DANMAN3712

DANMAN3712

Joined Member # 3038393
1 Posts 29 Replies 32,484 Reputation

Uzii, I turned on the 'renderasvolcanic', not much difference, but it did give the planet a "redder" glow to the landscape, like glowing rocks. Here are the shots: [img]http://i255.photobucket.com/albums/hh126/danman3712/ScreenShot_71.jpg[/img] [img]http://i255.photobucket.com/albums/hh126/danman3712/ScreenShot_70.jpg[/img] [img]http://i255.photobucket.com/albums/hh126/danman3712/ScreenShot_69.jpg[/img] [img]http://i255.photobucket.com/albums/hh126/danman

4,959 Replies 12,564,532 Views

Jon9, Interesting...I wonder what is causing that. Can you post a screen shot of both your player file and the actual game screen? DANMAN

15 Replies 10,171 Views

Uzii, Actually, no. I will try that though, and see if it looks even better. This planet was the "broken" world that I was taking about. I will be working on the other mesh too, but a little later. I was hoping on you adding this one in addition to the "other" planet in your next release on SINS PLUS. If it doesn't make it in though, I'll just add it to mine, since it fits my theme. I'll post new shots if they are worth it. Thank you for your comment, and noticing the planet.<

4,959 Replies 12,564,532 Views

Here is another addition to the STAR CONTROL portion. Here are some shots of a "shattered world", left in the wake of the MYCON, an intelligent fungus race that exists only in hellish environments, and release their "deep children" into a perfect Terran planet, only to destroy it and rip open its core so that they can feed on the energy. Cool huh? Here are the shots: [img]http://i255.photobucket.com/albums/hh126/danman3712/ScreenShot_67.jpg[/img] [img]http://i255.photobucket

4,959 Replies 12,564,532 Views

UPDATE: Since this is a multiple part mod, I of course have to work on all parts at the same time( talking about stretching myself thin!) Anyways, here are some screen shots frm the STAR CONTROL portion of this mod. So, all you STAR CONTROL fans out there, check this out. An Ur-Quan slave sheilded world, totally uncolonizable, and useless. It will have asteroids though, which can be taken. Here are the shots: [img]http://i255.photobucket.com/albums/hh126/dan

4,959 Replies 12,564,532 Views

Whutdufuk: Glad to hear you are enjoying the mod! Thanks for the comments! West7890: West, you poor man....I bet the laptop is better...right? If not man, just make sure on your desktop you are booting 7 DEADLY SINS from a clean SINS boot, turn off other mods. FourAces: We all love cookies!!!!!! And yes, wait until you actually find a graveyard, then start the 5 labs and research. But, having those 5 labs is good anyways... Anyway, I'm glad you like th

4,959 Replies 12,564,532 Views

Uzii, Yes, agreed. They are of course, derlict ships, floating in space. But this is a VERY COOL, exploitable resource, especially early on in the game if you built the research stations and research the tech. That's what I did. I built the 5 stations as fast as I could, built a small fleet of 3-4 frigates and a cap ship, with one colony frigate, and went shipyard hunting. I came across one with 3-4 battlecrusiers and 5 frigates, and I had a huge fleet quickly. Then I went with my new

4,959 Replies 12,564,532 Views

To Misc, Bobucles, and West7890, I am currently working on the Dyson Sphere idea, and Larry Niven's Ringworld. Unfortunatley, changing star's graphics in game right now can't be done through modding, but hopefully once the full mod tools become available, this may happen. What CAN be done is a retexturing and remodeling of stars and planets. Currently, it is hard coded in the game that Star's are not colonizable, only planetary bodies. So I am working on making a planet a star, as such h

3 Replies 8,337 Views

UPDATE: Just tested SINS PLUS for the Ship graveyard, and the ability to take over the colonized ships. WORKS GREAT FOR ME! It is awesome, if a bit overpowered. You get a ship, and just takes off your supply, and you can go into the negatives, just like Dark Armada. But, this is better, as you can get Cap ships, and don't need additional cap ship points, nor do they go into the negative. So if you find a graveyard with lots of cap ships, then congrats, you just got a new fleet. <br/

4,959 Replies 12,564,532 Views

Uzii: Thanks again for helping out, especailly with questions about your portion of this mod. P5yy: Make sure you are using a fresh boot to 7 DEADLY SINS, meaning, turn off all other mods you are using, then reboot SINS, then load the mod. It should work. Also, make sure you are upgraded to SINS 1.03, it won't work otherwise. Heshinsi: I am working on the random race thing, as I want to know this too. And thank you for your comments, I am glad you like the

