you mean fog of war or distance visability? fow not sure how, but distance visability i would strongly discourage.
NovaCameron
ehh.... I prefer more textures than mipmaps.... Though I might reconsider... Edit: particularly I would have 80MB of mipmaps....
Yup it's modable. It's in the gameplay file. I'll offer my planets for this mod as well. This mod got me into modding sins. :D
Find me Orbital junk and I'll put them in. Stations, ships, factories, anything. I can't model or texture them. :( But since they are usually seen far away you can make them less polys and texture size since detail won't matter at that distance. Unless it absolutely massive, which it can be. lol like a ring or something. UPDATE: YAY the textures are done!
lol I just cover planets and maps. Go onto the forums and yell at Lavo. :P
Updated main post with new news of progress.
mmm You just adding? Mine is a total overhaul on the planets which allowed me to add lots. Still looks good. Noise scripts and other fun color tweaks?
Ya, I was thinking about those. :P but I'm not a modeler or texturer.... Golans are in as a high end defense platform. Though they haven't put different versions in... I think they should. lol
The Executor class is a star dreadnaught. There will be a starbase we just don't know what yet.
Its Sins the Slapstick Mod!
lol I can code them I just need reasonable ideas. (we ignore icons unless someone wants to draw them.)
Yup. I've been working on my planets for about 9 months and they aren't done yet. Heck they only exist on a semi-finished form in the SOGE (Star Wars mod) beta. They are awesome but they are a pain to work with. It will take time, you will loose interest, you will get stuck, but if you keep coming back to it it can get done.
mmm maybe. come up with some and I'm think about it. I just don't have the time to think them up. lol
Mine use 100% lol
lol it is....
lol i didn't give you the file to make it work. :P
It had better be. I want my planets to work with it....
Yup! Actually AsteroidTemplate -> Cluster -> meshgroup -> mesh.
Yup. There are 150 different planets. More than enough to not need bonuses. I see no reason for them. There are lots of multiple texture but that isn't an issue. I'd be pushing 600MB if I textured a night and day side for each different planet. It's just over 200mb right now. Each has it own upgrade structure. Though the sizes don't change anything. Eh? I haven't touched the resource meshes yet. The moon you see is the barren moon mesh. It's not a entity file but a data file. :P as
You have fun putting bonuses into 150 entity files. :P I leave them out cause my planets don't need them.
Lol I got 8. :P Oh I'm stripping out the stars and putting 37 stars in their place. [e digicons]:grin:[/e]
Yup, just take it out of the possibleRandomPlanetBounusesCount If you want it to always happen put it in the required section just above it. If you want it to have a higher chance of happening just copy and paste more listings in the possible section. (Note: I did strip Planet Bonuses from my planets... I'm not adding them back in or making new ones.)
At this point i wouldn't worry about it. We'll have no clue what will change in the files till the beta at the earliest. So we should go by the assumption that nothing will change. And if something will change you may have to add a line or a box of text. It's not a total reworking. So don't worry. :P
Old, slightly dead mod. Do not use. Hasn't been updated in ages. Though they are working on a new one.
Ya, and I'm using 2048x2048... o.o