I'm not sure if this is a bug or not. but last night while playing I noticed that while the Starbase was upgrading that its health went down to 1600 and stayed there until the Starbase completed the researched upgrade. I also noticed one other quirky issues, it was having two Starbases in the same gravity well. Both were upgraded two levels. The second built Starbase was only again showing a 1600 health. but no upgrades were being done. I kicked
Darksxx
Hey Yarlen, Played with a friend through the Internet last night in a game that lasted about 5 hours. I have to say, it was pretty great to see the game play so smoothly and without any issues of lagging, pausing and and crashes at all. There were also no desync issues either. great job guys on getting the engine to run so smoothly. I know I cant speak for everyone, but this was our own personal experience last night, and it was pretty aw
Here's a hint when making new maps, I always use the in-game feature for making my maps. then use the forge to edit and move things around like I want them. this is faster and it helps to keep you from those issues you are experiencing. Just some FYI!
[quote who="Coridane" reply="4" id="3154556"]Quoting Teun-A-Roonius, reply 3It would be nice if the dev's included the option to put starting positions (or teamnumbers) in the "normal (ingame)" map designer though... For those of us that don't want to spend hours with the Galaxy Forge tool. Agreed.[/quote] Second! This is why I made my own maps and set them so allies all started on the same side of the map. but yea its definitely annoying.
[quote who="Humility" reply="6" id="3154730"]if limited to system or 3 jump away, that make super weapon useless and sitting duck, waste resource and space unless superweapon can move and jump system, that is.[/quote] I disagree, with a limited range, it now makes those Novaliths something that needs to be protected. Now you will need to build defenses and protect them if your wanting to sit back and just blast away at a user or AI. I personally hate th
I had this same issue happen when I was playing with two other friends. the issue we found was, one player being in Texas, the other two of us in California. If i hosted, he would drop off but we never knew about it. would be nice if the game would alert you that a player has dropped out. the other way we did get it working was for him to host. when he histed, there were no issues. had to be released to the firewall. can not think of anything else tha
Then you will like my mod, I turned the things into Inner planetary defense platforms. Ion Cannons. works great too. I hate the things like they are which Is why I modded them.
Yarlen, You guys have the file reading 1624 lines but there are only 1622 lines of entity's showing. Just some FYI for you. If you count the first two lines in this count I guess that could be your 1624 but that is not how this file worked in the past. only entity lines were counted.
How are you guys making maps besides from scratch? If you use the in game map builder then try to edit those maps with the tools the editor crashes out and all you get is a big white screen with a big Red X in the middle of the screen. I wanted to make some of my older maps for the new game, but I really don't want to sit and make it from scratch.
[quote who="Ryat" reply="5" id="3124141"]Then the three points was a bug. I have only seen two.[/quote] Same here, I have never once seen where you get three points to spend on upgrades. someone is very mistaken in their memory. I think you need to go back and play the TEC again. Ill guarantee you right now that you only get two points to spend.
I agree to some point, My thoughts are that both factions new capital ship should also look different. if there's a split in the factions to the point where they both came up with new technology and built their Titans differently, then a new capital ship should also look different and have different abilities. Both Rebels and Loyalist having the same capitalships makes these races to similar. understandable about the past capships but IC should at least consid
I don't know if this can be done or not, but I think that they should make it so that if you loose a Titan, that the next time you have to build It, it will cost double the resources to rebuild it and each time after it gets more and more expensive. this would put a cap on the Titan really quickly and then make the Titan a valuable asset to have and not rush head long into battle and make it very costly if its lost. I'm not for taking away the XP or
This sound of the weapon or whatever its doing is either broken or messed up. call it what you will but it sounds terrible and has a really high pitched screeching noise to it. Yarlen, you guys need to look at this please.
Does anyone else feel or think that when their main Beam weapon is about to fire it makes a high pitch screeching sound? I have a Logitech 930 Headset with 7.1 and that thing sounds terrible when its about to fire. Anyway, I think that the sound of this weapon needs to be looked at. I belive I got this right, its the Titan with the big circle on top of it. I dont usually paly the Advent so Im not sure of this ships name. </
This new patch adds the Advent correct? Thanks for the patch, cant wait to get a game going with my friends tonight.
Pbhead = -1 Karma I play this game a lot with my friend and when I host he gets dropped the same way. his units will just sit there after about 10 mins into a game. If he host, we have no issues. hes the only one that this happens too. The only thing I can figure out is that hes got a a port forwarding issue going on in his area. when I host games with my other friend, we never have issues. only he does. that is the weird part about i
You guys are missing the whole point of what beta testing is about. They are taking this one step at a time. They have a guideline on how they are going about testing the game and right now its not so much about balance. its more about compatibility and bug testing for the TEC faction. If they go opening up the other faction then the Devs will be all over the map trying to isolate bugs and issues. Right now the focus is TEC, be glad you all are getting to even test the
I turn them off completely. they are all to bright. I feel like I'm in a planets atmosphere when battling. doesn't feel like space at all with the sky boxes on. I do like the ones that are smaller nebula looking ones that are in the far reaches of space. that to me gives the game a much better feel.
Terrible Idea, It forces you to then focus more on the Titans and more on research. I don't want to play a game where I have to micromanage the hell out of everything. Sorry, but leave them as they are.
[quote who="boshimi336" reply="16" id="3109660"]I think the pulse beams are fine as it personally ...[/quote] Dont mind me disagreeing with you, If you all will notice in that Clip From Babylon 5, ONLY the fighters have that short burst beam. the Main Battlecruisers have a much longer beam blast. My point still stands that its Corney looking on the Vasari main Cap ships and should be fixed. but I know it wont so Ill just mod it myself. &n
This is why many of us are asking that a Remove Super Weapons option be added to the options so those of us that dont want to deal with this kind of spamming can turn off Super Weapons.
[quote who="Scudhawk" reply="10" id="3109462"]Well in regards to the star base, I personally wouldn't drop a point in AA. It takes many strike craft a long time to completely pop a fully loaded, fully research buffed TEC starbase. It's easier to build a couple repair bays and hangars nearby and just send the fleet in to clear out all of the carriers. I know there are specific tactics and situations that I'm sure others would like to cite, but there isn't a one strategy fits al
I would think yes, but not right now since the devs are more concerned with testing and stability.
OK, hold on a second, I'm not referring to the multi Green pulse they shoot. I'm talking about the Yellow colored beam they shoot. The one that's flashing really short burst when they fire. not the one that's green and looks like Arrow heads. That one looks perfectly fine. Hope that clears up the confusion. Do you know the one Im talking about now?
I would have to say that if you all saw my version of the beam firing that you guys would like it better. that small flash it does now does not seem right nor would I ever think that a short burst like that could ever do any sustained damage.