DANMAN3712

DANMAN3712

Joined Member # 3038393
1 Posts 29 Replies 32,484 Reputation

SOASE AND ENTRENCHMENT MOD TOOLS PACK 1 - For SOASE 1.17 and Entrenchment 1.03 Greetings All! I have finished putting together a mod tools pack that is a complete set of tools for modding Sins 1.17 and

12 Replies 21,448 Views

Greetings All! The post was my mistake. It was only there two people, and Kyogre was one of them. Just to let you all know that I have been in the background all the way. Kyogre and I go way back, and I have his back with this with every step. Anything he needs, he will get. The textures are shaping up rather well, and some new effects may be in order too, as Kyogre has prescribed. Models are also getting repointed, and look much bett

1,489 Replies 3,392,609 Views

Greetingd All! JasonFJ, I would love to share stuff with you, and vice versa. Feel free to email me at [email protected] so we can set something up. Would be more than willing to trade stuff to you guys. I wish you guys in thr Requim mod the best success. UPDATE: AS far as a timeline goes, you guys know that I love to set them, and then break them due to other circumstances, such as REAL LIFE coming into play. BUT, that being said, the team a

4,959 Replies 12,555,643 Views

In regards to fighters and squads, the abilities would have to go on the fighter entities themselves, not the squads. I also have to check to see if strikecraft can even have abilites. I am sure that they do in Entrenchment, because it allows for the mines to have the trigger ability. Cyberguy, I don't know if this stuff runs on a MAC, but you do have to you 7zip to unzip 7DS. If 7zip doesn't work on a MAC, you may have to emulate it somewhere else. Or, if need

495 Replies 1,063,640 Views

You may have better success with Solidworks, as that is a engineering program like Autocad, and may be able to import the model, then export it as an OBJ file.. OTHER than that, how many models do you have? I have 3D MAX 9, and it can read Autocad files. I can convert them for you, but I can't take on that many right now. Just let me know and I'll try to help out. Cooljedidude, glad you figured it out! Da

495 Replies 1,063,640 Views

Axalon: - Please, that would be great. I love those tracks, and would love to include them for you. You can email me at [email protected] And I am hoping to get the Imperial March in there, as well as several other Star Wars tracks. Little update for all: Things have been going nicely, and working with xXx has been a pleasure. We are getting models ready and inserted for the Ur-Quan Kzer-Za, along with custum weapons a

4,959 Replies 12,555,643 Views

Nice one... You stole my mod name / idea.... I was going to use GALACTIC SINS as my next mod's name. Oh well, back to the drawing board then for a new name. Let me know if you need any help, since I am doing this now too. DANMAN

18 Replies 51,681 Views

[quote who="DarkCloud" reply="15" id="2249326"]Is there a way to adjust the scale? So as to make one slightly smaller/larger. Without too much trouble. What file is the user.settings file in?[/quote] You need to be more specific? Do you mean models, or just the viewable scale, like zooming in? [quote who="Tkins" reply="9" id="2248733"]Minidump woes... How do you get over the minidump woes? You put all this effort

495 Replies 1,063,640 Views

[quote who="ratchit01" reply="18" id="2250736"]Is it possible to convert minidumps to text?[/quote] Yes, you need to go to Microsoft's website and download their DEBUGGING TOOLS. DANMAN

495 Replies 1,063,640 Views

Greetings All! Sadly, I have not been in here as much as I should have been. I have been busy getting 7DS 2.5 ready, and dealing with real life. For those of you who have been helping me help the modding community, I thank you for all your efforts. Especially soasertsus, Thoumsin, Harpo99999, and Annatar. This has become the "Modding Community Question & Answer" instead of just me running it. I appreciate all your help, and I am sure every

495 Replies 1,063,640 Views

[quote who="Heinekus" reply="9" id="2251710"]Danman and/or Thoumsin, ive been looking through the alpha files and noticed all the textures from 2.1 are present. now are they entrenchment ready or are they there for conversion purposes still. And also if needed, i have entrenchment ready mesh's and textures of the Beta Kol and Beta Marza of the TCA. Near 100% positive they're good to go. Let me know if u guys still need em.[/quote] YES! Please email them to me at d

