ToJKa

ToJKa

Joined Member # 3040233
1 Posts 364 Replies 754 Reputation

I played Gaian Crescent against an AI, fired Kostura on his Homeworld, sent a migrator with support to the newly formed Phase Stabilizer Node, and had an Orkulus up before his fleet got there, and as you can imagine, it ended in slaughter. I still feel that Orkulus should build and upgrade faster, since it's the main anti-building unit for Vasari.

31 Replies 17,148 Views

Something similar happened to me too, i ordered my fleet to move to neighbouring planet, but instead of phase jumping, they kept going with normal travel. Re-issuing the order got them to phase jump, well out of the planets gravity well.

6 Replies 3,236 Views

Advent are all about abilities and culture. Their late game research allows the increase of maximum loyalty (which means bonus income) and the Deliverance Engine is not as useless as it may seem: constant culture bombing will decrease enemy income, and even cause them to lose planets, unless the enemy sacrifices logistic slots for broadcast centers, or station their capitals on important planets. Also with the Eyes of the Converted, you can spy enemy territory with it, and knowledge is power.

12 Replies 5,496 Views

[quote who="Craig Fraser" reply="25" id="2072541"]Hehe...we were well over budget a month ago. This expansion was not priced properly, i highly doubt anyone will complain about its value once they've played it [/quote] I suspected that, but does that mean that the price of the next mini-expansion will be higher?

193 Replies 383,296 Views

[quote]They're not. Capital ships will still very much need support to be effective. Giving capital ships a weak Flak will not by any means make them one-ship conquer all wonders. Flak Frigate support will still be very much desired, Fighter support will still be very viable. As for hardcoding, there are mods out there that already has this as a feature, so we know its all very much possible.[/quote] IIRC, Carriers, mothership, and battle cruisers in HW 2 had low powered AA guns, they

178 Replies 833,655 Views

In all of my games so far all of these ships move. I just build a few refineries, and the ships moved right on to nearest asteroids. I have noticed though, that ships seem to bump into eachother more when they are lining up for a jump, maybe this is related?

6 Replies 3,277 Views

I meant that if a planet is affected by an ally's culture, does it give your ships your specific bonus? If my ally's an Advent and i'm playing TEC, do my ships get the increased antimatter bonus under the Friendly Advent culture? An ally's culture increases planets loyalty, so i figured it could also affect ships.

9 Replies 6,637 Views

Just noticed this on Gaian Crescent map: as soon as an extractor is ordered to be built, it starts giving income, TO BOTH RESOURCES. I built a Crystal extractor, and immediatly started gaining income to both metal and crystal with the amount the extarctor should give. Also, after the extractor was complete, crystal income rate doubled, as if i had two crystal extractors built. The finished extractor didn't increase metal mining rate, though. After the two metal extractors were ready, my metal

2 Replies 2,211 Views

[quote who="jjandrah" reply="21" id="2070474"]Just a few more: We Will Summon the Council: Gather 30 friendly capital ships in one gravwell. [/quote] Nice Homeworld reference, here's another: The First Time: Establish an Interstellar Traderoute.

48 Replies 49,712 Views