Ke5trel

Ke5trel

Joined Member # 3041813
3 Posts 131 Replies 26,868 Reputation

[quote]Rook- centaur brewmaster[/quote] Yes, Centaur Brewmaster just flies off the tongue, doesn't it? And every time I see that castle walking around it makes me think of beer and manhorses... [e digicons];P[/e]

39 Replies 11,949 Views

[quote]Hehe I just mentioned those 2 guys for kicks, since regulus is so broken with snipe coordination in larger games... We'll join some random 5v5 and party sometime soon, Ke5trel [/quote] Yah we'll play soon :) Snipe Coordination is broken, and it will be interesting to test it out in large games anyway. I'm thinking 5 Regs can still lose, if the other team knows what's up and moves early. Regs can kill but they can't really push compared

212 Replies 409,289 Views

[quote]I havent' been saying much of anything, negative or positive. I've been away from the developement because I've lost interest in the game.[/quote] @ Innociv - I totally understand that. I was saying I wished you hadn't lost interest [e digicons]v_v[/e] @ Drexion - Terrain is an engine limitation, you are right. I'm thinking they could use buildings as a workaround. Same for Concealment/Ambush mec

212 Replies 409,289 Views

Drexion and Innociv-I am still holding out for an upgradeable item/ability system, terrain elements, concealment, and a responsive interface. Meantime Beta 2 seems to reward some small measure of skill, not just experience. Care to get a game this weekend? In terms of 'Return on Investment' - what continues to give me hope is the high 'Alpha' traditionally generated by Stardock, statements made by Frogboy to the effect th

212 Replies 409,289 Views

Drexion - Jinx has made a bunch of constructive comments on this game, but his implying that the last game made by these devs sucked and so Demigod will too probably wasn't the best quote to highlight that ^^ What I don't really understand is the tendency of some intelligent, sophisticated, and coherent gamers to put a 'disappointed, not going to participate' stamp on a game halfway the Beta process, rather than find ways to improve what disappoints them.

212 Replies 409,289 Views

[quote who="KaiserGimmel" reply="13" id="2019225"]one simple-minded question: if i preorder and download this promising peace of software, can i take part in beta 3? [/quote] If you mean Beta 2a coming up tomorrow - if you preorder today you might get in. It doesn't look like the devs had closed Beta 2 as of 1/11. If you actually mean Beta 3 then definitely, as that is a month or so away.

40 Replies 77,579 Views

[Previous Build]: "There is a favor item that reduces cooldown on all items and abilities to 0 when used. This could be quite useful, if the cast was not so long. Please lower the cast time on this item to instant or near-instant if you want it to be a viable alternative to other favor items. Raise the item cooldown if necessary to balance this out - right now it just doesn't have tactical applications Thanks, Kestrel" 1/27/09 Edit: So Staff of Renewa

16 Replies 38,405 Views

It's a tough one because the demographic is so wide. You are going to get 12 yr old boys who buy into unsophisticated branding, and you are going to get 40 yr old gamers who really don't. The publisher has to bridge that gap somehow. Generally though - have faith in the artwork and the design. A discreet logo watermark, maybe a website reference, sure. If your branding team insists on incorporating the logo, make sure you coordinate it with the artwork in

9 Replies 38,521 Views

That quote from the manual does seem to say we won't have inspection. Just to take the derail a bit further, though: [quote quoting="post"] Frogboy: 8. Clicking on an opposing Demigod should show what they are equipped with. [/quote] I'm sorta torn. I like having my own build and style, but replays will easily show builds to anyone who wants to look. The question is whether you should have access to that information ingame. Per

23 Replies 7,818 Views

I'm not looking for advantages in death at all. I'm simply asking that all of the meaningful data you have no time to look at while alive is available in death. A dead player should under no circumstances be allowed to buy or sell items, gain gold or xp, but I think they should have the chance to plan and study. Currently obtaining info on opponents has not been implemented, but I think it will be. When it is, I'd like to be able to see that info at any ti

23 Replies 7,818 Views

I was curious to know what other players considered the point at which momentum in Demigod Beta 2 becomes inevitability. As in, when is it clear that one team will never win? What is the tipping point beyond which victory is certain? I'm still trying to figure it out, because I wanted to say it was capping the enemy's valor flag, but I've seen that go back and forth. I would say capping both of the enemy's portals, but I've not seen that happen before

6 Replies 2,643 Views

That's a network code issue, most likely, Maxiking. Hopefully they will be patching the issue this Thursday. If you are still seeing problems after that it might be your net connection. Welcome to Demigod, though [e digicons]:beer:[/e]

2 Replies 2,282 Views

This has been mentioned breifly in several other posts, but I wanted to raise the possibility of a "useful" Death Timer in a seperate thread. Right now the only down time in the game is when you die, and it would be nice if we could use that time to do the following: 1. Analayze your opponent's build, stats, and equipment 2. Analyze your own skilltrees, item choices, and citadel techs 3. Analyze the loadout of your allies

23 Replies 7,818 Views

I will be very suprised if the release candidate doesn't have a function that at least allows you to "inspect" other players. I'm going to make a post about this, but it would be nice if things like shop menus and character inspection were available during the death countdown, since you rarely have time to study things while actually playing...

8 Replies 5,306 Views

nicely presented, and streamlining several ideas from the massive "Generals" threads in a way that could work well. We really need to get away from the idea that the General gets to sit cozily in the base but still be effective. I agree with Heavenfall that the radius will need tweaking, but it's a minor detail in a good mechanic Abilities and items that affect the "flavor" of the command aura would be cool as well (attack speed, movement speed, armor, etc.) <

22 Replies 65,945 Views

Dota creeps = DG grunts Early they are for farming, but most games will be won by the team that better/faster 1. Upgrades their grunt variety 2. Upgrades their portal intervals 3. Keeps the enemy gruntstream trimmed back and ineffective

17 Replies 9,112 Views

[quote who="Frogboy" reply="16" id="2016961"]Just a head's up that we are reading through the comments and taking ideas presented here. They may not manifest themselves in the game exactly as mentioned here but I think you'll be able to see how the discussions influenced how generals have been implemented in upcoming builds. [/quote] If the stick is wading through 160 odd posts of long eye-bleedingly small text then the carrot is knowing that it makes a difference. Thanks F

183 Replies 451,556 Views

Anytime I host a game I usually get a player within 10 minutes. It helps if you go on the Demigod IRC (see sticky) and actively recruit, but you can usually get a game at any time of day if you have a bit of patience. Right now it's only the hardest of the hard playing, as the netcode discourages matches of more than 2 v 2, and even those are finicky. Hopefully Thursday it will be better, as the devs are planning to patch the netcode.

5 Replies 4,492 Views