DANMAN3712

DANMAN3712

Joined Member # 3038393
1 Posts 29 Replies 32,484 Reputation

Right, Just make sure you keep all the numbers correct, or there will be a minidump in your future. Let me know how far you get with this. I am adding music to my mod as well, as a separate download. DANMAN

12 Replies 7,306 Views

Lurks: To answer your question from before: "Mod looks pretty nifty though. Same question as above though, what happens with AI particularly if you leave them on random." If you leave the computer opponent on random, there is a chance that they will pick the Atlantians. You can also dedicate the AI as the Atlantians and play against them. Now remember, the Atlantians are a work in progress, and only a few ships have actually been changed. Other than that, they are lik

4,959 Replies 12,563,670 Views

UPDATE: Ok, I have uploaded the files to Rapidshare, and they all work. Rapidshare is limited in how big of a file you can upload, so I had to break the mod up into 3 parts. Part one - all the technical files Part two - Textures Part three - Textures Just click on the links or copy and paste the html code into your browser to take to the host site of Rapidshare. PLEASE let me know if this doesn't work either. I will also post the links in my main thread intro. <br

4,959 Replies 12,563,670 Views

Canadaman:[quote]Link still isn't working... [/quote] West7890:[quote]Yeah I cant connect to a mirror. Fileplanet sucks[/quote] Lurks:[quote]Yes, seriously this stuff needs to be torrented. Some lame download site that requires you use IE, download some lame activeX control and after all that doesn't work anyway... it's just not the way forward.Mod looks pretty nifty though. Same question as above though, what happens with AI particularly if you leave them on random.

4,959 Replies 12,563,670 Views

admiralnod: Thanks for the comments, and I am working on fixing this so people can download. The link works for me, I don't know why it isn't working for everyone. Nekulor: I'm working on it now. I'll try to find someehere to torrent it. Pious_Messiah: Multiple formats IS what I have in mind, so thanks for the suggestion. Unfortunately you can't switch game mechanics in the game itself, the developers haven't hardcoded that into the game, and I don't do much cust

4,959 Replies 12,563,670 Views

WOW, big response. Ok, I'm going to break up my responses here to not lose anyone: Uzii: Thanks for the approval, I was hoping you would wander here. Did you successfuly download? The link works fine for me, and I am able to download. Weird... jfrutchey: Yes, I have heard of this mod. And if the mod creator would allow it, I would be happy to include a version of 7 DEADL SINS that would use this mod as well. I just want to make sure it does'nt throw everything off

4,959 Replies 12,563,670 Views

PirateNeilSouth, I've considered that too. I do intend to create even more races, including a new "menace" type race, as well as a "savior" type race. I was thinking aloing the lines of an "Angelic" type race, based on the Advent. DANMAN

49 Replies 52,666 Views

I thought growing up with the Care Bears was bas enough... Can you imagine giant Care Bear shaped ships chasing the Vasari through the universe, shooting Care Bear Stare rays across space.... (full body shiver)..... DANMAN

85 Replies 437,342 Views

PirateNeilsouth: Forgot this: YES, you must have the most current Sins update, ver. 1.03 in order to use my mod because SINS PLUS is ver. 1.3a. I am working very close with Uzii on making my mod in tantem with his, as I am incorporating my Solar Sins mod, a "solar" companion to SINS PLUS which will focus on stars, anomalies, black holes, and such. This will be part of 7 DEADLY SINS when I am ready to release it. To make a long story short, YES, I have used SINS PLUS 1.3a<br

4,959 Replies 12,563,670 Views

Sputnik_83: I would be more than happy too. I will have to break it up into parts though, so you will have multiple files to combine in the end in the final mod folder. I will try rapidshare among others. Perhaps tonight I'll get them up. PirateNeilsouth: It is an honor to have you comment here. I have been following some of your posts for awhile now. Thank you for commenting, and it would be my pleasure to add that mod into mine. Do you know if I have permission to do thi

4,959 Replies 12,563,670 Views

Will the Great, HHMmmm. Something to think about. I like your idea. I may incorporate this either inth the Atlantians or into another race that I am making. I plan on adding at least 4 races (7 DEADLY SINS)...get it? I like the "new" race is better idea, rather than the old-bad-ass is bigger-bad ass. I do like that approach. I 'll have to go over things and get back to you. Thank you for the comments and praise. Keep 'em coming! DANMAN

