DANMAN3712

DANMAN3712

Joined Member # 3038393
1 Posts 29 Replies 32,484 Reputation

[quote who="soasertsus" reply="10" id="2221968"]will the empires starbase be the deathstar?[/quote] I orginally had planned that, but since Starbases cannot leave a gravity well, that idea was scrapped, at least by me. The Gollan III should be a nice starbase though... The Death Star will be more of a Titan class ship. And thanks for the props guys, makes me glad that people care about the Atlantians. Thet have been scrutinized from t

4,959 Replies 12,554,279 Views

Greetings All! Thank you very much for the grats, I really appreciate it. For version 1.05, you need the original CD I think. I don't know if IMPULSE will have it, but they may, especially if you registered your copy of the game. If you pirated it, then I am afraid I don't know how to help you. But you need a clean install of the original game, then Google the 1.05 patch (DANMAN GAMES will host it soon). UPDATE: The Atlantian ra

4,959 Replies 12,554,279 Views

[quote who="Unknown924" reply="18" id="2219621"]That is good news. Any chance you can release what you have and then add one race at a time with the manifest system?[/quote] I was thinking about doing that, but right now there is not much to show, and there is still a lot to go before it will be deemed worthy to be sent to the masses, or even my playtesters. Hopefully in the next day or so I will have something more concrete. Until then, it is one file at a time.....

4,959 Replies 12,554,279 Views

Greetings All! I see it has been very busy in here, which is good. For xXx, and my other loyal followers, thanks for helping out in here. There is a known bug with 2.1 with the Rogue shield upgrade. I am working on a fix for that, and will be a 2.2 release with some other bug fixes. As for the next version, that will be version 2.5, and will be for Entrenchement. The conversion is taking way longer than expected, as I am mostly handcuffed right now

4,959 Replies 12,554,279 Views

Ampule, 7 DEADLY SINS is a mod here, one of the biggest mods. It is a combination mod, plus tons of my own ideas, including aspects of Master of Orion and Star Control. Check it out and see for yourself! DANMAN

42 Replies 42,860 Views

Greeting Everyone! soasertus, that little tip makes sense, and I will try that before going any further. I think a lot has to do with all the new windows and such, and new research and abilities. They all deal with new or edited graphic files from what I have found that Entrenchment changed. Also I still need to flip all the channels of the ship textures to the new format, so that may also have something to do with it. More good

4,959 Replies 12,554,279 Views

Greetings All! Well I have some good news and some bas news. the good news is that every file except for textures has been converted over. The bad news is that the mod still will not load, and causes a C++ runtime error. I cannot find what is causing the problem, so I may have to start from scratch, will will take a while unless someone knows what the problem might be. I am trying to find out what it is, but with over 1800 entity

4,959 Replies 12,554,279 Views

[quote who="DJXaeR0" reply="25" id="2192395"]okay, this mod simply rocks that ass, but I have a question that makes me crazy, I heard good music stuff, and I found it, it's name is "Battle 9" in the sounds, I'm pretty sure that's batman ost, but I really need to know !!! It makes me really crazy ^^ Thanks for answering please [/quote] Wow, someone finally noticed this epic song I slipped in. I am pretty sure it is from Batman, it was amongst my huge library

4,959 Replies 12,554,279 Views

[quote who="DarthCaedusMorgan" reply="20" id="2188580"] Quoting Bart7095, reply 5 One more thing I also noticed that autosave doesn't work and I've experienced a mini dump after about 30 minutes into my first game. I had entrenchment installed before, but uninstalled everythign when i saw that you had come out with a new mod Danman. Do you think I need to do another uninstal, and then do a clean reinstall, is a remnent of impulse or entrenchment causing some of thes

4,959 Replies 12,554,279 Views

[quote who="Kreeargh" reply="1" id="2188974"] Quoting DANMAN3712, reply 25 As Kyogre12 is part of my team Kreeargh, You can see that we are behind you 100% with this. DANMAN With support from guys like this how can you go wrong I will do try my hardest to make these models look good in game for this community. My sins moding skills are lacking but i am learning fast. Danman i was wondering if you wouldnt be wi

60 Replies 182,927 Views

[quote who="EviliroN" reply="21" id="2189231"] Quoting ShadowMastiff2468, reply 9 I love being refered to as SOMEONE! Makes me feel so honoured and valued Thank you Shadow once again for stepping in to help! Hey, are you on my team? If not, you should be! I claimed shadow, he's mine, wether he wants to be or not [/quote] LOL! Good call, he is very valuable around here! DANMAN

