NovaCameron

NovaCameron

Joined Member # 3042082
0 Posts 3 Replies 1,265 Reputation

Here's to hoping that they don't change the compression at all. lol I wonder what they will do to planets, asteroids, stars, particles, and skyboxes...

11 Replies 5,430 Views

Ya, it will take longer but that's part of the fun. And yes you can change the speed of the phaselanes. It is possible to change the random map size, I just haven't done it yet. Been there, already done it. This is much more awesome.

312 Replies 730,892 Views

Not enough info. Did you rename them? Did you add something that is not compatible with that entity type? What did you change? Don't know otherwise. Edit: I didn't notice the version. Ya they are right if you don't have the expansions I suggest getting them.

7 Replies 2,411 Views

lol ty lavo. the meshes have been redone so the errors that are on them are gone now. they now have less streching so they look even better. i now have a complete set of planet/star meshes.

312 Replies 730,892 Views

yup. remember that you only need a cl and da texture, a day and night. diffuse and spectoral, i believe. put the model on the y-axis the way you want it to spin. note: the entire thing will spin. you cannot change this. in this case the station will stand on its end. you will have to deal with it or make it a asteroid/moon which brings in its own issues.

2 Replies 3,075 Views

Hehe you can and that's going to be last. No limit. As far as I know. Binaries, 'colonizable moons', and clusters here we come! I've thought of that and will be in here. I'm way ahead of you. :P I don't know how I'll balance it though.... I'll figure it out. If it is a mesh it can be a moon. Though I will be making my gas giants have realisticlly sized moons these won't have an effect on the planet's attributes. Unless you want insanly powerful planets and insanely priced upgrades. &n

312 Replies 730,892 Views

No. it's part of the engine. Then again it's space so it really doesn't matter. And you could never change the orientation of astro objects. Think of it as a feature. It will look more realistic and varied. Though side ways moons are odd, but not unheard of. Structures and other objects don't need a set orentation. And... I got you this so shush! [e digicons]:P[/e] Besides it is by far the most customizable object by far. Stars we can just edit color, size, and texture

312 Replies 730,892 Views

Gah! No! it not done! lol. Ya i figured out how to change the asteroid renderings so I can use normal models as asteroids. Not the asteroid planets, but the little roids you see in the belts. I'm using those. I have succeded where others have failed. :P So I can do anything with them. muhahahaha

312 Replies 730,892 Views

To show case the awesomeness and flexability of the game engine I give you these pics: http://i910.photobucket.com/albums/ac309/NovaCameron/Scrn3.jpg More Moons! 3 this time. The Imperial fleet has arrived . Yes those are ships. No I didn't build them. Yes they are 'moons'. And they are in the area of space because I told the

312 Replies 730,892 Views

It's relativly complete. I just need to add in a few more planets and add a few more textures, mess with stars, clounds, and moons... a few weeks? I dunno. It's done when it's done! [e digicons]:grin:[/e]

312 Replies 730,892 Views

TY Lavo. I'll make some low maintenance moons for you. Touch my roids and moons again and well... No REAL Moons for you! [e digicons]:grin:[/e] http://i910.photobucket.com/albums/ac309/NovaCameron/ScreenShot_0.jpg http://i910.photobucket.com/albums/ac309/NovaCameron/ScreenShot_1.jpg</a

312 Replies 730,892 Views

Yes, and no. But... It does in a way. You know those little roids and dust clouds around the planet? I cracked the files that control them. Now I can have moons positioned around my planets at ANY distance, ANY sequence, ANY way you can possibly think of at will. Without having to mess with complex meshes. I just need to figure out how to control them. [e digicons]:D[/e] They are not planets or part of them. They are 'asteroids', or at least the game thinks they are.

312 Replies 730,892 Views

I need to know everything. lol how they spin, what I can and can't do with them. It took me awhile to find out all about planets and since moons are a completely different object in the game I need to figure them out to. Ya, neutrals, storms and clouds. Those will be reworked, improved, and added. Ya, they can. I know they will probably edit them but I would highly caution against it. I've balanced these out. plus the fact that there are 150+ planet entites editing them all wi

312 Replies 730,892 Views

While binary planet meshes are cool. I think Moons are more flexable. I will eventually include binary planets but that will be almost last as I have to figure out moons first. Then I'll work on developing planets with attrabutes influenced but the moons. Not to mention Stars and noncols i need to do. And it's not a resource but a full mod. they have been balanced against eachother. Though I do warn that the cost are very high and planets do have the resources to upgrade these

312 Replies 730,892 Views

Novus Universum Mod This will be the main page of the Novus Universum mod I'm working on for SOGE. It has grown to the point that it is a full fledged mod in its own right and I think should be offered to the whole community. It is a Planet mod. At this point it has over 140 planets, nearly 50 planet types, 7 planet sizes and the promise of a whole new universe for Sins. The planets are based off of the Star Wars Galaxy for the most part but can be adapted to any mod. I&#3

312 Replies 730,892 Views

Awesome so we get a larger tech tree to mod. Yay! (well hopefully more pages to mess around with if not more lvls.) Also will you expand the interface just a tad? Like more buttons for planets so we can mod in more ship? Like a 3x5 instead of the current 2x5? (abilites/command button area) It would help out all the modders if we could play with that. Perticurally for planets.

447 Replies 1,483,419 Views