49 Replies 52,666 Views

The merge is done, and the mod is out. Go to this thread to check it out and download! The thread on this mod is going on now, check it out, download, and let me know what you think there! Thanks to Uzii for Sins Plus and all your modding help, thanks to Bailknight for all your awesome effects, and thanks to Kcissem for some really nice skyboxes and star textures. You have all given me inspiration to mod on my own, follow your work, and combine everything togther f

0 Replies 3,306 Views

UPDATE: Here is the download link for the mod, so far includes: Sins Plus - by Uzii Bailknight's Graphical Mod - by Bailknight Sins Enhanced - Sky Box Edition v0.5.4 BETA By Kcissem Ancient Ones bete - by DANMAN http://www.fileplanet.com/185345/180000/fileinfo/7-DEADLY-SINS Please let me know what you think! DANMAN Here is is again in case the other link doesn't work. [link="http://www.fileplanet.com/185345/180000/fileinfo/7-DEADL

4,959 Replies 12,563,670 Views

Uzii, The update is awesome. And everything works fine for me. No problems with the loading screens. I did a FRESH load in, meaning that I disabled any mods running, rebooted SINS, then enabled your mod. ALL is well, with no problems at all. I am working my merge mod now, and will let you know when its done. DANMAN

1,334 Replies 3,522,285 Views

To All, I know Sins doesn't have a "real" campaign, but don't let that get you down. The "modders" out there are hard at work, and there are several campaign "storylines" out there already, plus more being in the works. If you like, you can check out the one I'm working on at this thread: [link="https://forums.sinsofasolarempire.com/306277"]WWW Link[/link] Also, if you do a little hunting in the mods threads, you'll find more. My story line is that the Vasari on on th

33 Replies 25,378 Views

Jon9, If you mean new races, you have to alter (copy) the PlayerRace files. They look like this: PlayerPsi.entity Copy one of these to start, then paste it under your own name: PlayerNEWRACE.entity this is the basis of a new race, just don't forget to put your new race name into the ENGLISH string file, or they won't show up. the new race will be excatly like the one you copied, until you start making changes to the individual files. That takes TIME. I am currently

15 Replies 10,169 Views

CanadaMan777, First off, if you get that Halo mod running, I would be more than happy to add it to this mod. I'm not only talking the talk, I'm walking the walk too. Hopefully in the next day or so I'll provide a link for the full merge in its current form. So far it will include: Sins Plus - newest verion Bailknight's graphic mod - newest version Sins Enhanced - latest Beta Atlantians - in their current state, with 2 new caps, one new cap ship factory, and a new light fri

4,959 Replies 12,563,670 Views

Thomas, Check out my post and you will see the various things you can and can't do.https://forums.sinsofasolarempire.com/301493 As for the original MESH files, if you don't have 3D MAX ($3000 and up) you are out of luck. You will need to make your own from scratch. This has been a quest of mine for some time. DANMAN [link="https://forums.sinsofasolarempire.com/301493"]WWW Link[/link]

1 Replies 3,507 Views

Uzii, Two words...YOU ROCK. and ...THANK YOU! Thank you for going into such detail with your modding, especially with someone on the other side of the Atlantic. I appreciate all you have done for me and the modding community as a whole. Now I can get to work on Solar Sins, as well as 7 DEADLY SINS. Thank you SO much. You get all the texturing you want from me, at anytime. You will be heavily credited in mod, that I am sure of. DANMAN

6 Replies 6,691 Views

UPDATE: SOLAR SINS I fixed the corona of the neutron star, so now it is purple to match the star. I also increased the gravity well from 60,000 to 160,000, so now there is a lot of room to battle around the star. Here are the new pics showing the corona and the new gravity well: [img]http://i255.photobucket.com/albums/hh126/danman3712/ScreenShot_26.jpg[/img] [img]http://i255.photobucket.com/albums/hh126/danman3712/ScreenShot_25.jpg[/img] [img]http://i255.photobuc

4,959 Replies 12,563,670 Views