NovaCameron

NovaCameron

Joined Member # 3042082
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Well once I get the planets in and done then it's the new planet bonuses and, finally, the maps. Textures: 90% Meshes: unknown need to do different sizes. :P Strings: 100% Brushes: 20% once all that's done then I can work on planet bonuses. :D I'll start mapping before then.

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Planet Update: Textures: 90% done, need 4 or 5 night textures, some tweaking. Size: 164MB(might end up at 200MB, doubt it) Original: 110MB [e digicons]:grin:[/e] Meshes: 99% done, might need tweaking. Insertion: 50% done. Strings: 15% done. Characterization: 0% done, half the mod basically... and the toughest. Planet type count: 33 and growing.... So soon I can release it and work on the maps!

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The Deep Core... is horrible actually. There are no good planets, few resources, and it's impossible to expand, the reason the NR left the Deep Core Warlords alone. They pose no threat to the Core Worlds. You're screwed if you get pushed into the Deep Core. Because it means you've lost the Core and the Core will make or break you. As with all empires is SW... Nvm.. planets are coming along fine. Still haven't figured out a few things it seems....

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Well I really have little say in how the planets are set up. I just plot them and link them up. Positions are set by the Star Wars Atlas. But most areas work out that way, tower-like. There are tons of choak points. There are strings of planets on hyperlanes, clusters off in the middle of nowhere, clumps, dead ends, everything. I just link up planets that are off the hyperlane network, but there are lots of planets on it already. The Tionese War map will be interesting because you have the Co

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Update on planets. Textures are done! Well day textures at least. Yay!!! [e digicons]:grin:[/e] Now I need to put them in and make the stupid brushes.... Fun Fun. Oh and there will be small maps made for those with little time. The way I plan to put the planets in will completely change the way the game is played. Stay tuned. :P

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Turn off trade ships and skyboxes. You get a ton of trade ships after an hour or two and they serve no purpose. Makes finding your fleets easier to. Skyboxes in Sins are not realistic tbh. Just turn it off and use the deep space skybox. Those two things should give you a bit more room for your comp.

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Well we could make them cheap and spamable. Plus we COULD make our own... Once SW Old Republic comes out we can use those as a basis for KOTOR era ships. General ship design doesn't change much in 300 years. But the Great Hyperspace War or Tionese War era ships would be impossible I think.

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the moons will be seperate planets from the gas giants. I'll make a huge mesh for the gas giants. :P I mean like HUGE. I hope to put in different planet sizes but i'll have to do more research on density, size, and composition. The current mesh is good for dwarf planets, like yavin 4 and endor's moon. So i'll put in Moon, Normal, Huge, and Super. Ice and Gas Giants get their own giant mesh. [e digicons]XD[/e] We need to finish up the NR and Vong before moving back. But I have map

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lol good. glad you like it. ^^ keeps me motivated to work on my planets so I can build up the whole galaxy. :P The AI running can be fixed easily. keep in mind you'll have more plant textures to load soon... so we'll see how well large maps work. I hope it doesn't crash. lol I rammed sins plus into SOGE for fun and it was sweet, not too laggy. So I hope to blow SinsPlus out of the water with my planets. :P

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Ya, we're still working on it. :P I'm going to get the new planets in before working on more maps. it's easier to make them once than to make em twice. and they're going to be big. like the core is the smallest. though i'll make a 40, 80, and 120 whole galaxy map for those who can't/won't play on 300-1500 planet maps. ^^

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There isn't any maps yet. I'm the one making the 'offical' maps. And it just got trashed.... Well untill the planets are done. I'll release a bunch of maps with the planets. But untill then you can have fun romping around the Core Worlds. http://www.filefront.com/15278403/SOGE.zip/ It's the first SW map, and what I have right now... Just overwrite the 1.0e files and should work fine. It's about 200 planets. You start on

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Actually... it has regressed. I had to reformat my C drive and I forgot to backup the mod on another drive... But not much in the way of planets. But my map has been demolished. I have lost the Colonies, Inner Rim, Expansion Region, and half the Mid Rim. About 500 individually placed planets... *sigh* Ah well I'll redo it once I get my new planets in. It'll be easier to put the right kind in the first time and log each planet this time around. I still am tring to get a new planet mesh

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I know. I plan to use copies of textures. But what will really save space is that I plan to make a new planet mesh. This will bring the texture size down to 2.5MB. Some planets will have no texture for a side, some copies of a texture (night sides are a target for copying), and some will be exact copies. This will slash memory load, at 5MB for a unque planet, and save me time, from the copying. And I may have some free space left over to increase resolution. Target total size is about 150MB a

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No, I'm going to scrap all the current modifiers, well I might see if I keep some, and make new ones. And yes they will definately be in the map i'm making. :D 70% done. Deep Core, Core, Colonies, Inner Rim and Expansion Region are done. 571 planets total I think in those. Need to finish up the Mid Rim (40% done, about 80 planets to go.) and the Outer Rim. (about 200-250 planets....) I actually plan to rework the tech tree in the future. And create different maps from the base 'Star

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Oh it's very lined and bright... Actually in the movies it's too dark for a planet that never gets dark. Remember about one TRILLION beings live on Coruscant at it's hight. In the movies, or your pic, it looks like... say, 100 billion, one tenth of what actually lived there. And the whole planet is metal so it's going to reflect ALOT of light. But you are reflecting it into space so... I dunno, I'll play with it.

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Well SOGE doesn't touch the planets at all. So the mod could work without SOGE. But this is to be part of my larger makeover for SOGE. Well here's my City planet... Night: [URL=http://s910.photobucket.com/albums/ac309/NovaCameron/?action=view&current=CityNight.gif][IMG]http://i910.photobucket.com/albums/ac309/NovaCameron/th_CityNight.gif[/IMG][/URL] Day: [URL=http://s910.photobucket.com/albums/ac309/NovaCameron/?action=view&current=CityDay.gif][IMG]http://i910.

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OMG my new city texture looks awesome... and way too shiny.... but then again the planet is covered in metal so... some shinyness is in order. :D Edit: City planet is complete. Well I need to get rid of some tiling that exists but I do say it looks awesome... I'll release it soon! Then on to more planets! Note: at this rate it's about a planet an hour. And i need to compress the texture... 21MB. [e digicons]X|[/e]

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Ah thanks I'll try to get to that soon then. People read posts more then... If not I'll make my own planets. [e digicons]:P[/e] Which I just might anyway since I looked at the planet textures by Uzii and was disappointed. They are actually simple... and I thought it would be hard to remake them. But I'll need the meshes from TohKlidan for the different size planets. And I'll take a look at the star textures to see if I want to use them... And I'll probibly throw out the planet bonu

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