4,959 Replies 12,564,532 Views

Dathion, Canadaman, and Uzii(who has been helping a lot!): I am going to check to see if the problem is on my end, either with the Atlantians or if something happened when I merged the mod. I will also test out vanilla SINS PLUS, by itself, to see if the problem lies there with the ship graveyard (this would be so awesome if we can get it to work!) demowhc: I am working on researches and planet sizes. Just a matter of time. FOURACES: THANK YOU! Thank you for not givi

4,959 Replies 12,564,532 Views

Wow, I'm away for a day and I miss everything! Ok, lot's of posts to get to, and my friend Uzii has been helping out, and it's not even his thread! Soo.. Jon9: Did you download the FREE version of SoftImage XSI - MOD TOOLS? If it is not MOD TOOLS, then it is not free, and you have to buy it to get the code. Animage64: Thank you again for your comments, I was hoping someone would like the new stars. Just a little bit more and I'll be getting ready for SOLAR S

4,959 Replies 12,564,532 Views

FourAces, That you for understanding, that sometimes, it is on the users end. PLEASE try it out again, and make sure you are starting from "vanilla" SINS. That should work. Other mods being active may cause a crash, hence the need to merge mods together. If it happens again, PLEASE let me know, as I want to work through the problem to make the mod enjoyable for you to play. DANMAN

4,959 Replies 12,564,532 Views

I Nert: I would LOVE to add this to my mod 7 DEADLY SINS, as a playable race. Great work, funny as hell. If you need texturing, just let me know. I would be glad to help. DANMAN

24 Replies 19,360 Views

Spartan, Can you add my mod as well? [img]http://i255.photobucket.com/albums/hh126/danman3712/7deadlysins.jpg[/img] Name: 7 DEADLY SINS Poc: DANMAN (DANMAN3712) URL:https://forums.sinsofasolarempire.com/306277 INFO: 7 DEADLY SINS by DANMAN. This mod is intended to be a "huge" comipliation of some of the best mods within the Sins modding cummunity, as well some original mods of my own. Here I intend to bring you the best of current modders offerings, my own mods

71 Replies 272,567 Views

Animage64, YES, that is the plan. I want to make this as "modular" as possible. I know people won't like all aspects of my mod, probably the extra races and different game mechanics especially. Or they may already have SINS PLUS or Bailknight's mod. I will also be updating parts sometimes, and not the whole thing. This whay, you don't have to down load the whole thing again. :D BUT, as of right now, I am no where near ready to release SOLAR SINS yet, its not even in my first r

4,959 Replies 12,564,532 Views

Thanks Uzii, I was wondering that as well. I build all kinds of ships to take advantage of that shipyar (awesome by the way!), but to no avail. Thank you for clearing that up! I hope you like the pics if that Relic world. AWESOME ability. I think I may retexture it to go with the Star Control portion of my mod. I bright red planet with a bright glowing red "slave sheild" that is impenatrable, nothing in, nothing out. A useless, uncolonizable world. DANMAN

4,959 Replies 12,564,532 Views

Here are some pics of the Relic planet that is part of SINS PLUS, which is incoporated in this mod. You can clearly see the planet sheild that is up, making the planet immune to planetary bombardment as long as the sheild is active: [img]http://i255.photobucket.com/albums/hh126/danman3712/ScreenShot_54.jpg[/img] [img]http://i255.photobucket.com/albums/hh126/danman3712/ScreenShot_56.jpg[/img] I hope you enjoy! DANMAN

4,959 Replies 12,564,532 Views

UPDATE: Here are some screen shots of my ADVENT battlecruiser being built by my Atlantian Starbase (Vasari Cap ship factory). You can also see in the build options that I have both Vasari and Advent ships at my disposal: [img]http://i255.photobucket.com/albums/hh126/danman3712/ScreenShot_60.jpg[/img] And here is the completed ship, flying next to its creator: [img]http://i255.photobucket.com/albums/hh126/danman3712/ScreenShot_61.jpg[/img] <br

4,959 Replies 12,564,532 Views

Ok, I am going to try the sketchup thing too, but I may have more insight for you guys. Sketchup pro only can save in XSI, that's true. Now, I believe we have to load it into MOD TOOLS XSI, and then do the thing we would normally have to do to get it up to SINS standards (the developers wrote a HUGE tutorial on how to use XSI) Then, we can save the textures as DDS files, which can them be editied in Photoshop. (yes, another program) Anyways, this is how I am going to

16 Replies 12,348 Views

Ditchdigger, To spare you the pain and agony I went through, the answer is no. So far, only 3DMAX, whic costs about $3000, can do this. Check out my thread and you'll see what Craig said about this. There may be hope in the future, but not anytime soon. https://forums.sinsofasolarempire.com/301493 DANMAN -PS. I have a ton of 3D programs, except 3DMAX of course, and none of these could convert the MESH files.

1 Replies 3,273 Views