Colonization levels 1-3 are done.
NovaCameron
1. Yes 2. No 3. Just the .entity file.
hmmm point. How about having it where you can research a replacement for a less powerful ship and then have it take it's spot in the build window. I think that would be nice. Thus we can have a more 'standard' tech tree of a sort.
[quote who="ZombiesRus5" reply="80" id="2913548"]Would it be possible to have "Skip All" stop this particular popup in dev.exe? Slot ACTION_CAPITALSHIP_OPENMANAGEINTERNALS can't be setup over ACTION_CAPITALSHIP_ABILITY_4. [/quote] Well if they added a 3rd button row it wouldn't happen and we could add more ships, abilities, ect... So ask for a 3rd button row. [e digicons]:grin:[/e]
We have moons. [e digicons]:grin:[/e] Here
LOL Yup ain't it grand? Well we answered it so let the thread die or shall we continue the never ending battle? lol
The SW galaxy is actually 120,000 Lys wide while the MW is 100,000 Lys wide. Though while it is unknown how many stars there are in the MW it is est to be at most 400 billion which is the same amount of stars that the SW galaxy has. 70% of the galactic disk in SW has been thoroughly explored. In ST I don't think we've explored even the entirety of the Alpha quadrant and bits and pieces of the others. The MW has potentially 500 mil habitable planets while the SW galaxy has 180 BILLION
Give me a mesh and a texture and I'll put it it. :D Edit: Eh, I'm going to re-balance the resources again. I made a new scale which operates better I think. Though It means I might have to reprice everything.... oh well. I'll see how it goes.
Well here is the new ring texture. And a shot of a pirate ship with the star on the horizon of a gas giant. image
I think my planets make the AI MUCH meaner... o.o I'll do some more testing but I just got mushed by a normal AI with top of the line ship on a small random map.... oh well I'll go back to adding planets in.
I will. That will be done in the next stage.
Epic. Ryat. Epic. [e digicons]k1[/e]
Oh found the last issue with the star which was the far away textures. It's fixed and here are the screens of the new faraway texture: image 1 image 2 image 3 <a href="http://i910.photobucket.com/albums/ac3
I suggest force fire next time in large battles. Shift attack is your friend.
Really? O.o wow... So is that good?
Ok, done with the stars! yay! Well they need new bushes but those are done but I'll need to compile a totally new IconsPlanet texture and new window entities. Which will be done last. On to the Planets! (which should only need some tweaking and bushing up.) You may even see a lesser increase on the brush count then you may expect because of the optimizations I am doing as I go along.
'Groundbreaking' rofl. Weeeeee! I'm groundbreaking. Lavo's in marketing! [e digicons]:grin:[/e]
Once you see the Beta Testing forum you are in. Which should be quick. No there are no maps which work with the planet in the game really. Lavo has messed with the random maps. I made a SW map that's in there. The original maps work but trust me when I say that they will suck. You best bet is the Galaxy maker in the game and the randoms.
Ok a bit late but whatever. Star pics! O Class B Class A Class F Class <a href="http://i910.photobucket.com/albums/ac
[quote who="loooseer" reply="11" id="2913112"]WHAT???[/quote] Yup that about sums it up. lol
What do you mean? The moon is out side the grav well. And phase lanes go around it. Anyway. Stars are being put in now. I'll have pics tonight or tomorrow. :)
If the game was done to scale it would be unplayable. It also wouldn't look like much because ships would move VERY fast and weapons would have obscene ranges. You would have to rework the engine from scrap and it would be also harder to code.
And they will die. Filthy rebel scum.
Massive Planetary Overhaul: Idea: Create a large number of new planets and celestial other objects. Create a slew of new planetary bonuses, Purpose: add another aspect of exploration to the game. Execution: Planets: First off, there would be types to the planets we already know (Terran Class A, B, C), A being mild (Terran A=decent planet) and C being extreme (Terran C=awesome planet [homeworld]), while B would be somewhere in be
*rolleyes* blah blah I get it done.