[quote who="ezeltje299" reply="18" id="3200912"]I just changed the superweapon limit to 0 instead of 4...Way easier [/quote] Not possible, its hard coded into the game. At least I was not able to find it. and besides. I like using the Ion's for defending. works great.
Darksxx
Hey all, so those who have tried out the mod, how are you liking it so far? I haven't heard any complaints so I take that as a good sign. Let me know,
12 hours and 1 AI on hard only? It only takes me about 4 hours and three Vicious AI 52 planets.
I'm going to have to say, if that's the game style you want then go an play one of the slower paced 4x games. Personally I cant stand having to sit there and baby sit a planet on each and every upgrade. its so tedious and time wasting and frankly bores the hell out of me. all I want to do is capture it lay down the defense I want and a few other building and move on to the next planet. all that micromanaging crap is for the birds. Ive tried every space rt
I have recently been playing this game type with my friends and we have noticed that even though you take out their capital planet. You will get a message that we have taken out an enemy home world, but after all enemy home worlds are gone the game is not ending. it usually takes us a bit more time to take more of their worlds out before the game will end. This is not how its supposed to act, the game should end as soon as all home worlds are taken out. <p
Truthfully, the AI has nothing better to do with its unlimited credits. so it waste them in places like this because it can. But, build a SB near a jump point and a SB or two there can do some pretty major damage before they get away along with fighters taking pot shots at them while they are fleeing.
[quote who="kreyson135" reply="14" id="3193507"]Thank you Darksxx, this is the mod i was waiting for ever since i got aggravated by having cannons shooting me from the othe rside of the star system essentially out of my reach. Hated how the end game essentially turned into an artillery battle which takes out alot of the ship/strategy component. [/quote] your welcome, let me know if you have any issues. It should work
[quote who="Billyboy2" reply="2" id="3193592"]But yes, I understand your point, the game as it exists cannot handle what I'm asking of it, but unfortunately thats the way the game is advertised and thats how I want to be able to play.[/quote] I totally understand what you are saying about the game and if it offers it, then it should work as advertised. But unfortuanlty games dont always work as advertised. But from my experience, I know that the engine drags
I'm not trying to discount what you are saying or the issues you are having. I'm only going to say, don't you think you are really pushing it with that many worlds and that many AI in a game? When I play a game, I never put more then 60 worlds in a game. i understand that you really want to have a long drawn out battle with the AI that can last maybe several days. but this all comes down to a few things. your PC being the main bottleneck.
[quote who="mattebubben" reply="8" id="3193167"]Would be cool if it would be possible to give the novolith Cannon limited range. Maby 2-4 Gravity well distance. That way u can fortify your front line regions to survive attacks instead of having to reinforce everything. It would also make them possible to eliminate so once u discover where they are and they are located lets say 3 grav wells from the front line it would be possible to just run through and take d
[quote who="bilun" reply="2" id="3192969"]So let me get this straight: you've turned the structures designed to make sure the game eventually ends into penultimate defend structures which allow a player to better hole in, making it more difficult to end the game? The complete reversal of superweapon's intended purpose amuses me- to each their own though I suppose.[/quote] The point of this mod is to give those who want it a choice. I originally made
Minor update to v1.1a, had a file that was causing a mini dump. its been tested and is now working. Sorry about that. Updated the mod with the latest fix to make the mod compatible with update v1.1 Thanks all, OK, here is the mod some of you were wanting to remove the Novalith Cannons. this mod turns them into Ion Cannons for all three races. This Mo
OK, here is the mod some of you were wanting to remove the Novalith Cannons. this mod turns them into Ion Cannons for all three races. Here's the link. https://www.wincustomize.com/explore/sins_mods/148/
[quote who="Ibnpatuta" reply="71" id="3192792"]Darksxx, I think it would be great if you made a smaller mod with just the superweapons being turned into ion cannons. Is the cannon particle effect and damage the same for all races?[/quote] Exctly the Same dmg, except they have a differant look when firing and are named differantly. Like this. TEC - Ion Cannon - Does 2450 Dmg per shot. it might sound like
[quote who="BFroberg" reply="13" id="3192722"]Hell, I'm crashing randomly even 25 minutes in game now..[/quote] Thats really weird dude, are you using any mods or is this just the plain original game thats giving you issues? Maybe time to look at drivers?
I guess, Ill have to upload the mod for you guys to try out. I personally hate the planet killing which is why I made this mod to begin with. Entirely up to you all if you use it or not. I can make my mod with just the Ion cannons only. This is pretty much the off switch many seem to be looking for.
I have to ask, do you guys know if in those late games if the memory is peeking out? I have had only one crash so far and when it did. the memory bounced above the 2 gigs. So, I was wondering if that may be the case for many of you guys too? Other then the one crash, the game has been very stable for us, and we have played at least 40 games now.
Hey SemazRalan , You know what? Fuck off!!! Your the fucking troll here, not me, stop fucking crying about shit OK? we all know there's issues, if you can stand them then get the fuck out yourself and stop playing the game if it bothers you that badly. No one wants or cares about your whinny ass bullshit.<
There is none, Ive kept this mod pretty much to myself and my friends. Ive made other changes to the game too that many here would probably not like very much. like tougher and more over powered Capships. along with many other changes. but I have balanced my mod out across all races so its not uneven in any way. One of the things that has always bothered me and my friends is a capship pounding on a frigate for several mins. that's just nonsense. which is why
[quote who="BFroberg" reply="57" id="3164639"]Aye, but four superweapons I can deal with. It's when the AI has 15 planets doing continual bombardments that I get angry. [/quote] In my mod I converted all of the Super Weapons in to Ion Cannons. Awesome Heavy weapons that do mass damg kind of like the Snipe weapon on the Titan. Have great range and are for inner planet protection. but they are not so over powered that you cant kill them ei
Dude, really? Go find something else to bitch about. Seriously.
[quote who="loggerhead_shrike" reply="13" id="3188989"] Darksxx; I am glad that for an additional $29 you now have the functionality you should have received either initially or in a patch. [/quote] First off, I was only referring to the games stability and wasn't referring to the newer added content that I happen to be enjoying very much. The new Titans and cap ships along with a few o
Speak for your self. I happen to love this new add-on. it has fixed so many issues that the older games had. like the endless pauses after long games. the lagging that occurred. sorry, but I can not agree with you on your complaint. this game is definitely worth it and NOT a ripoff. And had you pre bought it like many of us did you would have gotten the game for 29 dollars. I cant begin to express my aggravation at how many times&nbs
Has anyone Else noticed the problem with this Titan and how it always goes into a Broadside attack? When it does, this is where the problems start with the beam weapons and their angle of attack. When the Titan is broadsiding, it will not use Beam Weapons to attack with. this is a Hugh loss of attack power. I have checked the .entity file for this ship and their seems to be no way of fixing or adjusting the beam weapons degree angle so the beams will also fire wh
Two words, Missile Barrage. I usually have two Marzas leveled up and with missile tech researched and I tear up massive fleets with this ability. Missile Barrage is your best friend. don't ever discount its power.