[quote who="WOEaintME" reply="12" id="3421919"] After stars go supernova don't they leave behind neutron stars (or pulsars depending on particle rotation and magnetization) or black holes? I don't know, I'm no astrophysicist but that was my understanding and if that is the case then it sounds like supernovas are just asking to become a thing.[/quote] No they dont, its all dependent really on the size of a Star and its current color. For instance our ow
Darksxx
[quote who="Timmaigh" reply="7" id="3421493"] Quoting Darksxx, reply 6 Sun going Super Nova, wipes out anything within a certain range. Including planets within that range and turned to smaller asteroids and debri fields. Hahaha. Sounds good. What if it destroys your capital planet though? Insta-loss by the random event....would be tough.[/quote] Not necessarily, your home world would never been in range of the sun in most cases.
Sun going Super Nova, wipes out anything within a certain range. Including planets within that range and turned to smaller asteroids and debri fields.
Funny, I found this the other day in my game. Never knew it was an achivement and got it without even looking.
Sorry Dio, I hadnt checked the forums in a while. but message me if you want the mod. Its now compatible with the latest patch and DLC.
I figured it out Goa, I made changes to my mod after the DLC patch came out and it was working fine. So after I bought the DLC IC made a slight change to the gameplay.constants file with the random events entry. So, when a random event would try to kick off, it would crash the game out with a mini dump. Its fixed now, we played a 4 hour game and didnt have any issues. Thanks for your help, appareciate it!
Im really regretting buying this new DLC, I have a small mod I made. its worked perfectly with all patches and addons in the past. I bought the new DLC last night tried playing the game and within the 15 to 20 mins window the game mini dumps out now. I have looked at my mod thinking it was the problem but all of the files are correct and match up to whats in the game currently. This is really pissing me off, I had a very stable game and mod up until now.&nbs
Well, Turn based kill this game for me., Im not investing in some shit turn based game like the early 90's. Bring on Sins II 64x please.
Can we just keep the combat like Sins please. Who the fricking hell wants to click a button per each players turn in Multiplayer games. totally lame.
If you want the mines turned off to, I can upload that mod also. give me a day or so. ill get it uploaded.
Go here, I made a mod that does get rid of the mines, its just not in this mod. this one replaces the Super weapons with Ion Cannons. https://forums.sinsofasolarempire.com/428397/page/2/#3380503
This is what Im hearing, WE DONT GIVE A FUCK WHAT YOU SAY, Fine, be the bucnh of assholes you all are being, but dont expect a lot of people to play a mod thats unplayable. End of Tranmission, these modders have been Assimulated into morons!!!
[quote who="ZombiesRus5" reply="4221" id="3384855"] Quoting Darksxx, reply 4217BTW, I showed your responses to a good friend of mine who writes reviews for games He was to say the least not impressed with your responses. He had a comment for you that you should heed. For a modder he said, you need to show value, that is what they look for when hiring modders and put out quality work, but they also need to respond well to the community. so far you have failed
Lavo_2 You crack me up. so, you think there is no GForces to contend with in space? No solar turbulance or gravity fluxes to deal with? Okay, I hope you dont fail your classes. My friend, is an Aerospace engineer that works at NASA. Look her up, her name is Lisa Lin. she would tell you differntly. Secondly, just because you put a new skin over top of the old, does NOT change how the game plays. y
[quote who="jwagne51" reply="4216" id="3384807"] Quoting Darksxx, reply 4213 And BTW fist, Sins did give you a choice, but they fricking didnt make you have to reseach the rest of the Caps in order to use them. The reason they did that is because the AI would not build the colonizer Elite ship. The reason myfist0 is shooting you down so much is because this is the tenth time someone has made those same complaints and questions in this thread. The r
And BTW fist, Sins did give you a choice, but they fricking didnt make you have to reseach the rest of the Caps in order to use them.
You know fist, you’re not going to like this, but I’m going to lay in to you here and now. You are nothing more than an assohole. You have no communication skills what so ever when it comes to dealing with issues or the concerns from the community about your mod. You can’t think outside the box, and when someone tells you there’s an issues you get defensive and pretty m
Whoever designed the Nova Startship knows nothing about ship design and functionality. the Nacelles being split like that with only that small section for stability would never work in real life. Those Nacelles would be fluttering all over the place. Yea, I built one of these, but didn’t think it was a Borg killer. I kno
Hey guys, appreciate the info. I understand what you all are trying to do. So thanks! Question on the Borg, We just took on one Borg on Cruel, and they are ridiculously over powered right now. It was tough enough to taking them on. But he Assimilation was being used way to much. It kind of killed the game for us. took the fun right out of the game with how fast he was assimilating ships. Is this by design? or ar
Hey Stress, I’m not talking about making ships so large that they cause issues as you stated, I’m referring to their size to ratio currently in the game. What I’m seeing, and I spoke at length about this with my other friends who also play this game a lot. We all felt that when you are in the game that the zoom factor of seeing the ships as they are look small. There is no feeling that you are seeing ships that feel large. To us, we felt like the ships all ha
Stress, this is not about Titans, its about the scale of the ships in the game. How do you guys not see that the scale factor is off? The Scaling I’m referring to, is the way they look in the game now. They all look small. <span style="color: #ffffff; font-f
Okay guys, I'm sorry, but I'm going to dispute you on this until hell freezes over. Trust me when I'm telling you the ships are micro miniatures in the game. the capital ships in scale to the other ships are a jumbled mess. When a ship levels up in Sins, you know what the capital ship is because it stands out and is larger then life. BTW, what scale factor did you use? how does your scaling of the ships compare to those in Sins of thei
Hi myfist0, Got a few questions about your mod. I’ve been playing it the past few days and Its very nice mod, but there are some issues that I think you guys might want to think about changing. First off, the main capitalships you build, Galaxy, Nebul
Not a problem, hope you like it. let me know if you have any issueswith it. I havent checked this version with the latest patch. I use another mod that I made that completly rebalances the entire game and makes Capships much tougher along with many other changes. The ions work in my mod so I belive these ones will work too with the latest version.
Ill post this again, since your asking. I made a mod that turns the Super weapons into Ion Cannons, its a much better use for those who do not like them as planet killers. https://forums.sinsofasolarempire.com/428397/page/2/#3290607