[quote who="Frogboy" reply="13" id="3747987"] Quoting pshaw, reply 12 Yes, you are correct. If you are using a faction that is deeply unpopular (via triats), you have to put a lot of effort before folks will come to visit you -- sure, we're super rude and smelly, but at least we have cool things to see! </
Moat_Man
It's back up for sale on Steam.
I am happy to report that I played v1.1 for ~3 hours tonight without a single crash. Crossing my fingers but I think you fixed the problem.
I loaded Asus GPU Tweak II to check out what is going on with my video card when the game is playing. I fired it up and went down to 82. G. Eridani II. GPU temps started to rise but it wasn't spiking by any stretch. It went from went up 50 degrees at desktop idle to ~63 degrees (which is not super hot). Fan speed went from 50% at idle to ~71% so stuff is happening but the game still froze after 10-15 seconds after landing on the planet. The problem may be with the games interaction wi
[quote who="pshaw" reply="25" id="3728842"] We made some crash fixes in the latest opt-in. If you're still having trouble, please check it out: https://forums.starcontrol.com/491406/star-control-origins-v102-opt-in-1002 [/quote] I tried the opt-in and still freeze during lander missions and then crash to desktop with no error reporting when I hit escape to l
I uninstalled the game, redownloaded and installed. Got about 1.5 hours in then crashes started happening again. I took off shadows as recommend by Brad, worked for a bit but then a crash happened. I am not getting the error reporting pop up by the way. When on the planet in a lander the graphics will freeze but the game continues to play in the background. You can hear the sounds going and you can still drive the lander around. If I randomly bump into a resource you can hear the collect
Looks like I also have the Swap Chain Present Failure in the runlog.txt file: Scene Mode: Entering PLANET_SURFACE Nitrous Error: Swap Chain Present Failure: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. Device Removed Reason: Device Hung: (887a0006) The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application. If someone at Stardock
Hi folks. Long time Stardock customer with most Stardock games purchased and played. I am having the same graphics freezing problem as reported here. Mostly during lander missions. The game sound will continue to play like the game is working in the background for about 5-10 seconds but the screen is frozen (cursor works). Then it hard crashes back to the desktop. I lowered the settings and turned off v-sync as recommended and at first it seemed to have worked as my play time we
They fixed it again. When you click on the little dropdown next to Galactic Civilizations III you don't see the category Stardock Games anymore and the Recent Posts section only has Gal Civ III content. Let's cross our fingers it stays fixed!
I'm fairly certain that the cause of this is because the forum Stardock Games is somehow a subforum of Gal Civ III. See screenshot below: If you click on Stardock Games you can further select from Ashes, Offworld, etc. I chose one as an example. It's pretty strange that the Stardock Games folder is subfolder of the Gal Civ III forum. <img src="https://i.imgur.co
In an effort to illustrate the problem I have a couple of screenshots I grabbed. They show threads from other forums showing up when you are in the root Gal Civ III forum. This shouldn't happen. Right now there are not that many so it doesn't look bad but normally there are a ton from Star Control, Ashes, Sins, Other Stuff, etc. It makes browsing the recently active threads for Gal Civ III painful. I apologize in advance if the images are super large or break your browser. The first o
Hmmm, I think it reverted back. I am now getting Ashes and Sins posts in the Recently Active Posts section again. :(
Hurray! [e digicons]:D[/e]
[quote who="Gauntlet03" reply="2" id="3704509"] Well they should change it back... lol [/quote] Yes they should. It's made the forums significantly harder to navigate. Please change it back!
This thread may help you: https://forums.galciv3.com/482881/page/1/#3678615
I recently watched DevilDogFF's excellent Let's Explore videos. They give a quick but informative run-through of the changes to GalCiv III made by Crusade. I would like to second his opinion that some of the information on the Report and Stats tabs in the Govern screen should be hidden by default but unlocked with espionage. Below is a link to the part of the video where he shows the screens and discusses it: [video]https://youtu.be/JRF5XmypYQQ?t=1193[/video] I am ok with most
On the Berserker's Broadsword item one of the attributes listed is: UnitStat_AIControlChance That shouldn't be there.
Found another one. The Armor Reinforcement item mouse over says: +1 defense (should be +1 Defense, all other items have the first word capitalized)
I am enjoying playing Sorcerer King: Rivals. Thanks for releasing v2.1. I've noted a few typos in text: When starting as Valemor there is a typo in the introductory choices: I commanded my minions to build be a strong city. (should be me ) The mouse over for the first Humble Inn quest village says: This one seems different, somehow (mis
I have a Dell with 2560x1440 resolution and the game plays fine.
[quote who="mqstout" reply="17" id="3632884"] Is it reasonable to redesign the starting colony ship to be just cargo hull, colony module, and engine(s)? [/quote]That's what I do to save costs.
https://forums.galciv3.com/475427/page/1/
[quote quoting="post"] The description for the Summon Wisp spell says that all allies within 1 tile are healed for 8 hit points. This also hasn't happened. - Niilo [/quote] I can confirm the Wisp doesn't heal anyone when it spawns in my games. I've tried in couple of different games, always as Galor.
Thanks for your advice. I knew the problem was just me, not everyone, hence the reason I didn't put a [Bug] tag in the thread name. The problem is resolved but I didn't have any mods installed. I believe the glitch happened after I purchased the The Dead World DLC during the recent sale. I had verified the game but it kept saying 1 file corrupt so I uninstalled and reinstalled with no change. That is when I made my original post. Just now I uninstalled and ma
For some reason when I cast a city enchantment or any other strategic spell it costs double the amount that it should. For example, Propaganda should cost 20 mana according to the spellbook but when cast it reduces my mana by 40. If I'm not careful when I cast a spell it will take my mana negative and the next turn all my enchantments will be gone. This problem is very repeatable. It will happen on the first turn of a new game. I don't have any mods and it happens with a