Darksxx

Darksxx

Joined Member # 3041191
11 Posts 33 Replies 25,944 Reputation

Quick question, when you resize the ship file and there is also a shield file associated with this model. does that file also need to be resized?

6 Replies 36,042 Views

Just a quick question guys, I'm using the resizing tool by newborn, It has a slider bar to resize the mesh. If I wanted to resize a ship mesh to make the ship one third larger. What scale on the slider would you set it to? From what I can see the scale goes up to 100. Anyone know?

6 Replies 36,042 Views

For those of you who don't own Sins on Steam, this is your chance. you can get Sin Trinity for just a dollar. You will never get a better deal. https://www.humblebundle.com/intergalactic-bundle

0 Replies 29,864 Views

In fact, go here. you can spend just one dollar and get Sin Trinity and two other games. best deal you will ever get!!! https://www.humblebundle.com/intergalactic-bundle

6 Replies 35,967 Views

If the files are not converting, then you dont have the correct convert file that is released with each new patch. Here, this will make your life so much easier. I made these a long time ago to use a batch file to convert the files. just name this one BIN2TXT and make this a .bat file. make sure you dump the files in a folder wit his batch file to convert the files. along with the files you want to convert and the .exe convertdata file. Use the entire string below

10 Replies 18,159 Views

You probably need to run the dev tool to see why your mod wont run, its most likely you have files from the older version that need to be updated to the latest version. Trust me, its best to be using the latest version with all of the new changes and fixes. As for other mods still on 1.82. those are without a doubt abandoned mods that the modder did not update or no longer has any interest in updating. I have a re-balance mod that I created, made the Cap ships much tou

10 Replies 18,159 Views

Your not going to be able to add more tabs, but you can extend weapon or mineral upgrades. by default those are set to 2 upgrades each. but you could extend those to 3 or even higher. no sense in adding a new icon for research when it can be done much easier by changing the variable in the entity files. You can add more icons to stretch out the tree, but it takes a lot more knowledge in the back end on how all of that is positioned. it really becomes a pain if a new patched comes out

10 Replies 18,159 Views

Its all about your tactics and how you defend and play the game. I win on 60 plus planets systems all the time. Maybe you need to change your tactics? Build more defense and get your research first before expending to quickly. also build choke points and defend the crap out of them. once you get your fleet sizes large, then push back one system at a time leaving defense in the those systems. Starbases are your best friend.

6 Replies 49,623 Views

Hey guys, do you guys know of any issues with making new maps or modifying a map for the players starting potions? I've done this a bunch of times, but haven't messed with it in a while, I created a new map and set the players potions to 0 for the first three players and 1 for the last 5 players. But for some odd reason, when I start up a game in the setup screen for the game I'm placed in the middle of the screens selection in the fourth spot and its setting me as players 2.</p

2 Replies 23,702 Views

Hey Devs, I've been playing this game Coop over the weekend with a friend and we love the game. But we have had some issues with getting past the second Coop map where you have to destroy 8 meteors. First off the AI starts off attacking you at the start of the game. I think there should be a timer set so that the player can get settled in for at least a min or two. Also, the AI is very hard to take down. the uni

2 Replies 4,802 Views

The only thing I want from Gal Civ is their planet system how they are laid out. with Suns and planets in each system. this is how the next Sins needs to be.

4 Replies 8,354 Views

GoaFan, is that what its called exactly? And that line would be in the Capitalship entity file right? Im not seeing anything named that in the file. Nevermind, I found it. its named this. usesFighterAttack TRUE Thanks GoaFan,

2 Replies 5,382 Views

Can someone let me know what needs to be changed to remove the Capships from flying back and forth to attack? What line is it that controls this? Is it one of these lines? If so what ones sets it back to normal Sins Capitalship attacking? Thanks, maxAccelerationLinear 100.000000 maxAccelerationStrafe 10.000000 maxDecelerationLinear 200.000000 maxAccelerationAngular 4.750000 maxDecelerationAngular 4.750000</p

2 Replies 5,382 Views

Im trying to figure out what line makes the ships move faster. Can someone comment on this? What line makes the ships move faster? maxAccelerationLinear 100.000000 or this one? maxSpeedLinear 325.000000 Thanks guys,

2 Replies 5,508 Views