Uzii, Thanks for chiming in to help, it is really appreciated. I tested SINS PLUS by itself, and the ability works perfectly. I am fully testing 7 DEADLY SINS now to see if something happened in the merge. I am also sure that the Atlantians should work, as I did not change that ship yet, and copied your files over when I merged. I am testing thoroughly to find out what has happened, and will report back as soon as I find anything. DANMAN
DANMAN3712
DeadlySeraph and Dracothedragon: I am looking into this matter further. Obviously something is happening that is causing the ability not to work. I will let you know as soon as I find something. Thank you for bearing with me. I am also in the middle of updating for 1.04, so this is a big modding weekend. Stay tuned. DANMAN
Kiedjor, YES, those are INGAME shots of the star. I just have to edit a few files to adjust the color and glow, as well as make it selectable, but this INGAME. The model is actually a planet model, with a star's texture and effects. Make sure you have all your ducks in a row, otherwise it will crash or you'll be blackness. DANMAN
UPDATE: Here are the screenshots I promised of the star I made within a star system. It is not quite finished yet, but take a look at some of these pictures. I took different aspects just to prove that the star was in fact within another star system. I one shot, you can clearly see the "parent" star in the background. Enjoy! DANMAN [img]http://i255.photobucket.com/albums/hh126/danman3712/ScreenShot_74.jpg[/img] [img]http://i255.photobucket.com/albums/hh
Blair, Thank you very much for that great info, it will help out big time since I am one of those "mergers". It is fantastic that you are providing us with the update info before the patch comes out so that we can get moving. I know that I and the other modders will appreciate it. By the way, speaking of XSI and meshes, have you guys decided on the matter of releasing the original ship models to us in XSI format? If you did, I'm sure the modding community will make it worth your
Ezraeil, POST THE BORG SHIP!!!!!! I don't care if the stats are messed up, as long as that awesome model has all the weapons, engine, and specials hardpoints loaded, OMG! Can't wait for this!!! DANMAN
DAve8128, First off, thnks for the comments. To answer your question, the filefront and fileplanet files are all the same, just posted different dates. Some people had success with some sites, and trouble with others. I just wanted to make sure that people who wanted to download the mod were able to get it. So they are both current copies. As far as the "Shattered" world and other planets and stars, they are not ready yet. However, they will be soon, very soon. I just clear
Jon9, Send it to my email address: [email protected] Be sure to include all the files I will need. DANMAN
double post (forums!!!!!!) DANMAN
UPDATE: I've DONE IT!!! I have managed to make stars within an existing star system, just like a planet, but as a star glowing bright! I know some people have been looking forward to binary star systems and such, as well as colonizable stars. Well, here is a huge leap in that direction. I will post some screen shots soon. Now, they will not be exactly like the main stars, they will be the size of planets or gas giants, with no corona's. They will be siblings or children t
DeadlySeraph, First off, I love the suggestion of the missle Capital ship. I think that will become a reality, and soon. Love seeing swarms of missles flying through space! As far as the derelict ship button, it will onlt appear on the colony ships after you research the technology. It is then set to autocast, and any derelic ships you come across will be taken over if you have enough antimatter. Now, if you did the research, and are still having a problem, please let me know ri
Boogercheese, I will look into that to see if I can add it in. I need to check to see if everything still stays in balance first. If ok, then I'll ask permission to merge. DANMAN
Boogercheese, I will look into that to see if I can add it in. I need to check to see if everything still stays in balance first. If ok, then I'll ask permission to merge. DANMAN
Yes, I am looking forward to merging this mod with 7 DEADLY SINS. Hopefully we can work together to get out all the bugs. Those Siege Beam pics look awesome! DANMAN Here's the link to 7 DEADLY SINS, in case you want to check it out and comment: https://forums.sinsofasolarempire.com/306277 [link="https://forums.sinsofasolarempire.com/306277"]WWW Link[/link]
Yes, I am looking forward to merging this mod with 7 DEADLY SINS. Hopefully we can work together to get out all the bugs. Those Siege Beam pics look awesome! DANMAN Here's the link to 7 DEADLY SINS, in case you want to check it out and comment: https://forums.sinsofasolarempire.com/306277 [link="https://forums.sinsofasolarempire.com/306277"]WWW Link[/link]
Kiedor, Yes, post up what you have after the Vasari are done, and I'll see what I can do. DANMAN
recode, This mod has been incorporated in my other mod, 7 DEADLY SINS. Please go to that thread. And to answer your question, yes! 7 DEADLY SINS is a super combo mod, in which the Atlantians have been merged with the most up to date versions on SINS PLUS + Bailknight's Graphical mod + Sins Enhanced. Go check it out, download, and enjoy! And please post any comments that you may have, as all are welcome. See you there! DANMAN Here is the link to 7 DEADLY SINS:<br
RynxXK5, I am glad you like the mod. As far as the fleet size, I will work on that. Sounds like a good idea, and I'll see if I can make it happen. Kiedjor, Try that and let me know what happens. If it still crashes, we may have to look at your files. DANMAN
To Uzii's and Silveressa's comments: I second that as well. We need the ability to add more research fields and take advantage of those empty slots, and the ability to load multiple mods at once, with a top to bottom priority. Here's some other ideas that I would like to see, that may or may not already be in development: The full mod tools...enough said. An actual outside program that is capable of FULLY modding the game, not just files A Particle editor, so we can ch
Make sure you have Bailknight's mod installed correctly, and that the files are not corrupted. Does this happen every time? DANMAN
Kiedjor, Just so that you know, in case you didn't read the intro post, 7 DEADLY SINS currently has SINS PLUS and BAILKNIGHT's mod merged together, so if you want, you can download 7 DEADLY SINS and use it for your development if you wish, feel free to do so. Also, when your done your mod, all I will need is the actual mod and what files you changed/added. Then I can do the merge. I really appreciate allowing your mod to become part of 7 DEADLY SINS. I am looking forward to th
DeadlySeraph: I don't know if your in the right thread, but thank you for the comments. You may be talking about 7 DEADLY SINS, in which the STAR CONTROL and MASTER OR ORION idea will be realized. To answer your question, the entire Atlantian race will be redone with new ships, like the ones already completed, just a little more balanced. Right now the Battleship is way too powerful. Thank you posting, and stay tuned! DANMAN
Kjedjor: Let me know if I can be of any help. This mod looks great. I would love to use this mod with 7 DEADLY SINS when it is finished. Can I get your permission to use this mod with 7 DEADLY SINS? I will make sure you get credit of course. I would be awesome to add your mod to my combo mod. Let me know if you need help. Great job by the way! DANMAN
PirateNeil, I'm glad you like! DANMAN
Ezraeil, Thank you! I of course will give you the credit, and I will also let you know if I find a way to improve on your design. I also invite you to join my thread, and post comments there as well. I will post screenshots and comments there. Here is the link: https://forums.sinsofasolarempire.com/306277 [link="https://forums.sinsofasolarempire.com/306277"]WWW Link[/link] Thanks again! DANMAN