495 Replies 1,063,540 Views

[quote who="soasertsus" reply="13" id="2179881"]Are you aware that when you play as any race in 7DS besides the 3 staring races, the TCA, the Unity, Or the Dark Fleet the loading screen characters are messed up. They are cut in half or in the middle of the screen or the wrong character is shown half way on the side or a combination of these things. Im just wondering why, I think only the TEC guy the Vasari king or whatever and the weird Advent lady work as pictures. [/quote][quote who="S

495 Replies 1,063,540 Views

Yes, sometime soon would be good. I'd hate to go back to the "stone age" of this time last year with no developer at all. That was when we did it all IN CODE. DANMAN

179 Replies 676,983 Views

[quote who="Bart7095" reply="5" id="2179492"]One more thing I also noticed that autosave doesn't work and I've experienced a mini dump after about 30 minutes into my first game. I had entrenchment installed before, but uninstalled everythign when i saw that you had come out with a new mod Danman. Do you think I need to do another uninstal, and then do a clean reinstall, is a remnent of impulse or entrenchment causing some of these issues perhaps?

4,959 Replies 12,554,279 Views

What you need to do is RENAME your 1.16 versions, everything included which means all the hidden files where the mods go. It will be located in DOCUMENTS and SETTINGS. Then you must install the game again, and then search GOOGLE for a 1.05 patch. There are plenty out there, so you should not have a problem. So in the end you will have two copies, one that is 1.05, and one that is 1.16. This is how I have it on my machine now. DANMAN

10 Replies 25,995 Views

[quote who="Heero_Miiyamoto" reply="1" id="2176310"]Whoa, whoa whoa! Back up a second! Is 2.5 seriously going to be entrenchment only? So I'll never be able to play 7DS ever again?! Oh, that's cold. If I had the money to get entrenchment, I totally would, and thus wouldn't be complaining....but I don't. [/quote] At this point in time, 2.5 and going forward will be for Entrenchment only. Sadly, the game engine code is too different between 1.16 and Entrenchment to

4,959 Replies 12,554,279 Views

[quote who="neterw" reply="1" id="2175429"]weird... it's remind me for my own problem... i run my mod in developer mode... in two weeks i got 4 times a minidump without any error description by the developer... and all minidumps were different situations... is it possible that the entrechment 1.01 isn't stable and kills itself? [/quote] What could be missing is a build or research file that you have not yet tried yourself, but the AI does. Also, there

495 Replies 1,063,540 Views

[quote who="adecoy95" reply="22" id="2171797"]what about all the people that made the mods you combined, where are they to help you do all this work? i bet they are hiding [/quote] They are busy making their own mods of course, and as 7DS has completely changed over the course of time, there is more original content now than merged content, so most of it has to be all converted by either myself or a member of the team. The good news is, that there is only a few entity files l

4,959 Replies 12,554,279 Views

[quote who="Gurren" reply="14" id="2172083"] Quoting harpo99999, reply 13gurren, have you tried captureing colonisers from the other races? harpoYou make it sound easy, but by the time you could get one the enemy will most likely have over 4 planets and a fleet much bigger then yours.[/quote] The idea behind the Rogue is that you are a pirate, and that you must steal everything in order to survive. The best tactic when playing the Rogue is to turtl

495 Replies 1,063,540 Views

Greetings again All! The website and download link are back in action. While we were updating our SQL database, the download link reverted to a much earlier backup of when we were first building the site. All is well now, so feel free to download away! Also, don't forget to check out the other portions of the site, especially our mods for Fallout3, and try to support our cause if you are at all able. It is the only way I will be able to continue doing this, and

4,959 Replies 12,554,279 Views

[quote who="harpo99999" reply="4" id="2167856"]franz if you are using a version of sins BEFORE 1.16 then the correct folder is the stardock\sins\galaxy folder if you have sins 1.16 then the CORRECT folder is the galaxyforge folder both of the above assume that the map version is correct for your sins version. for sins 1.15/1.16 you NEED map version 3, but if the maps are NOT mapversion 3 then you will need my map updater. I suggest the version 2 of it as it correctly upd

495 Replies 1,063,540 Views