLY SINS. I also have a HUGE favor to ask you, since you seem to have 3DMAX and can alter the existing ships. Is there anyway you can send them to me, at least the Vasari, in XSI format? I want to use these for the Atlantians, but I don't have 3DMAX in order to convert the files. This would be a BIG help, and a BIG favor. So I understand if you can't do

170 Replies 106,177 Views

FourAcesII: That is weird, very weird. Did you do what I told Jonny? It may be something with 1.04, but I don't know right this moment. I'll have to look into this. It all plays fine on my machine. I updated to 1.04, then ran the mod. All was well, including the load screens with the name of the mod in there. Make sure that after you load the mod, that you set it to load on startup. Then exit Sins and then go back in. See if that works. Also, make sure only 7 DEADLY SINS 1.1 is

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angelicxx: First off, I want to thank you for taking the time to download and install my mod and play it. Secondly, the Atlantians are meant to be more powerful. That being said, the Atlantian Battleship is way too powerful in ver 1.0, and admittedly this was my first ship that I have ever made. You will notice, that it is much more balanced in ver. 1.1, and that the rest of the Atlantian ships so far are balanced. The Atlantians are a work in progress, so please keep this in mind as

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WOW! Big night for posts. I am glad there has been huge response. So here we go: siath1970: Thank you for stepping up to volunteer on this huge project of mine. Your modeling expertise is what I have been looking for. Don't worry about textures, I can do that. Lightwave and XSI are great, but they can't import the original meshes. Only 3DMAX can do this, and only with a special plugin. However, I may be able to give you some reference points to start with. PM me to give m

4,959 Replies 12,564,781 Views

Jonny, First off, thank you for your comments, and you're welcome! I will always try to make sure the latest is out so that you are up to date. As far as the Atlantians go in 1.1, they are still there, and play perfectly fine on my machine. Then again, I did make the mod after all. Make sure you unload the old mod first, if you didn't already. 7 DEADLY SINS is not compatible with other mods, even old versions of itself. Actually, most mods are this way. Try unloading all your mods

4,959 Replies 12,564,781 Views

I Nert, Thanks for the permission. I'll let you know if I get them to work. If you need any pointers, like Uzii said, you know where to find us. DANMAN

24 Replies 19,360 Views

jfrutchey, Sins Plus is updated to 1.04, so make sure you install patch 1.04 from Ironclad first. Arkcheev, Thanks fro the mirror, the support is welcome and appreciated heatman77, The graveyard patch was for those who have my first version of my mod, in order to fix a graveyard bug in my version. It does not remove the graveyard like Uzii's patch does, so if you want to take it out, download Uzii's patch and install it. It should work with 7 DEADLY SINS. <br/

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UPDATE: I fixed the Dreadnaught, so it is more balanced now. Still very powerful, but at least now it can be killed. I also made it look more ADVENT, with a high gloss finish and a huge power globes on the sides. It is also much brighter too. The Atlantians in my eyes may be changing somewhat, going more capital ships than frigates, and will have cap ships in frigate spots on the build que. This way I can really blend the Advent in to my liking, which I think everyone else will

4,959 Replies 12,564,781 Views

Kiedjor, The four separate races sounds like a good thing, especially since that is exactly what i was going to do with your mod. I want everyone to be able to still play the good old "vanilla" races, as well as the new ones. So, if you can, update to 1.04, get those awesome new models in (thanks for the message, I got it) and make separate races if you could. Then, your mod with 7 DEADLY SINS...awesome. Canadaman: Maybe...that is a lot of modeling. I may make them look like

4,959 Replies 12,564,781 Views

Nekulor: I like Kreyson's thinking too. I plan on adding a race like them in. heatman77: Thanks for the cmpliment. The Atlantians are still a work in progress. They are included with the current release, and copy the Vasari in most respects. A few changes are in place however: The race itself is fast, through ship speed and phase space. The Battlship is new The Carrier is new The light frigate is new and The Cap Factory is new. More is coming, a

4,959 Replies 12,564,781 Views

Kiedjor, Looks increadible, especially the new models. This will be a welcom addition to 7 DEADLY SINS. Please update to 1.04, as my next release will be for 1.04. We modders need to keep up with the patches as they come out. Also, if I may ask, how did you get the original models in order to change them? I have been trying for weeks, but all fail. Please share this if you can. PM me if you don't want to post here. Thank you for an amazing looking mod. DANMAN

170 Replies 106,177 Views

dracothedragon, Your welcome. Glad it all worked out. The next step for me is getting updated to 1.04 and more content for all. bandw2, Check above on the cover post, but here is a simple breakdown: SINS PLUS - adds planets and plantary bonuses BAILKNIGHT'S GRAPHICAL MOD - adds new effects, including weapons and abilites SINS ENHANCED - enhances the look of stars and the skyboxes SOLAR SINS - adds new stars, anamolies,etc, including colonizable stars Ancien

4,959 Replies 12,564,781 Views

DeadlySeraph, dracothedragon, & Uzii, I found the problem. The problem happened in the merge when I combined SINS PLUS with Bailknight's mod. Bailknight's ships overwrote Uzii's, thereby the colony ships didn't get the ability. Everything else is there, except the right colony ship files. I will correct that in the update. If you already have SINS PLUS, and know anything about modding, you can do this on your end if you can't wait. Simply copy the FrigateRACEColony.entity files from

4,959 Replies 12,564,781 Views