4,959 Replies 12,555,643 Views

[quote who="Kitsune ™" reply="17" id="2248142"]DANMAN amazing results for a game, let alone a Mod, 50,000 downloads. Congratulations! I am finally getting a chance to sit down and play your Mod for the first time. Running my file service is becoming a full time job lately, with my home business life is crazy. This is an interview of sorts. ( We are starting to do Mod reviews ) Are you planning other Mods? - Yes, I (we, 7DS tea

4,959 Replies 12,555,643 Views

Greetings All! I have to address a few things in the sort time I have. YES, many more races are coming, and yes they will all be balanced out in one way or another. 7DS is all about variety, and each race has its own unique playing style, with strengths and weaknesses, and usually you have to master a race in order to not get run over by the other races. Even the Atlantians, my personal project and favorite race, gets run over by other races if they are not careful

4,959 Replies 12,555,643 Views

Greetings All! Well, things have been a little hot in here hasn't it? There are many reasons why I am going to Entrenchment only. The main thing is modding ability and coding. Entrenchement offers far more, and fixes many of the bugs that were in the 1.05 to 1.16 version. If I released for 1.16, there would not be any difference from the last release except the cool pirate window in the top right hand corner. All the same hard code limits a

4,959 Replies 12,555,643 Views

[quote who="soasertsus" reply="22" id="2228981"]Hey, did you fix the Khor-Ah? When I say fix I mean that they were a little broken in 2.1, noting major but they still just didnt feel right. And do the icons for all the ships now have the correct picture for their corrosponding ship? Same with researchs?[/quote] No, not yet. They never have been "complete" per say. Icons and stuff takes time, and I haven't been sweating the small stuff that eats up LOADS of time.<

4,959 Replies 12,555,643 Views

[quote who="Mr_Blunt3d" reply="20" id="2228883"] Mwahahaha... The Ur-Quan Kohr-Ah are now in the 7ds 2.5, and I have their 5 captial ships working... "Considering that I represent the termination of you and your species, your fears are well justified.....Nevertheless, you must be cleansed"[/quote] "We do not KILL....we CLEANSE...." Mwhahahahahaaaa.... And now their textures are fixed too.... Ah yes, the Dynamic Battle Sy

4,959 Replies 12,555,643 Views

Greetings All! Thoumsin, don't worry my friend, I will only be putting out a VERY BASIC version, just to get the masses testing. It will be NO WHERE near ready, so you have all the time you need. I appreciate all that you are doing, and thanks for helping out in here. He is right too people, ANYONE can help. You don't need to know how to code in order to mod. Much of it involves 3D modeling, graphics, sound work, voice acting, coding, roleplaying, story

4,959 Replies 12,555,643 Views

[quote who="Desamator" reply="1" id="2221574"]Hey im having trouble adding a mod to my game, can you tell me exactly what folder i should put the mod into, how to put the mod into it ( what type of file), Theres seems to be no good explanation on the internet so, can you give me a lil step by step that isnt like, Open, Copy, Play, Go to- lil more in depth if you dont mind >. What Operating System do you have? XP or Vista? DANMAN</

495 Replies 1,063,640 Views

Greetings All! I guess I do need to make that "only for 1.05" thing a little bigger. Oh well. Anyways, things are progressing nicely so far in 7DS land over in DANMAN GAMES. Minus any special abilities, all Atlantian ships are fully funtional. I still need to convert all the textures though. Also need to put in all the modules yet too, and all the Atlantian research that I made. I am alo working on the Sa-Matra, the ancient battle

4,959 Replies 12,555,643 Views

[quote who="Thoumsin" reply="6" id="2221300"] Quoting salemonz, reply 3For my 2cents on swapping out the normal races, I don't ever play them anymore. The other ones are way more interesting to me (and I still get my original SoaSE kicks off with the spinoff races (Dark, Unity, etc)) I think that Salemon is right... Vanilla race was not more of any value when compare to the other races... but the steroid bosted vanilla race ( the TCA, the Dark, The Unity ) wa

7 Replies 8,528 Views