DANMAN3712

DANMAN3712

Joined Member # 3038393
1 Posts 29 Replies 32,484 Reputation

Someone finally noticed LOL. Yes, the Atlantian ships are based on Boron ships, heavily altered and re-textured to become the Atlantians. I received full permission to use the models in the port, so don't worry about that. There are a few others from a few X3 mods, in which I also hope to port over, replacing some of the redone Vasari/Atlantian ships. Glad you like the ships. DANMAN

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Greetings All, Yes, unfortunately you need the CD version of the game to get the old version, direct download is not backwards compatible. Good news is, if you become a playtester, you can get the most up to date version of the mod. Also, I have been working hard on the Sa-Matra Star Base. Here is a teaser, unfinished picture for you all: <img src="http://i650.photobucket.com/albums/uu224/danmangames/TeaserSa-Matra.jpg" alt="" width="640" hei

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Thoumsin, I completely agree with you. I ahve been trying to get the DANMAN GAMES members to be more active, but they have not been, even Cliff who is supposed to give a weekly report on what is going on, since I do not have the time to do so. I will speak with him, and if still unresolved, I will just do the posts myself somehow. I have been relying on people to do work other than I as you have suggested, but many people are not dedicated the same way

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Thoumsin / Fileosoft, I apologize for misguiding you. I AM going to use your model that you worked on. That is for the ACTUAL SA-Matra Starbase / Battlestation, the way it is supposed to be. The model you see in the pics is Gihren's model, one that he made a long time ago before you worked on the Sa-Matra model. Your's is a more perfect model, which is why it is going to be the actual Sa-Matra battlestation. In the original Star Control game,

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[quote who="ManSh00ter" reply="1292" id="2402164"]When I have a definitive ETA it'll be displayed in bold red letters in the opening post. Currently I am rigging ship models for gameplay, which includes adding particle effects, tweaking stats and testing them in actual gameplay (hence the combat trials). I am also working on models for structures, that part is going relatively quickly. And of course, I am also working on UI elements, such as icons and coding research trees and abilities.<br /

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1 Sa-Matra against all 5 Empire type Star Destroyers (one of each). Notice it is going head to head with an Imperial Class Star Destroyer II. Notice the huge size difference. (BTW - the Sa-Matra wins this fight.) <span class="Apple-style-span" style="word-spacing: 0px; font: medium 'Times New Roman'; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-hor

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Sa-Matra Fireballs of destructions (fireball is bigger than most frigates): <span class="Apple-style-span" style="word-spacing: 0px; font: medium 'Times New Roman'; text-transform: none; color: #000000; text-indent: 0px; white-space: normal; letter-spacing: normal; border-collapse: separate; orphans: 2; widows: 2; -webkit-border-horizontal-spacing: 0px; -webkit-border-vertical-spacing: 0px; -webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-w

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Blair, I KNEW THERE WERE MESH AND TEXTURE HARD CODES! Wow, I wish I saw this post earlier. This EXPLAINS everything. Well, as you know, the 7 DEADLY SINS mod takes the engine to the breaking point then, with over 7 races, and many ships per race! Wow. You have my vote for at least a slight extension in the MESH limit and TEXTURE limit, like you did for the sounds. PLEASE make this happen if you can. Because of

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Greetings All! WOW it has been a while since I have been here. Good to see that this thread is still going, although I am the first of this month. And I noticed for the first time this thread is no longer on the fron mod page! WOW, how did that happen! We need to fix this LOL! Anyways, the new 7DS 2.5 Alpha F is now available in the play tester section. All are welcome as play testers, just sign up and be active if you can. We

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A shameless plug for me too, I am partial to the ones I work on, but try them all! Major Stress is right, the community here is awesome. Here are my suggestions: SoA2, SoaGE, Requiem, Sins of the 13th Tribe, Distant Stars, and of course my baby, 7 DEADLY SINS. Enjoy! DANMAN

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Greetings All! Wow, it has been a long time since I was here last. I have been so busy dealing with life and pushing out Alphas and such that I almost forgot about coming here! Anyways, patience would be appreciated in this guys. I know you are all anxious to get the new version, so am I to get it done! Trust me, I and the team are hard at work to provide you with the best mod that NO money can buy LOL! Don't forget that we do have life commitments, such

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Greetings All, Just letting people know I am still alive, just VERY busy. On my end, I added the Empire back into the mod, and testing them now myself to make sure there are no major bugs. Next comes the Rogue, then a new release to the playtesters. Just to be clear, the Alpha C is only available if you are a playtester, and only for Entrenchment 1.03. Also, you guys can follow us on Myspace, Twitter, and Facebook now. Loads of stuff over there.

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Volt, If you are running Entrenchment, you MUST update the entity.manifest. This file controls which files are loaded and which ones are not. If you DON'T have Entrenchment, then check to make sure you put the files in the correct Mod folder. With all the updates, I have multiples on my PC. Hope that helps! DANMAN

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Greetings All! Just an FYI, the 7DS 2.5 Alpha C is now available for the playtesters. Go ahead and test away! Besure to report any bugs insode that thread on the forum, as its the only place I will be looking. The bug racker is well.....buggy at best. [quote who="Lonestar123" reply="3672" id="2331363"]Downloaded 7DS 2.1 and I am having lots of fun with it. Atlantians are still Very Overpowered, especially once you get those research skills that low

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Carbon016, My apologies, in an effort and rush to get this out there to help the modders struggling to either convert their mods to the new versions of Sins or Entrenchement, or help those would be modders who have absolutely no where to go or what do do, I guess I left out a few fine details. I am fixing this now at the top of the page. Also, I will now on my end be removing some of those programs, and just provide links instead. I was trying to make

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Greetings All, Just wanted to let you all know that things are still churning right along. The Alpha B has been released to all playtesters, and is going well. I also just released on the website and in a new thread, and COMPLETE set of modding tools, never before available. Included are TEXT versions of Sins 1.17 and Entrenchment 1.03, along with tons of programs to make your own mod. My little way of giving back to the modding community, of w

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